In a one-on-one, I'd actually think Rrektor drop Quigo. Initiative doesn't play a factor really. If all your attacks hit (and vs 20% conceal they won't) Rrektor deals an average 61 damage. Quigo luckily has 62HP. Blinded or punched, Rrektor gets hit with Great Thunderclap, becomes stunned, and faces Quigo's deadly Touch Attack. 1d4 Negative Levels & Permanent Paralyze. However Rrektor is simply immune to Quigo's kill strategies (paralyze, poison, what good is cursing away your ability to cast spells?) so it's just a matter of time before Quigo wears down and dies.
The problem is it's a Team based game. If we start grouped up, only Rrektor would have the chance to move out of the to-be-targeted area. Quigo would be behind Prax's WF which can tank Rrektok's offense for a few rounds (+15/+13 att vs ac 23 & 20% conceal, 1dX+6ish vs dr 3, even if all hit it's 43/rnd vs 102hp fast heal 2). So the Great Thunderclap goes off (DC 34, not 33 btw) and only the Force Golem makes it through via his Immunity. Now it's a CC Wizard, an Arty, an Archer, and whatever a Concordant Killer can do with three tasks at hand. Helping Quigo finish murdering the fillers & caster, tipping Prax's odds in his favor, and dealing with the Golem. To be honest, the Golem is the toughest guy in your party for us to deal with, but we have two~three combatants for that, just like we have multiple CC members and so on. So it's just a matter of cleaning up.
Now Venn's Team on the other hand, pure WBL breaking Arties. That sounds like a challenge.