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[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by SorO_Lost on Today at 11:14:00 AM »
"I don't think the people here can really explain anything, I think I'm up for a trip into the woods too."
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(replied to the wrong thread)
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Magics of Arhosa / Re: Runecarving Index & General Discussion
« Last post by Stratovarius on Today at 08:12:01 AM »
Fair enough. I probably should remove the item.
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by ketaro on Today at 02:32:24 AM »
Can an Intelligent Item be a Battleship?

Edit: as in your template class, not the dmg version.
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Maybe it's just me, but the stat requirements to eck out the abilities of H.A.R.O seem a little high. It's bothered me before, but with this Extra tag I'm wondering if it can be reduced a bit... Maybe I'm just selfish lol.
I think the stat requirements are still fine since easily having access to all the benefits would be probably too much. But I'm open to other people's opinions in the matter.

I should probably note that the way you have spirits divided right now kinda opens you up to getting more useful low-tier spirits early and then just wasting new spirits learned as you level. How about giving them like half again as many SP as they'd gain from a new level when they'd learn a new spirit? It's not a big bonus, but at least it doesn't just waste a class feature if one multiclasses.
I'm not very sure what you mean here. Are you saying that if one would learn more than 6 spirits with multiclassing, for each extra spirit instead increase the spirit point pool?

I have been reminded that two classes does not a full review make.  Man, I've been so lazy this week.

I'll do Ship Captain now.  After that will probably be the casters, and the more complicated/weird stuff will be after that.

As an aside, Steel Soldier has a broken cell tag in its table.
Fixed and sounds like a plan.

Ship Captain

Level 9 fort save on the table has an extra space.

Skill list feels lacking.  You've already got Diplomacy and Intimidate, why no Sense Motive?
Fixed both.

Ship Captains can't use guns?  I don't know mecha source material but anime in general tends to involve a lot of spaceship captains with pistols.

What, you don't know how half the time in Gundam Captain Bright wins the day with his bastard sword?
My bad, you're right ship captains pull guns often enough, fixed too.


If reduced to 0 hp does a battleship crash to the ground when it's in space?  (Not a big deal.)
Yes.

How do Ship Captains get arsenal weapons?  Is Custom Ship meant to grant weapons as well as accessories?
Good point, it's supposed to be with Custom ship, clarified.

I have to say, I'm not sure why but I really like this one.  I think that for whatever reason being a giant spaceship and shooting the crap out of everything is more appealing to me than being a mecha.
Can't blame you, spaceships have long been a key part of mecha shows. In Super Robot Wars games there's always some of them as essential units that you must keep alive and sometimes they're plain some of your most best units like the Nadeshiko in J with great stats all around and a whooping 4 subpilots. One of the recent SRW titles even had Yamato joining the party of playable characters despite being a series with just space ships and no actual mechas.

Thanks for the review and compliment! :D
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Off Topic Fun / Re: Awesome stuff you have to share, V4
« Last post by Jackinthegreen on Today at 12:23:52 AM »
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Magics of Arhosa / Re: Runecarving Index & General Discussion
« Last post by Nanshork on Yesterday at 11:17:37 PM »
If you don't like giving feats away then why have the item at all?  Make people spend a feat on it.
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Magics of Arhosa / Re: Runecarving Index & General Discussion
« Last post by Stratovarius on Yesterday at 09:35:26 PM »
It's deliberately expensive because I don't really like giving runes away.

Oral Tradition allows casting 1st level divine spells (feat), Fascinate creatures (feat), be used in place of skill checks (class), and cast Knowledge or Oracle domain spell (class). So, not too much that should be gaming breaking if overboosted.
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Magics of Arhosa / Re: Runecarving Index & General Discussion
« Last post by Nanshork on Yesterday at 08:41:21 PM »
Look, I'm being productive!

Ring of Runes is pricier than expected.

Onedrive documents are hard to search so I'm not sure if the oral tradition necklace is too much because I can't figure out what else you can do with the skill.

Everything else looks fine.
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by Nanshork on Yesterday at 08:24:06 PM »
I have been reminded that two classes does not a full review make.  Man, I've been so lazy this week.

I'll do Ship Captain now.  After that will probably be the casters, and the more complicated/weird stuff will be after that.

As an aside, Steel Soldier has a broken cell tag in its table.

Ship Captain

Level 9 fort save on the table has an extra space.

Skill list feels lacking.  You've already got Diplomacy and Intimidate, why no Sense Motive?

Ship Captains can't use guns?  I don't know mecha source material but anime in general tends to involve a lot of spaceship captains with pistols.

If reduced to 0 hp does a battleship crash to the ground when it's in space?  (Not a big deal.)

How do Ship Captains get arsenal weapons?  Is Custom Ship meant to grant weapons as well as accessories?


I have to say, I'm not sure why but I really like this one.  I think that for whatever reason being a giant spaceship and shooting the crap out of everything is more appealing to me than being a mecha.
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