Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 31095 times)

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 14139
  • Fnord bitches
    • View Profile
The lead skelly trips the trap Pat konws about, but gets vaulted into the sky by a pole that shoots from the ground that he did not. 

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 7198
    • View Profile
"Awesome!"  :clap

"...er, sorry for your loss, Morte."
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 14139
  • Fnord bitches
    • View Profile
The skellies continue 'trapfinding', and about another 12 traps in the leader needs to make a reflex save.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 8696
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
"Awesome!"  :clap

"...er, sorry for your loss, Morte."
"Heh, easy come, easy gone... Hey you, watch out!"

This dice roll has been tampered with!
Rolled 1d20+1 : 3 + 1, total 4

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 14139
  • Fnord bitches
    • View Profile
A weird humanoid with a taii and barbed skin suddenly appears.

"Seriously?  Wtf is this bullshit?  The old forcecage trap? People still do this?"

He knocks on an obviously invisible wall.

"Which one of you motherfuckers did this?"