MTGPQ's newest money grab.
They are introducing their first dual-color walker. Kiora. Complete with game breaking abilities like 1st is +6 mana & -6 to your opponent for six points, for twelve points you can fetch the next creature in your library and give it 16 mana (brokenz!), and for twenty four you can trigger her nuke. Unlike say Jace whom just kicks out a couple -7 traps, or Gideon's +4/+4 & Defender & Berseker to one creature, or Liliana's everyone brings a creature back, or Nissa's very powerful convert 20 gems to green, or Chandra's recently super buffed 25 damage fireball, or w/e else there is these days. Kiora kicks out a
32/32 creature. Oh and it has Reach so it can block everything which should wipe your opponent's creatures and it also has Trample so even if your opponent summons a new creature on their next turn you'll still hit for 20+ damage anyway. >.>
Want a slice of that? Well if you thought $14.99 for a freaking walker to play as was pocket change you're in luck. It costs $49.99 to use. One fucking card to use in a Facebook style game for the price of say, the newest entire Fallout game on the PS4 (or w/e the hell number it's up to), or two of Fallouts if you're a Steam user (suck it consoles!). They are also doing the 0.0001%er again, Tezzert to the top ten winners over the weekend's Quick Battle. Oh, and they also sectioned off a bunch of the mythic rares. It was utterly impossible to get a couple of them through packs (they were fully programmed and the AIs even used them in story mode, just litterally impossible to get in a pack) until this week's fix, so if you dumped a couple thousand trying to collect them all surprise to need to dump another couple thousand to access the ones that are now *unlocked*. Specially since damn near everyone playing white wants the Lantern Scout which I believe shows up in the tutorial, it grants all allies lifelink when it comes into play. No freebies offered to compensate for their fuck up either.
In other news. I picked up Dragonball Xenoverse while it was 66% off last week. Piccolo is my trainer and I've used the Evil Explosion wave
only (well, using charge in between, but I'm not even punching people here) to kill everyone in the first four parallel missions and I even got a Skill Up message (I have no idea what for) but Piccolo is like meh. What are the mechanics behind the scenes here? Do I *have* to hit enemies with it? Can I fire it off into empty space? How many times do I have to use a move before the trainer offers his next mission? etc.