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(click to show/hide)
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Correction: Skilled Telekinetic is not in Heroes of Horror, it's in Lords of Madness (page 45).

Edit: Also, I checked Heroes of Horror for you. It's a free feat at Moderate corruption, then another at Severe.
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"What about the Devils?"
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September 1776 / Re: Chapter 1: A New Beginning
« Last post by bhu on September 20, 2018, 01:30:56 AM »
we'll go with splash lol

wtf the only d20 modern equipment with hardness/hp are vehicles

it has continuing damage right?
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Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« Last post by bhu on September 20, 2018, 01:20:03 AM »
Poor poor Bhu.

Any luck training the wildlife to keep these people in line?

don't i wish
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Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« Last post by Nanshork on September 20, 2018, 12:49:42 AM »
Poor poor Bhu.

Any luck training the wildlife to keep these people in line?
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Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« Last post by bhu on September 19, 2018, 11:45:06 PM »
*inhaels*

So I got the call at 8 am. K_'s shift partner called an hour before work saying he was too drunk to come in. Supposedly he has been written up, which will make tomorrow interesting. K_ is at doctors appointment filling out papers for her workers comp suit when I arrive. I am told HR will be calling her today or tomorrow to tell her she is on double super probation, and is fiired if she makes even the tiniest infraction. They didn't call today, which means more joy fo tomorrow. Right after I arrive an ambulance is on scene. K_ comes back and announces she's done doing routes so to take my time. While I'm in receiving there's an old man (truck driver) asking to see someone. I find him a tow motor driver, and when I come back it looks as though someone has stabbed him in the right arm with an ice pick. There is blood literally running down his arm onto the floor. I point this out to him and his response is "Oh! Okay, thank you." And then he goes back to chatting to the tow motor driver.

I also learned the Orkin man visits often enough he has his own badge...
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[D&D 5E] Coastal Troubles / Re: OOC Thread
« Last post by Archon on September 19, 2018, 11:19:36 PM »
I am mildly concerned the forest is an optional miniboss, but also just concerned that the game gets boring when the party is in five different spoilers and not really interacting in any way (or doing things which might shock me into actually taking action if I forget about this again, which I feel was part of why we had a dead period before)
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[D&D 5E] Coastal Troubles / Re: OOC Thread
« Last post by Raineh Daze on September 19, 2018, 10:43:41 PM »
I have faith the fully armoured paladin is probably not going to die in the social encounter part. In a level 1 published adventure.
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[D&D 5E] Coastal Troubles / Re: OOC Thread
« Last post by Archon on September 19, 2018, 10:20:54 PM »
Urgh. I don't feel like splitting the party is a great idea; I had assumed we were going to visit the woods together in the evening.

I guess we can use the evening action to go badger the Elders into helping us, then?
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