Author Topic: High Arcana Games  (Read 11832 times)

Offline muktidata

  • Hero Member
  • ***
  • Posts: 695
  • Ephesians 2
    • View Profile
High Arcana Games
« on: December 29, 2013, 08:47:56 PM »
It seems like just about everyone on these boards had a character in that thing. Which team would have won?  :smirk
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline FireInTheSky

  • Epic Member
  • ****
  • Posts: 3870
  • "Insight is the sudden cessation of stupidity."
    • View Profile
Re: High Arcana Games
« Reply #1 on: December 29, 2013, 11:07:50 PM »
AFAIK, it was never going to be a Team vs. Team thing.

...That being said, it would TOTALLY have been one of the 3 that I was on! :P

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4930
  • Feeling the Bern
    • View Profile
Re: High Arcana Games
« Reply #2 on: December 29, 2013, 11:47:57 PM »
My team of 1 concept was going to win, but he never officially approved my orc warlord with a horde of 100,000+, due the stress of the sheer #s.
add me on Steam- zook1shoe
- All Spells
- playground

Offline muktidata

  • Hero Member
  • ***
  • Posts: 695
  • Ephesians 2
    • View Profile
Re: High Arcana Games
« Reply #3 on: December 30, 2013, 01:26:08 PM »
Sorry, but I think Team Ultimate Forces had it in the bag.



I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline VennDygrem

  • Epic Member
  • ****
  • Posts: 4587
  • Exceptionally Average
    • View Profile
Re: High Arcana Games
« Reply #4 on: December 30, 2013, 02:50:24 PM »
Not least because we were aiming not to win,  but to take down the whole system. :D

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: High Arcana Games
« Reply #5 on: December 30, 2013, 03:24:44 PM »
*scratches his chin*
I never really paid attention to the rest of the teams. I can say we have a guy that could cast Blasphemy allowing us to utterly rape the Ultimate Forces Team in a single Standard Action by only a single teammate. But that's besides the point.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: High Arcana Games
« Reply #6 on: December 30, 2013, 03:26:24 PM »
Not least because we were aiming not to win,  but to take down the whole system. :D
That wasn't the only team with that aim...  :P But yeah, out of the three I was on (FFA, Leviathan, and UF), I think FFA would have utterly destroyed the other two. So I'd say that was likely the strongest team (but I didn't look closely at the others, and the all-artificer team sounds scary as hell in principle...).
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline muktidata

  • Hero Member
  • ***
  • Posts: 695
  • Ephesians 2
    • View Profile
Re: High Arcana Games
« Reply #7 on: December 30, 2013, 03:39:23 PM »
*scratches his chin*
I never really paid attention to the rest of the teams. I can say we have a guy that could cast Blasphemy allowing us to utterly rape the Ultimate Forces Team in a single Standard Action by only a single teammate. But that's besides the point.

At what CL and what DC?
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: High Arcana Games
« Reply #8 on: December 30, 2013, 03:59:41 PM »
CL? No idea. DC? Blasphemy doesn't have one. Besides I looked up you're character's earlier, +9 Will & +14 Fort can't even Save against Quigo's DC 33 Great Thunderclap.

One of the things about the Final Fantasy Team you need to remember is SirP allowed a crafter to help all of us break WBL. Something that as far as I know was unique to our team.

Edit - Chrononaut's Shaniel, NeoNoctisEndisNigh's Arkus, & Kuroimaken's Leo are less then excel at first glance as well. They could probably fit into a low Tier low optimized game. You're literately banking on the Force Golem's immunity, CNC's Wizard, and your mundane to carry the team.
« Last Edit: December 30, 2013, 04:05:52 PM by SorO_Lost »

Offline VennDygrem

  • Epic Member
  • ****
  • Posts: 4587
  • Exceptionally Average
    • View Profile
Re: High Arcana Games
« Reply #9 on: December 30, 2013, 04:05:47 PM »
Not so. A couple of my teams had artificers on them who helped break WBL. Also, Stark Industries was almost all artificers. :D

No one that I know of,  however,  who could survive that DC 33 effect though,  unless they simply caught him in a negative - initiative loop.  :smirk

Offline muktidata

  • Hero Member
  • ***
  • Posts: 695
  • Ephesians 2
    • View Profile
Re: High Arcana Games
« Reply #10 on: December 31, 2013, 12:48:24 AM »
CL? No idea. DC? Blasphemy doesn't have one. Besides I looked up you're character's earlier, +9 Will & +14 Fort can't even Save against Quigo's DC 33 Great Thunderclap.

