Author Topic: Runecarving Index & General Discussion  (Read 58525 times)

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #240 on: March 30, 2018, 09:43:12 AM »
Turning this one into a book, now. Should see some more content arrive as a result of that.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #241 on: April 01, 2018, 12:43:11 PM »

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #242 on: April 01, 2018, 03:53:51 PM »
Hmm, I'll check it out.

Edit: I do not have time to look through a 150 page book right now...

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #243 on: April 01, 2018, 03:56:01 PM »
It's not as long as all that yet - most of the material is ritual in nature. So far Introduction and Chapter One are complete. Working on Runeborn now.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #244 on: April 02, 2018, 10:38:31 AM »
Are you updating posts or are all updates in the pdf?

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #245 on: April 02, 2018, 10:39:13 AM »
Are you updating posts or are all updates in the pdf?

You know the answer  :lmao

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #246 on: April 02, 2018, 12:15:41 PM »
Well then you're going to have to wait.  :P

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #247 on: April 03, 2018, 04:35:33 PM »
Class abilities for the Unlettered:
Sketching (Ex): Sometimes, the unlettered needs something, anything, that can give him that boost of power. And his current runes just aren't cutting it. As a swift action, the unlettered can attempt to carve a rune. He follows his normal runecarving process, except that benefits of whatever rune he carves last for only one round, and are treated as if his runecarving level is 4 levels lower than it actually is. This carved rune does not count against his limit of runes active. He can do this twice per day at 3rd level, four times at 8th level, six times at 13th level, and eight times at 18th level. He does not apply the benefits of A Little Practice, A Lot of Practice, or Supremely Practiced to his dice rolls, or I Can Do This to the resulting carved rune.

I'll Keep That (Ex): The quick sketch of the unlettered is sometimes more useful than what he's got at the moment. On the round after he uses his Sketching ability, the unlettered may choose to keep that rune. If he does, he must dismiss an existing carved rune. The carved rune that he sketched is treated as if he had just carved it using his normal runecarving ability (it no longer suffers the minus four penalty to runecarving level). This takes the same action as carving a new rune.

Talented Artist (Ex): The unlettered's A Little Practice, A Lot of Practice, and Supremely Practiced abilities apply to his Sketching ability.

Caution to the Wind (Ex): When nothing is working, redo everything. As a swift action, the unlettered can dismiss all of his active runes and carve that same number of runes again, treating all of them as if they were created by his Sketching ability. He may do this twice per day. If he uses his I'll Keep That ability afterwards, he can only keep one carved rune.

[This might be better as a feat] Slapdash Creation (Ex): When carving a rune, the unlettered can reduce the action cost by one or more steps (Full to Standard, Standard to Move, Move to Swift). For the purposes of that carved rune, he treats his runecarving level as four levels lower for each step that he reduced the action cost by.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #248 on: April 03, 2018, 08:54:11 PM »
Those will definitely boost the power level of the Unlettered, probably enough to bump it up.  What levels were you thinking of gaining them at?

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #249 on: April 04, 2018, 08:30:05 AM »
Table would look like this after the changes:

Level  Abilities                                                   
-------------------------------
1      Willpower               
2      Conviction Flood +1     
3      Improved Lithography, Sketching   
4      Shrug It Off           
5      A Little Practice       
6      Conviction Flood +2     
7      Change It Up           
8      Improved Lithography, Sketching   
9      I'll Keep That                       
10     A Lot of Practice       
11     Conviction Flood +3     
12     Talented Artist                       
13     Improved Lithography, Sketching   
14     Quick Change           
15     Supremely Practiced     
16     Conviction Flood +4     
17     Caution to the Wind                       
18     Improved Lithography, Sketching   
19     Conviction Flood +5     
20     I Can Do This         

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #250 on: April 08, 2018, 04:10:43 PM »
I think that would be fine.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #251 on: April 09, 2018, 09:35:23 AM »
I'll update the class then and keep rolling.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #252 on: April 18, 2018, 03:48:39 PM »
Updated Unlettered and Runic Feats

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #253 on: April 19, 2018, 03:32:55 PM »
Got stuck on other things for a bit, but Chapter #2 is done in the PDF.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #254 on: April 19, 2018, 08:07:56 PM »
DWARVEN RANGER
Text 
Class: Ranger.
Level: 1st.
Replaces: The Dwarven ranger replaces his spellcasting class ability with a new runecarving class ability. He also loses his animal companion ability and gains Bounty of Nature.
Benefit: At 1st level, the Dwarven ranger gains the abilities to carve runes.

