Ok... Thanks r the directions Lieronet.
I will try to explain the thoughts on why ive chosen what prestige classes in the build and give an overview on what id like to do with it.
Ive made the build with the Ranger Handbook as primary aid.
http://brilliantgameologists.com/boards/index.php?topic=4621First of all i dont get what the hype about the swift hunter build is... In 20 levels i get to add 5d6 dam due to skirmish, in 9 levels of order of the bow initiate i can add 5d8 as a standard action, that means i can still move around... And i can drop the 4 levels of justice of weald and woe to make room for more OotBi.
My reasons as to why Ive chosen the classes in the build I will explain here.
The first 5 levels is a way to get the entry feats and other prereqs to enter OotBi.
The 5 levels in that prestige class gives me:
3d8 in ranged precision, that stacks with sneak attack if the target is denied dex
No AoO for using my bow in melee combat
Greater weap focus.
4 levels in Peerless Archer gives me:
Ranged sneak attack +2d6
Power attack with my bow
+ 3 to craft bowmaking
Ability to make magic arrows
If target has any cover, it becomes one step worse due to sharp shooting
2 levels in Deepwood Sniper gives me:
Keen arrows
Improved critical for my arrows
20 feet extra range increment
Concealment reduction by 10 % if target has concealment
And ability to cast magic weapon for free once/day
4 levels in Justice of Weald and Woe gives me:
A small number of spells from the ranger spell list
a bonus feat
sneak attack + 1d6
once a day i can add +10 to hit with my bow
trackless step
So all in all I have ranged precision damage 3d8+3d6 if the target is denied dex plus a whole lot of other usefull abilities. I cant see why is would be worse than 5d6 skirmish damage...
I can swap the last 4 levels in Justice of Weald and Woe for 4 levels in OotBi, that will ramp up my damage to 5d8+2d6.
If i forego the manyshot freat tree i can take the feat Dead Eye Shot that will make my target denied dex whenever my party is attacking it. That will make the ranged precision path more viable i guess...
I would like the character to be highly selfsustainable (That fits with the general idea of a gruff and tough bountyhunter person), have the ability to give a good ammout of damage at range with the bow and to give the party some ability to scout of the area ahead ( an ability we are completely lacking atm).
Ive thought my character could stay a little away from the party as there is combat and hide, then on the next round pop up and snipe a target (denied dex) and then hide again. Flavourwise as we are playing Oriental Adventures this is a little against the Bushido, but hey, the character comes from a Clan (Mantis) that is looked upon as being less than honorable anyways...
I hope this information made things a little clearer again.