One of the things about the Final Fantasy Team you need to remember is SirP allowed a crafter to help all of us break WBL. Something that as far as I know was unique to our team.

Edit - Chrononaut's Shaniel, NeoNoctisEndisNigh's Arkus, & Kuroimaken's Leo are less then excel at first glance as well. They could probably fit into a low Tier low optimized game. You're literately banking on the Force Golem's immunity, CNC's Wizard, and your mundane to carry the team.

I thought we had an angel or something (who might have to save vs banishment). When I was building Rrektor, one of my big dilemmas was choosing between daze/stun protection and the Mechanus Armor/Tooth of Savnok. I chose to buff his AC which was probably meaningless. I guess it would come down to initiative unless you could cast Celerity.
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: High Arcana Games
« Reply #11 on: December 31, 2013, 09:03:27 AM »
In a one-on-one, I'd actually think Rrektor drop Quigo. Initiative doesn't play a factor really. If all your attacks hit (and vs 20% conceal they won't) Rrektor deals an average 61 damage. Quigo luckily has 62HP. Blinded or punched, Rrektor gets hit with Great Thunderclap, becomes stunned, and faces Quigo's deadly Touch Attack. 1d4 Negative Levels & Permanent Paralyze. However Rrektor is simply immune to Quigo's kill strategies (paralyze, poison, what good is cursing away your ability to cast spells?) so it's just a matter of time before Quigo wears down and dies.

The problem is it's a Team based game. If we start grouped up, only Rrektor would have the chance to move out of the to-be-targeted area. Quigo would be behind Prax's WF which can tank Rrektok's offense for a few rounds (+15/+13 att vs ac 23 & 20% conceal, 1dX+6ish vs dr 3, even if all hit it's 43/rnd vs 102hp fast heal 2). So the Great Thunderclap goes off (DC 34, not 33 btw) and only the Force Golem makes it through via his Immunity. Now it's a CC Wizard, an Arty, an Archer, and whatever a Concordant Killer can do with three tasks at hand. Helping Quigo finish murdering the fillers & caster, tipping Prax's odds in his favor, and dealing with the Golem. To be honest, the Golem is the toughest guy in your party for us to deal with, but we have two~three combatants for that, just like we have multiple CC members and so on. So it's just a matter of cleaning up.

Now Venn's Team on the other hand, pure WBL breaking Arties. That sounds like a challenge.

Offline VennDygrem

  • Epic Member
  • ****
  • Posts: 4587
  • Exceptionally Average
    • View Profile
Re: High Arcana Games
« Reply #12 on: December 31, 2013, 11:02:52 AM »
Rrektor was also immune to energy drain and paralysis, so there goes the touch attack at least, and he himself also had 20% concealment. Also, the size of the globe is a 10-ft radius, so at least one other medium or smaller teammate would be able to share the space and immunity, if not most of them. Besides that, most of my character's abilities are free actions to use, leaving both move and standard actions free each round. Presumably, at least one of your team members can see invisibility, so his at-will invisibility probably won't help much. His Shapechange ability may help the teammate who survives the initial onslaught gain some ability to help hold out, or grant some other abilities to tackle the tasks at hand.

Unfortunately, the remnant mage materials have been completely overhauled since then, so almost none of the remnants themselves are still available to reference. He's still got a boat-load of immunities, though he's got fairly low hp and AC compared to many of the PCs. He'd eventually fall, dependent on whether he simply runs away or not. If his entire team falls in 1-2 rounds, that would be the only logical tactic.

The artificer team, on the other hand, could have been ridiculous. My character on that team had access to quite a diverse selection of spells at his finger tips, most at lower spell levels thanks to selective spell list pilfering. Oh, and a portable factory for crafting items and, notably, constructs. :D

Offline FireInTheSky

  • Epic Member
  • ****
  • Posts: 3870
  • "Insight is the sudden cessation of stupidity."
    • View Profile
Re: High Arcana Games
« Reply #13 on: December 31, 2013, 11:13:37 AM »
The artificer team, on the other hand, could have been ridiculous. My character on that team had access to quite a diverse selection of spells at his finger tips, most at lower spell levels thanks to selective spell list pilfering. Oh, and a portable factory for crafting items and, notably, constructs. :D

Yeah, that team would have been fun. :D 3 ArtificersWarcrafters, an Anaxim, and a Force Golem/Spellshaper.

