Author Topic: [3.P] Who wants to be cursed and hopeless?  (Read 29358 times)

Offline phaedrusxy

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #100 on: May 13, 2014, 11:52:01 AM »
Oh, right, one profession skill is maxed for free. :O

-Makes it cooking.-

EDIT: I am trying to think of a cheaper way to remove the 'this armour slows you down' thing than Mithral, 'cause I can't afford that yet.* :p

*Would that I could, then my AC would be in the 20's.
The Teeth of Dahlver Nar (Savnok) costs 2000 gp and lets you move full speed regardless of encumbrance/armor. Depending on your armor/shield, that might be cheaper.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Raineh Daze

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #101 on: May 13, 2014, 11:54:41 AM »
Not as good as Mithral Mountain Pattern Plate, but it's a close second. Kikko Armour, by the way is amazing for the price.

WIP: I still need to work out my damn equipment.

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« Last Edit: May 13, 2014, 08:28:02 PM by Raineh Daze »

Offline phaedrusxy

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #102 on: May 13, 2014, 12:56:04 PM »
A couple of those heavy armors are also better than full plate (base AC + max Dex = 10).
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #103 on: May 13, 2014, 05:05:57 PM »
This really seems like an error/oversight: The Vitalist, the psionic healer base class, doesn't get Cleanse Body/Cleanse Spirit on its powers list, but the Psion/Wilder has it at 2nd level... WTF!

Any way to check if this has been corrected in an Errata or something? Can we just house rule it in?

Edit: Hah! They have actually corrected it on the DSP web forum!
Quote
Vitalist Power List
Add Cleanse Body as a 2nd level Vitalist power.
« Last Edit: May 13, 2014, 05:09:33 PM by phaedrusxy »
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Offline SolEiji

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #104 on: May 13, 2014, 06:27:09 PM »
A reach polearm of some sort (Combined with Improved Weapon Finesse, it'll be fun)(Don't you love that scene in Hero?) I've been hunting hard for a polearm that has trip & disarm, but it doesn't seem to exist. I may end up using the Tengu's alternate feature to pick up proficiency in Dwarven Warpikes or Hooked lances, but I'm still undecided. Since we're level three, I can manage Improved Weapon Finesse and Agile Manuevers, which means I don't have to be locked into disarming and tripping. I may take tripping and overrun instead.

Which reminds me, Sol, how would you rule the interaction between the flurry of Manuevers and the Overrun maneuver?

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Its the interaction between 'regardless of whether its a standard action or attack action' and 'standard action, taken during your move' that has me thinking this is a DM decision point. I've never actually considered it before, and I could go either way, although to be honest, I feel like a maneuver master can't overrun as part of the flurry, as you don't have a move action available, even though you could do the standard action. I could argue the other way, although that argument is largely based on 'Maneuver master is clearly intended to make all these maneuvers as part of his flurry, and overrun is a core maneuver, therefore....'

And, frankly, the added maneuverability (essentially getting to add a move action as part of your full action) would be a godsend to the monk's weaknesses.

From the looks of it....

Overrun lets you move and take a standard mid-move.
Flurry lets you get an extra standard for a combat maneuver.
Thus it looks like you can move and take two standards to overrun, knocking down two instead of one person in your move (or trying to knock down the same person twice if you loop back around for another shot).

Having it give you another move probably isn't broken if done that way, but it doesn't seem to be the intent from what I can tell.  I'll keep thinking on it though.

On the matter of moving, look into the... Shirt of the Quick Runner I'm pretty sure it's called.  1/day extra move as a swift action for a cheap 500g.  Good for mobility options and setting up charges.

... I am sad that I have to refluff weapons (Rapier and Short Sword) rather than just use the actual stats given for the katana and wakizashi. Because critical modifiers. I am also amused that the first one isn't finessable. Does this thing look like you're going to be using STR with it? :lmao

I always thought scimitars/falchions made better katanas than bastard swords.  Katana's main feature always screamed "razor sharp/not durable" which just oozes high crit range and finesse.
« Last Edit: May 13, 2014, 06:28:58 PM by SolEiji »
Mudada.

