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Other RPGs / Re: Shadow Run
« Last post by Skyrock on April 17, 2018, 08:32:33 PM »
Shadowrun (SNES): Very, very loosely based on SR1.
Shadowrun (Genesis): SR2, very close to the P&P both in rules and setting even if dumbed down. Most faithful adaption I have played so far.
Shadowrun (2007): FPS that has hardly anything to do with the P&P other than "there are guns AND magic!!!".

I've also grabbed the new Harebrained games on a Steam sale, but haven't given them a whirl yet.
Off Topic Fun / Re: Celebrity Death Thread
« Last post by altpersona on April 17, 2018, 06:29:48 PM »
Carl Castle, NPR guy
I've a good idea of what I plan to do but I'd like to confirm; Are abilities/feats that give extra actions applying to a surprise round as well?
Such a the Swift/Immediate action granted by Counter or the Boss' Try to keep up with me? Same with similar abilities that give extra actions per round.
Asking because as written it seems like those work with surprise rounds as well but that may not be intended.

Thinking as well that it may well be that if someone was to use a free action to use the Zeal spirit during a surprise round, the extra turn's worth of actions is likewise limited to what is normal for a surprise round.
Other RPGs / Re: Shadow Run
« Last post by Stratovarius on April 17, 2018, 02:53:48 PM »
For those who know the table vs the CRPG, what's the differences between them/what edition are they based on?
Off Topic Fun / Re: Celebrity Death Thread
« Last post by RobbyPants on April 17, 2018, 09:22:44 AM »
Harry Anderson

I was just reading about him and Night Court a couple months ago. That's the first "adult show" I remember watching as a kid and liking.
Super Robot Wars d20 / Everywhere You Go school
« Last post by oslecamo on April 17, 2018, 07:27:05 AM »
And another placeholder for the combining mecha school I've meaning to do for years.
Super Robot Wars d20 / Monado Classes
« Last post by oslecamo on April 17, 2018, 07:21:18 AM »
Half-random Thoughts:

I know I said I didn't want to do a "on foot dudes can fight mecha" years ago, but after finishing the first Xenoblade Chronicles recently I feel like doing a bunch of classes based on that. Or maybe one class with multiple paths.

They would have a "Monado Vow" or something where they can never pilot mechas, although they can ride stuff piloted by others for transportation.

The classe(s) would copycat be inspired on Xenoblade Chronicles main members.

Monado Champion-Dude with energy sword that can extend to absurd ranges, also can throw buffs while hitting enemies. Also agile fighter with some maneuvers/sneak attack, kinda jack of all trades all around.

Monado Phalanx-Shield heavy armor dude. Super tough, specialized in taking hits meant for other. Can hit hard, but not as agile as Monado Heir.

Monado Medic-SNIPER HEALER! Can shoot people so hard it heals them and leaves them tougher than before. Divine casting with gun synergy.

Monado Ancient-Crippled veteran, worn down after years of fighting mechas but can still kick ass. Less fancy stuff but better at maneuvers.

Monado Mage-Magical girl Arcane caster that can also hit stuff hard with staves, casting elemental spells is rewarded with producing orbs that provide passive bonus to party.

Monado Maid Rebel-Was forced to become a cyborg after most of original body was destroyed by mecha. Probably gets super robot upgrades so basically miniature mecha, but smaller reactor means they can't keep going for long.
Super Robot Wars d20 / Beam Barrage
« Last post by oslecamo on April 17, 2018, 07:19:41 AM »
Placeholder for beam-based school.

Maneuver List:

1st level
Blue Beam: Strike- Beam inflicts electricity, fire or cold damage.
Barrier Beam: Counter-
Bending Beam:Boost-Beam change direction
Body Beam:Stance–.

2nd level
Beta Beam: Strike-
Breaker Beam: Strike-
Boring Beams:Boost-
Begging Beam:Counter-

3rd level
Blinding Beam:Strike-
Bandai Beams:Stance-
Banana Beam: Counter-
Bone Beam: Boost-

4th level
: Strike-
: Counter-
: Boost-

5th level
: Boost-
Black Beam: Strike-Beam inflicts negative level.
: Counter-

6th level

: Boost-.
: Strike- .
: Stance- Anti Defensive stance.

7th level
: Counter–
: Strike-
: Boost-

8th level
: Stance-
: Strike-

9th level
: -
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by oslecamo on April 16, 2018, 11:33:47 PM »

Before that, could you just point us to the firepit? If the crones are all in one place I believe it's best our group will talk to them first.

[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by Nanshork on April 16, 2018, 07:38:26 PM »
"You want to talk to people you go to the people.  We don't have no meeting house, and the crones don't leave the fire pit."

As the ferry approaches the island he says distrustfully, "You go say what you want, when we land I'm gettin' ready for the storm."
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