Author Topic: Ritual Magic Index & General Discussion  (Read 85690 times)

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #480 on: March 25, 2018, 06:09:37 PM »
Grrr. Dealing with some stupid Amazon problems has messed up the formatting in the body because it changed section breaks. Will need to fix.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #481 on: March 26, 2018, 09:28:20 AM »
Fixed up the formatting.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #482 on: April 01, 2018, 11:41:00 AM »

Offline Nanshork

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Re: Ritual Magic Index & General Discussion
« Reply #483 on: April 01, 2018, 03:54:13 PM »
Visually the formatting all looks good now.

I should be an editor too.   :P

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #484 on: April 01, 2018, 03:55:24 PM »
Got a real name?  :P

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #485 on: June 29, 2018, 07:10:51 AM »
Few minor updates to the PDF to tweak formatting, fix small errors, etc.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #486 on: July 28, 2018, 06:42:44 AM »
Another collection of minor little updates.

Download Ritual Magic

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #487 on: August 23, 2019, 07:22:12 AM »
BLOOD BORN [SEED]
You find the study of this new and interesting form of magic quite natural
Prerequisites: None
Benefit: Knowledge (Rituals) is always a class skill for you. In addition, if he is neutral or evil-aligned he may perform a pseudo-ritual (treat as a 1st level ritualist ritual for all purposes, except that it does not count as using ritual magic or as a ritual known) that grants him five temporary hit points whenever he sacrifices a creature. These do not stack with other sources. If he is good, he gains the ability to touch an ally and heal that creature five hit points, once per day.

Was thinking of using this to replace Animus Savant's Iron Will requirement. Not entirely thrilled by it, to be honest.

Offline Nanshork

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Re: Ritual Magic Index & General Discussion
« Reply #488 on: August 23, 2019, 10:36:53 AM »
Are you just looking for a thematic feat to replace Iron Will?

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #489 on: August 23, 2019, 10:57:59 AM »
And one that grants K Rituals for easier entry.

Offline Nanshork

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Re: Ritual Magic Index & General Discussion
« Reply #490 on: August 24, 2019, 01:12:51 AM »
Why not make Ritual Study give Knowledge (Rituals) as a class skill?  You could probably also boost it (and Greater by proxy) to 1/2 character level for the ritual-wielder level (matching Martial Study).

This would require some slight adjustment of the Animus Savant special pre-req, something like: Must not have any levels in a Ritual-Wielder class.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #491 on: August 24, 2019, 06:35:19 AM »
Could do. Think that's the safer option?

Offline Nanshork

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Re: Ritual Magic Index & General Discussion
« Reply #492 on: August 24, 2019, 11:44:12 AM »
It's a lot simpler than "gain a ritual that's not really a ritual".  Also Ritual Study could use a boost otherwise it becomes worthless at higher levels.

It's not the cleanest option since Spellcraft is what you roll to actually use rituals.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #493 on: August 24, 2019, 01:33:17 PM »
You're probably right.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #494 on: August 28, 2019, 11:51:13 AM »
Big old update to Ritual Magic has landed. Including how to adapt it to Arhosa and some other content.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #495 on: August 30, 2019, 07:50:20 AM »
General question- should I cut the requirements on ritual classes? They're all late arriving

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #496 on: August 30, 2019, 09:35:58 AM »
Tuning things up for more appropriate access

Bloodlight Preceptor - 4th level entry
Boneform Gear ritual - 1st level ritual for Ritual Warrior
Bone Crafter - 4th level ritual warrior entry
Immolator Apostate - 4th level entry
Lifeweaver - 4th level entry
Panegyric - 4th level entry
Quietus - 7th level entry


Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #497 on: August 30, 2019, 11:15:34 AM »
Updated Shroud Self, and Shroud Self, Minor to scale natural attacks.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #498 on: September 11, 2019, 01:38:57 PM »
A number of minor fixes and tweaks as part of the ongoing campaigns.