Offline phaedrusxy

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #105 on: May 13, 2014, 06:31:01 PM »
Shirt of the Quick Runner I'm pretty sure it's called.  1/day extra move as a swift action for a cheap 500g. 
The Chronocharm of the Horizon Walker does that, from the MiC. Then of course there is Travel Devotion, which can be picked up with a cleric dip (along with a lot more). :D
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Offline Frogman55

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #106 on: May 13, 2014, 06:31:19 PM »
A reach polearm of some sort (Combined with Improved Weapon Finesse, it'll be fun)(Don't you love that scene in Hero?) I've been hunting hard for a polearm that has trip & disarm, but it doesn't seem to exist. I may end up using the Tengu's alternate feature to pick up proficiency in Dwarven Warpikes or Hooked lances, but I'm still undecided. Since we're level three, I can manage Improved Weapon Finesse and Agile Manuevers, which means I don't have to be locked into disarming and tripping. I may take tripping and overrun instead.

Which reminds me, Sol, how would you rule the interaction between the flurry of Manuevers and the Overrun maneuver?

(click to show/hide)
(click to show/hide)
(click to show/hide)

Its the interaction between 'regardless of whether its a standard action or attack action' and 'standard action, taken during your move' that has me thinking this is a DM decision point. I've never actually considered it before, and I could go either way, although to be honest, I feel like a maneuver master can't overrun as part of the flurry, as you don't have a move action available, even though you could do the standard action. I could argue the other way, although that argument is largely based on 'Maneuver master is clearly intended to make all these maneuvers as part of his flurry, and overrun is a core maneuver, therefore....'

And, frankly, the added maneuverability (essentially getting to add a move action as part of your full action) would be a godsend to the monk's weaknesses.

From the looks of it....

Overrun lets you move and take a standard mid-move.
Flurry lets you get an extra standard for a combat maneuver.
Thus it looks like you can move and take two standards to overrun, knocking down two instead of one person in your move (or trying to knock down the same person twice if you loop back around for another shot).

Having it give you another move probably isn't broken if done that way, but it doesn't seem to be the intent from what I can tell.  I'll keep thinking on it though.
The problem is that flurry doesn't give me an extra standard, it gives me an extra maneuver as part of a full attack. If Flurry of Manuevers simply let you take an extra maneuver action each round, this would be easy. Locking it into a full attack is where the potential problem lies. Although, it would be much easier if I had pounce or a psuedo-pounce (like the tiger claw maneuver that gives a swift action jump). Either way, I've got options.

Overrun is just thematic, and it'd be nice to make it work with the alternate flurry. Disarm remains just as good though.

Offline SolEiji

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #107 on: May 13, 2014, 06:46:49 PM »
The problem is that flurry doesn't give me an extra standard, it gives me an extra maneuver as part of a full attack. If Flurry of Manuevers simply let you take an extra maneuver action each round, this would be easy. Locking it into a full attack is where the potential problem lies. Although, it would be much easier if I had pounce or a psuedo-pounce (like the tiger claw maneuver that gives a swift action jump). Either way, I've got options.

Overrun is just thematic, and it'd be nice to make it work with the alternate flurry. Disarm remains just as good though.

Huh, you are correct, I missed that.  Hmm, that complicates things.  Technically you wouldn't have a move.  It has to be a full-attack, which move+standard technically isn't.  What about a charge, a charge is a full attack.  Ah, but wait, then you can't overrun.  Though I thought you could charge and overrun instead of attacking and, no no, cause it's not normally an attack OR standard, it's a standard+move and oh god I've gone cross eyed.
Mudada.

Offline Raineh Daze

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #108 on: May 13, 2014, 06:52:05 PM »
... I am sad that I have to refluff weapons (Rapier and Short Sword) rather than just use the actual stats given for the katana and wakizashi. Because critical modifiers. I am also amused that the first one isn't finessable. Does this thing look like you're going to be using STR with it? :lmao

I always thought scimitars/falchions made better katanas than bastard swords.  Katana's main feature always screamed "razor sharp/not durable" which just oozes high crit range and finesse.

Yeah.

I am still confused they're exotic weapons. They're swords; there's nothing terribly exotic about them compared to other swords.