Offline Sohala

  • Hero Member
  • ***
  • Posts: 661
  • A hammer is all I need.
    • View Profile
Re: High Arcana Games
« Reply #14 on: December 31, 2013, 11:39:57 AM »
whatever a Concordant Killer can do with three tasks at hand.
Not all the much. Sure I tried to add some utility, and probably shouldn't have gone with undead related stuff, but at his current point he has some defenses, a changeable bane sword, and some intimidate usage (level nine would have seen more). I suppose the imp could use his Grease and Entangle wands to help and attempt to plink things with his bow.
Presumably, at least one of your team members can see invisibility
Guilty.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."

[3.5 Base] Mana Mage

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: High Arcana Games
« Reply #15 on: December 31, 2013, 05:35:31 PM »
Rrektor was also immune to energy drain and paralysis, so there goes the touch attack at least,
While Energy Drain wasn't noted in the parenthesis, I did note Rrektor being immune to all kill strategies (sic, neg levels > hd). Also 20% Conceal negates 1:5, not 2:2.

Also, the size of the globe is a 10-ft radius, so at least one other medium or smaller teammate would be able to share the space and immunity, if not most of them.
Dear god I just read that homebrew. And one might wonder why I'm frigging weary of the stuff people invent. Total Immunity to Spells and Spell Effects (ie even orb of acid fails) obtained before the next level of Spells is even accessible. Except, it's an area effect. Except, it doesn't nullify anything the Golem it's self uses. Yeah, the Golem could cast Bite of the Werewolf off a Wand and you can't even hit it with Disjunction or beg your Deity to perform a Miracle.

The artificer team, on the other hand, could have been ridiculous.
Indeed.

Offline VennDygrem

  • Epic Member
  • ****
  • Posts: 4587
  • Exceptionally Average
    • View Profile
Re: High Arcana Games
« Reply #16 on: December 31, 2013, 05:52:22 PM »
Dear god I just read that homebrew. And one might wonder why I'm frigging weary of the stuff people invent.

Said the one whose character apparently had a 47 Cha at level 6. :P

Seriously though, that Force Power is way over-powered. I probably only took it to remain on-par with the other highly-powerful characters being put together, but it's still ridiculous. I get that force golems are supposed to be magic-resistant/immune, but that's what the high SR is for. Anyway, I'll save criticisms of that monster class for a different thread.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: High Arcana Games
« Reply #17 on: December 31, 2013, 06:45:41 PM »
Said the one whose character apparently had a 47 Cha at level 6. :P
To be fair the Charisma isn't based on Homebrew. And it required most of my Spell List and Feats to pull it off.

Thunderclap & Curse had to be shoved into a Runestaff in order to even access them. Opposed to the Runestaff and/or Wand(s) holding the Charisma Spells.
« Last Edit: December 31, 2013, 06:47:17 PM by SorO_Lost »

Offline muktidata

  • Hero Member
  • ***
  • Posts: 695
  • Ephesians 2
    • View Profile
Re: High Arcana Games
« Reply #18 on: December 31, 2013, 08:29:43 PM »
Rrektor had Spell Resistance also if that matters. Man, I'm glad I started this thread. At least I'm having fun remembering building my character, reading about the setting, and day dreaming about the adventures to come. Even if SirP "dropped the ball", I still say thanks for trying. What a ton of balls to juggle and I am impressed by what he started.
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: High Arcana Games
« Reply #19 on: December 31, 2013, 09:27:05 PM »
Rrektor had Spell Resistance also if that matters. Man, I'm glad I started this thread. At least I'm having fun remembering building my character, reading about the setting, and day dreaming about the adventures to come. Even if SirP "dropped the ball", I still say thanks for trying. What a ton of balls to juggle and I am impressed by what he started.
It helps protect you from Greater Bestow Curse, but nope Great Thunderclap doesn't check SR. It's a great Spell like that :)

I enjoyed reading our IC thread again. We had a great dynamic going on there for a bit. Plus seriously, 47 Charisma by level 6. Sometimes it's nice to be reminded that I can crunch some numbers when I feel like it.