Awesome!
I've got a sheet in the works, but could I get a few quick word-of-DM clarifications?
I understand that spellcasting and SLAs would require dual concentration. I'm assuming maneuvers would be okay (though apparently only one twin can be in a Stance at any given time).
Correct.
Also, I was planning on taking the Salient Divine Ability that makes you Undead - it fits really well with the fluff, obviously - but the only problem is the d6 HD as my only source of hit points. Split in half. Between my two twins. You mentioned in the God thread a feat in Libris Mortis that gives Unholy Toughness (Cha*HD to HP for Undead) - there isn't one by RAW, but could I take a homebrew version that does exactly that? (Like with Con, each twin would get the bonus separately).
Hmm, ok. Let's call it Unholy Toughness. It doesn't stack with actual Unholy Toughness.
Does the Grow Creature ability stack with Alter Size? (Note that Alter Size *does* explicitly stack with the Polymorph-like Salient Divine Abilities, which I'm not planning on using).
Yes.
Also I notice the majority of the existing party is already Level 15. Are we starting at the bottom of 14, or somewhere partway to the next level?
Actually, I forgot to take in account the party would be leveling up while this recruitment is going. I guess I can give some extra exp to the new recruits.
Everybody: You'll start with 7000 extra exp besides the necessary exp to reach level 14.I'll try and get more of the sheet done now. Any suggestions for an alternative feat instead of sculpt spell? Or maybe someone has a link to using the feat effectively?
I'm thinking that maybe Fakerek was raised by the stone giants as until he left to head the call of earth. Hense his penchant for earth spells. Thought about taking Drift Magic from Sandstorm, but the effect(+1 Cl on earth spell if sacrificing move action) seems underwhelming. Any suggestions on how life among the stone giants would have effected him and his perception of the world?
Well, stone giants are renowed for their neutrality, usually sticking to their territory and only attacking when others wander in their lands uninvited, and even then they first throw a few "warning" stones that miss the targets. They love carving stone, either trough magic or physical means, and they greatly reward creativity and artistic sense on that field. Their cities are made mostly of stone and are filled with statues and murals of all kinds. They also have a series of sports based on throwing and catching boulders. They're more open to other people when they bring stuff to trade that the stone giants have trouble getting on their own. They also have a tradition of raising cave bears as pets and guards.
Dropping sculpt spell for Minor Shapeshift.
Edit: Aside from Druidic Avenger, are there any alternatives to getting an animal companion without sacrificing wildshape or spontaneous casting in your setting?
No. Animal Companion is a pretty powerful ability on its own.
I'm still working on this animal companion situation. I can't seem to figure it out. Wyvernhand, maybe you or Ose could lend your insight. Should I keep it? Everything I have read indicate that trading it away is weakening the class, something that is probably very detrimental in this game.
Well, again animal companion is a pretty strong ability, in particular if you're sharing buffs with it. But pouncing frenzing wildshaped druid sounds quite scary as well if you decide to focus on combat more. Notice as well that you would have to decide in two sets of actions/rolls each combat turn, which is a turn down for several players.
Is Leadership allowed?
Cohort has elite array of stats and NPC WBL, followers have nonelite array and are commoners/warriors/experts, or adepts at -1 level, or anything else at -2 level. You can't pick up any gear from them, and remember there's no pre-game crafting.