Runecarving: Dwarven rangers have nurtured their abilities with runes over many months and years of training, and have blended their knowledge of nature with their knowledge of runes. They create carved runes normally, as per the rules at the beginning of Chapter 4, with Wisdom as their runecarving ability. The dwarven ranger begins play knowing two runes. He gains knowledge of a new rune at every subsequent odd level (3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, 19th). The dwarven ranger uses the runes active table of the runecarver.

Bounty of Nature: As somewhat solitary, or at least gruff, creatures, dwarven rangers spent many days roaming the wilderness alone, and have learned how to keep themselves at least somewhat healthy at all times. From 4th level onwards, while under the effect of one or more carved runes, they gain fast healing equal to 1 for each carved rune affecting them, but only at or below one-half of their full normal hit points. They also heal any ability damage, drain, or burn at twice the natural rate while under the effect of one or more carved runes.

DWARVEN PALADIN
Text 
Class: Paladin.
Level: 1st.
Replaces: The Dwarven paladin replaces his spellcasting class ability with a new runecarving class ability. He also loses his ability to remove disease, and replaces it with Blessings of the Ancient.
Benefit: At 1st level, the Dwarven paladin gains the abilities to carve runes.

Runecarving: Dwarven paladins have nurtured their abilities with runes over many months and years of training, and have blended their knowledge of nature with their knowledge of runes. They create carved runes normally, as per the rules at the beginning of Chapter 4, with Wisdom as their runecarving ability. The dwarven paladin begins play knowing two runes. He gains knowledge of a new rune at every subsequent odd level (3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, 19th). He may not select Pahuus, Kaom, Mortuum, Mita, Exhu, or Kiel as runes known. The dwarven paladin uses the runes active table of the runeborn.

Blessings of the Ancient : With the rude good health of most dwarves, there is much less need for dwarven paladins to worry about disease, and so they have turned their talents to other ends. Whenever a dwarven paladin is under the effect of a carved rune, he may choose to project the benefits of that carved rune as an aura 30 ft. in diameter centred on himself. Any carved rune projected in this way has its runecarving level reduced by 4. If this makes the carved rune no longer valid, the projection fails. He may project a single carved rune at 6th level, a second at 12th, and a third at 18th. Allied creatures gain the benefits of the projected carved rune when they enter the area, and lose the benefits immediately when they exit the area.

DWARVEN ROGUE
Text 
Class: Rogue.
Level: 1st.
Replaces: The Dwarven rogue replaces his trap sense class ability with a new runecarving class ability. He also gains Disrupting Strike at 2nd level.
Benefit: At 1st level, the Dwarven rogue gains the abilities to carve runes.

Runecarving: Unlike a traditional runecarver, a dwarven rogue does not carve runes in the normal way. Instead, he quickly sketches vague shapes that are meant to represent a concept onto an object. But unlike the precise nature of a runecarver or runeborn, his shapes do not grasp and hold the magic firmly, conveying exactly what he wants, leaving him somewhat at the mercy of fate. Whenever a dwarven rogue attempts to carve a rune, he chooses the two runes he wishes use to create a carved rune, then rolls a 1d6 twice, taking the results from Table 2-4: Unlettered Rune Creation. For the two runes he was given as a result from Table 2-4, he then rolls another 1d6 each to determine the rune effect, rerolling any 6s or rune effects that are too high for his runecarving level. 1 is the First Symbol, 2 is the second Symbol, and so on. The unlettered's method of creating a rune is much faster than normal, and takes only a full-round action, and a Craft check that is half the normal DC. However, runes created by a dwarven rogue only last for one hour, instead of one day. A dwarven rogue's runecarving level is equal to his class level, and he uses Charisma as his primary ability modifier. The dwarven rogue uses the runes active table of the unlettered.

