In light of the comments in the Admin Center, I made a decision I don't like to have to make. The cops all attacked Mayne this round rather than any of them pursue Strell (the more efficient option for them if they're single-mindedly trying to drop their enemies. you guys), on the premise that I'd rather have a plausible exit for the character. I know it's a bit tacky, but losing a player is hard to handle any way you go about it. Note that he doesn't necessary have to die here. If he doesn't, I still have a way to work it, but him being attacked this round was a bit of a necessity. For the next round of combat, if none of you pilot Mayne, I'll pilot him before the cops take actions.
In a brutal one-two, Haku's kick drives the sergeant's head right into Strell's bullet. The force of the bullet does all it has to do. In a moment, the tension between the cop's neck and Haku's leg is released, and the sergeant's head is propelled out the shop window onto the street. His body collapses immediately. Good riddance.
Aine's on a roll, this time taking out one of the cops without room for doubt. Mayne and Lena each hit their marks. The cops are barely more than half alive now, but if there's one source fueling stereotypes of Japanese nationalistic pride, it's corrupt cops who would sell their own mother's to slavery for a few yen. And these cops seem like the slimiest in town.
The retaliation speaks to their determination: four bullets slam into Mayne at point blank.
"Shi," the cops mutter, glancing back and forth.
The sergeant and the cop in G8 have kicked the bucket.
Mayne takes 37 damage this round in the following increments: 11, 11, 7, and 8.
The cop in H5 is coughing blood and has multiple burn wounds and holes in him. (Lena just hit this cop.)
Mayne hit and damaged the cop in G7, since the cop in G8 was already dropped.
Cops haven't moved, so I'm not bothering with a map update this time. I'm still not keen on the program either, so any good map suggestions are welcome.