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Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: Cinematica
« Last post by bhu on March 15, 2024, 12:53:31 AM »https://www.youtube.com/watch?v=OZHrCkEmgFo
The Martian
Medium Monstrous Humanoid
Hit Dice: 14d8+98 (161 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 20 (+10 Natural), touch 10, flat-footed 20
Base Attack/Grapple: +14/+26
Attack: Claw +22 melee (2d6+8/19-20)
Full Attack: 2 Claws +22 melee (2d6+8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Throw, Rend, Improved Grab, Blood Drain, Sunder
Special Qualities: Darkvision 60 ft., Invulnerability 20/-, Immune to Radiation and Poison, Powerful Build
Saves: Fort +13, Ref +9, Will +10
Abilities: Str 26, Dex 11, Con 24, Int 10, Wis 12, Cha 6
Skills: Climb +13, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +6
Feats: Cleave, Great Cleave, Great Fortitude, Improved Critical (Claw), Power Attack
Environment: Mars
Organization: Unique?
Challenge Rating: 9
Treasure: None
Alignment: Neutral
Advancement: 15+HD (Large)
Level Adjustment: ----
"Every bone in his body must be broken. But I'm not sure that's what killed him."
The last (?) creature on Mars is a hulking, vaguely reptilian figure with massive three clawed hands (it's feet have three claws as well). It's face could be described as bat-like with humanoid ears. Initially thought of as a dumb beast, it quickly displays intelligence, hiding the bodies of a victim it's drained of all liquid and oxygen with no wounds on him. Nearly invulnerable, the crew is forced to blow open an airlock to kill it. The astronauts who encounter it as a stowaway on their ship think it's the last of a Martian civilization descended into a primitive state. It never occurs to them that given it's power and viciousness, it might have prevented the supposed Martian civilization from ever happening.
Throw (Ex): In melee combat, if an opponent attacks and misses the Martian, it may immediately make a trip attack against the opponent. This counts as an attack of opportunity, and does not provoke an attack of opportunity. If the Trip attempt fails, the opponent does not get to try to Trip the Martian back.
Rend (Ex): If the Martian hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d6+12 points of damage.
Improved Grab (Ex): To use this ability, the Martian must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Blood Drain (Ex): The Martian can drain all fluids from a living victim via osmosis by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, the Martian heals 5 hit points.
Sunder (Ex): The Martians natural attacks against objects ignore Hardness.
Invulnerability (Ex): Invulnerability is similar to Damage Reduction, but it also blocks damage from energy attacks, spells, spell-like abilities, and supernatural abilities. For example the Martian has Invulnerability 20. That means it negates the first 20 points of damage from any attack (this includes untyped damage).
Powerful Build (Ex): Whenever the Martian is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Martian is treated as one size larger if doing so is advantageous to him.
The Martian is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. The Martian can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Combat: Due to it's incredible tenacity, the Martian generally dispenses with tactics, lurching toward the nearest target, before tearing it apart and moving on to the next one.
The Martian
Medium Monstrous Humanoid
Hit Dice: 14d8+98 (161 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 20 (+10 Natural), touch 10, flat-footed 20
Base Attack/Grapple: +14/+26
Attack: Claw +22 melee (2d6+8/19-20)
Full Attack: 2 Claws +22 melee (2d6+8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Throw, Rend, Improved Grab, Blood Drain, Sunder
Special Qualities: Darkvision 60 ft., Invulnerability 20/-, Immune to Radiation and Poison, Powerful Build
Saves: Fort +13, Ref +9, Will +10
Abilities: Str 26, Dex 11, Con 24, Int 10, Wis 12, Cha 6
Skills: Climb +13, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +6
Feats: Cleave, Great Cleave, Great Fortitude, Improved Critical (Claw), Power Attack
Environment: Mars
Organization: Unique?
Challenge Rating: 9
Treasure: None
Alignment: Neutral
Advancement: 15+HD (Large)
Level Adjustment: ----
"Every bone in his body must be broken. But I'm not sure that's what killed him."
The last (?) creature on Mars is a hulking, vaguely reptilian figure with massive three clawed hands (it's feet have three claws as well). It's face could be described as bat-like with humanoid ears. Initially thought of as a dumb beast, it quickly displays intelligence, hiding the bodies of a victim it's drained of all liquid and oxygen with no wounds on him. Nearly invulnerable, the crew is forced to blow open an airlock to kill it. The astronauts who encounter it as a stowaway on their ship think it's the last of a Martian civilization descended into a primitive state. It never occurs to them that given it's power and viciousness, it might have prevented the supposed Martian civilization from ever happening.
Throw (Ex): In melee combat, if an opponent attacks and misses the Martian, it may immediately make a trip attack against the opponent. This counts as an attack of opportunity, and does not provoke an attack of opportunity. If the Trip attempt fails, the opponent does not get to try to Trip the Martian back.
Rend (Ex): If the Martian hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d6+12 points of damage.
Improved Grab (Ex): To use this ability, the Martian must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Blood Drain (Ex): The Martian can drain all fluids from a living victim via osmosis by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, the Martian heals 5 hit points.
Sunder (Ex): The Martians natural attacks against objects ignore Hardness.
Invulnerability (Ex): Invulnerability is similar to Damage Reduction, but it also blocks damage from energy attacks, spells, spell-like abilities, and supernatural abilities. For example the Martian has Invulnerability 20. That means it negates the first 20 points of damage from any attack (this includes untyped damage).
Powerful Build (Ex): Whenever the Martian is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Martian is treated as one size larger if doing so is advantageous to him.
The Martian is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. The Martian can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Combat: Due to it's incredible tenacity, the Martian generally dispenses with tactics, lurching toward the nearest target, before tearing it apart and moving on to the next one.