Disrupting Strike: The defenses of an enemy are sometimes ripe to be ripped aside. Once per day per two class levels, the dwarven rogue can attempt to disrupt a single supernatural ability of a target. They must declare they are making a disrupting strike before attempting to sneak attack the target, and the use is lost if the sneak attack misses. If the sneak attack hits, the target must make a Will save against a DC of 1/2 class level + number of carved runes affecting the dwarven rogue + his charisma modifier, or lose access to his supernatural ability for one full round. The dwarven rogue chooses which supernatural ability as part of declaring his disrupting strike. He may not use this ability more than once a round.
« Last Edit: April 20, 2018, 08:50:39 AM by Stratovarius »

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #255 on: April 19, 2018, 09:02:49 PM »
DWARVEN BARD
Text 
Class: Bard.
Level: 1st.
Replaces: The Dwarven bard replaces his spellcasting class ability with a new runecarving class ability. He replaces his Fascinate, Suggestion, and Mass Suggestion abilities with Inspire Runes. Finally, he replaces his Bardic Knowledge ability with Oral Tradition.
Benefit: At 1st level, the Dwarven ranger gains the abilities to carve runes.

Runecarving: Dwarven bard have nurtured their abilities with runes over many months and years of training, and have blended their knowledge of nature with their knowledge of runes. They create carved runes normally, as per the rules at the beginning of Chapter 4, with Charisma as their runecarving ability. The dwarven ranger begins play knowing two runes. He gains knowledge of a new rune at these levels: 2nd, 4th, 5th, 7th, 8th, 10th, 11th, 13th, 14th, 16th, 17th, 19th, 20th.

Oral Tradition: A dwarven bard may make a special Oral Tradition check (d20 + ½ character level + Intelligence modifier) to see whether he knows some relevant information about an item, event, or locale. This check will not reveal the powers of a magic item but may give a hint about its general function. A dwarven bard may not take 10 or take 20 on this check; this sort of information is essentially random. If he has a Knowledge skill that is related to or applicable to the information he seeks, he receives a +1 bonus on the Oral Tradition check for every 5 ranks he has in that Knowledge skill. The DM determines the Difficulty Class of the check by referring to Table 1-2: Oral Tradition. This counts as bardic knowledge for all prerequisites.

Inspire Runes: A bard with 9 or more ranks in a Perform skill can use song or poetics to inspire the runecarving ability of his allies (including himself), bolstering their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on runecarving level that affects all existing carved runes. At 9th level, and every three bard levels thereafter, this bonus increases by 1 (+2 at 9th, +3 at 12th, +4 at 15th, and +5 at 18th). Inspire runes is a mind-affecting ability.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #256 on: April 19, 2018, 10:50:38 PM »
Rogue class options -

Add damage equal to 2x carved runes on a sneak attack
Add 2x carved runes to hide and move silently
When successfully making a sneak attack, cancel a rune to negate one extraordinary quality of target for one round


Rune feat -
If only under the effect of first symbols, gain a +4 bonus to Runecarving level

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #257 on: April 20, 2018, 08:56:23 AM »
Updated the Rogue/Ranger/Paladin.

Perfected Simplicity [Runic]
Prerequisites: Able to carve runes, character level 4
Benefit: If all carved runes affecting you are created using only the first symbol of the chosen runes, then all carved runes increase their runecarving level by 4.

Queta's Benefit [Runic]
Prerequisites: Able to carve runes, sneak attack +1d6
Benefit: Apply a bonus to damage on every sneak attack equal to twice the number of carved runes affecting you. Apply that same bonus to all Hide and Move Silently skill checks.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #258 on: April 25, 2018, 09:17:23 AM »
Runecarving book is updated through Chapter #3 (So that's Races, Base Classes, Skills/Feats/ACFs done).

Will still need more Runic feats, however.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Runecarving Index & General Discussion
« Reply #259 on: April 26, 2018, 05:04:36 PM »
PDF complete through Chapter #4, Runes.

New feat idea:

Legacy of One [Runic]
Prerequisites: Able to carve runes
Benefit: You may treat one rune effect as if it was combined with the appropriate rune to grant it the secondary bonus, even when it is not. You must choose this as part of the process of rune creation, and can only ever have one rune effect boosted by this feat.
Special: You may select this feat multiple times. Each time you do, you may treat one more rune effect as if it was combined with the appropriate rune.