Author Topic: Best abilities to "consume"? (PF)  (Read 2395 times)

Offline phaedrusxy

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Best abilities to "consume"? (PF)
« on: April 17, 2016, 11:08:47 PM »
I'm applying to a PF game with a monster character that has the consuming template. Basically, it can gain permanent abilities by eating other monsters. Just about anything is fair game except spellcasting. What would be something fun and flavorful (pun intended) to add to what is basically an aboleth/beholder hybrid?

Since I'll likely be quite strong offensively, but lacking somewhat in defense, I should probably consider something defensive. However I will also have the ability to quicken a supernatural or extraordinary ability once each round, and currently he doesn't have any that I'm tempted to use this on. (His eye rays are already a free action, and he has Quicken SLA as a bonus feat, which I can apply to one of his aboleth SLAs). So an awesome (quickened, Ex or Su) offensive ability would be something to consider as well.

Since the starting CR is 12, and I'm already at 11 without having eaten anything via Consume, I'll only get two special abilities in this way at the start. Although, he could have more via Consuming Curse if he bites a creature and then keeps it alive, but I don't know how much of this kind of stuff the DM would put up with... Blink + Quickened Dimension Door from a Blink Dog (basically turning it into just a dog) would sure be awesome, though. :D

Other obvious/insane ones I've thougth of:
Split from a Black Pudding
Regeneration from something hard to bypass
Strands from a Roper (that's a lot of Str damage...)
Fast Healing from a Hydra
Possession (always a favorite of mine... although it would probably be terrible for this character)
Unearthly Grace from a Nymph (probably not worth one of the two permanent slots, but if he could just bite one...). Heck... Stunning Glance is pretty good, too (especially since he can Quicken it every round for free...)
« Last Edit: April 18, 2016, 10:00:30 AM by phaedrusxy »
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Offline TC X0 Lt 0X

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Re: Best abilities to "consume"? (PF)
« Reply #1 on: April 18, 2016, 07:00:51 PM »
Find a Mythic Monster with Dual Initiative and go to town on it.

I noticed Choker Quickness got nerfed in PF to only a extra move action. Still good but not crazy like extra standard.
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Offline phaedrusxy

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Re: Best abilities to "consume"? (PF)
« Reply #2 on: April 18, 2016, 09:09:26 PM »
Find a Mythic Monster with Dual Initiative and go to town on it.

I noticed Choker Quickness got nerfed in PF to only a extra move action. Still good but not crazy like extra standard.
I don't think we're using the Mythic rules. So I doubt I could swing that.

Extra Move is nice, but since I'll primarily be throwing out tons of rays (free actions) and (quickened) illusions every round, and likely not meleeing too much (or at least not dependent on full attacks to be viable), it wouldn't benefit me as much as some other character types.

Still thinking of just nabbing Unearthly Grace and Regeneration to beef up his defenses without adding something to further complicate his actions. :p
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Offline zook1shoe

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Re: Best abilities to "consume"? (PF)
« Reply #3 on: April 20, 2016, 10:40:02 AM »
Nycar gets regen 2 (cold iron), thats pretty unusual
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Offline TC X0 Lt 0X

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Re: Best abilities to "consume"? (PF)
« Reply #4 on: April 20, 2016, 06:59:00 PM »
It might be worth mentioning that Regeneration in PF is different from 3.5

Quote
Regeneration (Ex)

A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

Attack forms that don’t deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.

A creature must have a Constitution score to have the regeneration ability.

Speaking of Weird Regeneration penetrations though, if a creature had regeneration from 2 different sources pentrated by different things, for instance this cold iron one and standard acid/fire, would they effectively cover each others penetrations? At least in regards to 3.5.
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Offline phaedrusxy

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Re: Best abilities to "consume"? (PF)
« Reply #5 on: April 20, 2016, 07:14:41 PM »
That's interesting. still powerful but definitely not as much.
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Offline phaedrusxy

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Re: Best abilities to "consume"? (PF)
« Reply #6 on: April 20, 2016, 10:59:33 PM »
I need to do some shopping for this dude, also. I've spent all but 4,000 gp, mostly on an orange ioun stone (+1 CL). Any tips there would be appreciated as well.
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Offline zook1shoe

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Re: Best abilities to "consume"? (PF)
« Reply #7 on: April 20, 2016, 11:08:32 PM »
If they take damage that bypasses both if the 2 regens.... you could die
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Offline phaedrusxy

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Re: Best abilities to "consume"? (PF)
« Reply #8 on: April 20, 2016, 11:39:40 PM »
Hmm... yeah, and I just noticed that just a +3 weapon can bypass cold iron in PF... So... regeneration not looking so hot... when I could instead get fast healing 10 from a hydra or something.
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Offline zook1shoe

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Re: Best abilities to "consume"? (PF)
« Reply #9 on: April 21, 2016, 12:10:41 AM »
Thats for DR only, I believe
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