Offline SolEiji

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #109 on: May 13, 2014, 06:58:13 PM »
... I am sad that I have to refluff weapons (Rapier and Short Sword) rather than just use the actual stats given for the katana and wakizashi. Because critical modifiers. I am also amused that the first one isn't finessable. Does this thing look like you're going to be using STR with it? :lmao

I always thought scimitars/falchions made better katanas than bastard swords.  Katana's main feature always screamed "razor sharp/not durable" which just oozes high crit range and finesse.

Yeah.

I am still confused they're exotic weapons. They're swords; there's nothing terribly exotic about them compared to other swords.

"But.... but.... but they're all EASTERN.  We can't have MONKS and NINJAS in our serious European Knight Simulator.  Now pass me my wizard sheet, I need to bend time and space."
Mudada.

Offline Raineh Daze

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #110 on: May 13, 2014, 07:06:12 PM »
... I am sad that I have to refluff weapons (Rapier and Short Sword) rather than just use the actual stats given for the katana and wakizashi. Because critical modifiers. I am also amused that the first one isn't finessable. Does this thing look like you're going to be using STR with it? :lmao

I always thought scimitars/falchions made better katanas than bastard swords.  Katana's main feature always screamed "razor sharp/not durable" which just oozes high crit range and finesse.

Yeah.

I am still confused they're exotic weapons. They're swords; there's nothing terribly exotic about them compared to other swords.

"But.... but.... but they're all EASTERN.  We can't have MONKS and NINJAS in our serious European Knight Simulator.  Now pass me my wizard sheet, I need to bend time and space."

Would I get them as Martial for coming from the right area? And would I get to finesse the things?* :3

*PF actually gives them goodish stats, non-finessable nature of the katana aside. 18-20 crit range, 1d6/1d8. Which is why I even care, as otherwise it's 19-20, 1d6 for both hands. XD

Offline SolEiji

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #111 on: May 13, 2014, 07:19:02 PM »
... I am sad that I have to refluff weapons (Rapier and Short Sword) rather than just use the actual stats given for the katana and wakizashi. Because critical modifiers. I am also amused that the first one isn't finessable. Does this thing look like you're going to be using STR with it? :lmao

I always thought scimitars/falchions made better katanas than bastard swords.  Katana's main feature always screamed "razor sharp/not durable" which just oozes high crit range and finesse.

Yeah.

I am still confused they're exotic weapons. They're swords; there's nothing terribly exotic about them compared to other swords.

"But.... but.... but they're all EASTERN.  We can't have MONKS and NINJAS in our serious European Knight Simulator.  Now pass me my wizard sheet, I need to bend time and space."

Would I get them as Martial for coming from the right area? And would I get to finesse the things?* :3

*PF actually gives them goodish stats, non-finessable nature of the katana aside. 18-20 crit range, 1d6/1d8. Which is why I even care, as otherwise it's 19-20, 1d6 for both hands. XD

I totally forgot PF has separate katana stats.  So they did give them high crit.  Good!

Thanks to Improved Weapon Finesse it'll be finessable regardless if it says so or not.  As far as proficiency.... frankly I'd give it to you, it's such a minor buff as to be pointless.  I just wonder if it'll have unintended consequences.  Any objections from other players?  Otherwise I think it should be fine.

(Note to self: Make a list of common weapons per nation.  For example, I know Taphos had shotels...)
Mudada.

Offline Raineh Daze

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #112 on: May 13, 2014, 07:32:35 PM »
I forgot that IWF did that. :O

Hey, question: what is the exact wording of the agreement between Medved and Jingu?
« Last Edit: May 13, 2014, 08:00:31 PM by Raineh Daze »

Offline FireInTheSky

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #113 on: May 13, 2014, 08:08:08 PM »
Shall we move this conversation over to the OOC thread?

Offline SolEiji

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Re: [3.P] Who wants to be cursed and hopeless?
« Reply #114 on: May 13, 2014, 08:12:53 PM »
Shall we move this conversation over to the OOC thread?

You can if you want to, I made it for later though for when the game actually starts.  Don't feel compelled to.  :)
Mudada.