Yay Nanshork!
Good to see you again, been a bit dry in the inspiration department.
You should fix your links, a lot of them still link to the BG board.
Doh. Thought I had gotten them all.
The racial sub-levels thread doesn't actually have any of the racial sub-levels in it.
They're listed with the races (and classes where appropriate), but you're right... That would be quite convenient.
All the races should have at least one racial feat.
The goal is for all of them to have at least 3... eventually...
I like your ideas for focus points though, especially Infested for Rats.
The norm seems to be three per race but Wolf only has two. Just throwing that out there.
Yes, the idea was that I am doing each Race's favored class plus two more. Since Wolves don't have a favored class, they got two.
If that is not clear and/or the difference really stands out, I wouldn't be opposed to doing a third. Any suggestions?
And yes, I know many are not finished...
Thinking those are the ones I'm going to do for them. Though I've been debating switching Swordsage for Spirit Shaman with Tigers.
Most of the classes that I haven't drastically altered probably won't be getting feats unless I think of (or am suggested) something setting specific/appropriate for them.
For Rangers I think I will be adding some feats to enhance their shapeshifting, when I think of them.
Your barbarian is complicated but I like him anyway, that is all.
Fighter: No Natural weapon fighting style? It isn't needed, but I did notice its absence.
I've been going back and forth on this. On the one hand, with Fighter being what it is I think it is appropriate to have one, but on the other I can't help but feel that doing so would be stepping on the toes of the new Ranger and the Hybrid Master. I didn't do a throwing style for similar conflicts with Master Thrower, though I've been debating just rolling MT benefits (with some buffs) into a throwing style for Fighter.
Druids still get Elemental Wildshape. Is this intentional?
Yes, but not something dead set on being kept. I've been considering replacing it something more like the aspects of nature; it's just not high priority.
Druidic Avenger abilities say Barbarian in a few places due to copy/paste.
Whoops, nice catch.
Spontaneous Rejuvination gives access to the healing domain. You should probably say that you can prepare healing domain spells in your regular spell slots and mention whether or not you get the domain granted ability.
Clarified.
Monk: I can't tell if Flurry of Blows describes what happens when a morally Neutral monk hits people. You should probably clear up the wording of the fifth paragraph.
Nuetral monk hits both good and evil at DC 10+. Evil/good only hit each other but at DC 14+. Clarified.
Ranger: Animal Spirit says that a Coyote Ranger who gives up his racial animal companion gains additional benefits. What additional benefits?
Some of the abilities are enhanced; it's listed on each ability. Noting it.
Rogue: You might want to mention what books the non-core Combat Style bonus feats are from.
Oh, good idea. Done.
Fleshripper: Does Tearing Strike have a cap? Make an Example references a GCD attack, wtf is that?
Class level cap added.
And it was me being lazy (and dyslexic) and no going back to fix. Should be CDG... coup de grace.
Dark Moon Cultist advances Hexblade abilities but technically any spellcaster can take that prestige class because of the Call Dark Companion feat. Is that on purpose?
Yes, though I had meant to separate the spellcaster progression and Hexblade advancement. So while only Hexblades get the full use of the class, others can take it if the abilities interest them enough (which the capstone might). Blessing (9th level) would still apply Hexblade spells, so a caster with 9th level spells would still only get a free spell of level 1-6.
There, feedback.