Offline Stratovarius

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Re: Ritual Magic Index & General Discussion
« Reply #499 on: September 16, 2019, 10:07:59 AM »
NURTURE
All creatures need the benefit of a martyr's touch
Prerequisites: Healing Touch class feature
Benefits: The martyr gains a +1 bonus per class level to the Heal skill, and can use his healing touch ability every 1d4 rounds, instead of once every five rounds.

MENTAL FORTITUDE
The pain of the real world is hardly equal to that of the pain in his soul
Prerequisites: Healing Touch class feature
Benefits: Once per encounter, when the martyr is struck by a spell, attack, or effect that deals hit point damage, the martyr can attempt to resist some of the damage. The martyr must make a Will save against a DC of the damage dealt. Success means the martyr takes half damage, failure means the martyr takes full damage. The martyr can use this after knowing the damage total rolled.

HOLY PROTECTION [RITUAL]
A moment's notice is sometimes all that the world gives a protector to act
Prerequisites: Healing Touch class feature
Benefits: Once per encounter, the martyr can activate a ritual with uses as an immediate action. The target must either be an ally (not the martyr himself), or a creature attacking an ally.

STUMBLE AND FALL
There are those in the world who refuse the light, no matter its source
Prerequisites: Healing Touch class feature
Benefits: The martyr gains the ability to make a melee touch attack against a foe as an alternate use of his healing touch. If he succeeds, the target becomes fatigued. This cannot stack to exhausted.

WAVES OF PRAYER
Thus must the light be made brighter
Prerequisites: Stumble and Fall
Benefits: As an alternate use of his healing touch, the martyr can affect all creatures within 5 feet per class level with fatigue. He can choose to have it affect only evil-aligned creatures. This cannot stack to exhausted.

THROUGH FIRE CLEANSED [RITUAL]
Nothing removes the taint from a soul like the blessing of fire
Prerequisites: Healing Touch class feature
Benefits: Whenever the martyr affects an enemy with a ritual, if they are of Neutral alignment they take fire damage equal to the sacrificial hit dice of the ritual. If they are of Evil alignment they take twice that. This is unaffected by success or failure on a saving throw.

IN HOLY FIRE BURNT [RITUAL]
Evil is cleansed, as it should always be
Prerequisites: Through Fire Cleansed, 2nd level rituals
Benefits: Whenever the martyr affects an enemy with a ritual, he may choose to forgo the normal effects of the ritual. If he does, creatures of neutral alignment take 1d6 fire damage per sacrificial hit dice. Creatures of evil alignment take 2d6 fire damage per sacrificial hit dice. They recieve a Reflex saving throw against the normal DC of the ritual to take half damage. Through Fire Cleansed applies its damage separately to these targets, and ignores tha result of the saving throw.

SOULS AFIRE [RITUAL]
Those who would still resist must be shown the error of their ways
Prerequisites: Through Fire Cleansed, Wash the Sins class feature
Benefits: Any creature who takes fire damage from Through Fire Cleansed is affected by the Wash the Sins class feature, and must make the save. The martyr need not sacrifice hit dice for this use of Wash the Sins.

RADIANCE OF PURITY
The blessings of the righteous spill out from the martyr, despoiling those who would despoil others
Prerequisites: Healing Touch class feature
Benefits: The martyr is surrounded by a glow 5 feet in radius per three sacrificial hit dice of rituals he has created. Creatures of neutral alignment in that area take a -1 penalty on attack rolls, damage rolls, and saves. Creatures of evil alignment take a -2 penalty on attack rolls, damage rolls, and saves.

THE MEEK SHALL RISE
Those who would be weak are now made strong
Prerequisites: Radiance of Purity
Benefits: When the martyr targets a good or neutral aligned creature who is within the radius of radiance of purity with a ritual, treat that ritual as if it had one additional sacrificial hit dice.
« Last Edit: September 16, 2019, 11:05:32 AM by Stratovarius »