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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
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Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues... (Read 31212 times)
bhu
Uncle Kittie
Honorary Mod
Posts: 14139
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #900 on:
April 11, 2018, 01:08:38 AM »
The lead skelly trips the trap Pat konws about, but gets vaulted into the sky by a pole that shoots from the ground that he did not.
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RobbyPants
Female rat ninja
Moderator
Posts: 7199
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #901 on:
April 11, 2018, 08:06:11 AM »
"Awesome!"
"...er, sorry for your loss, Morte."
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bhu
Uncle Kittie
Honorary Mod
Posts: 14139
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #902 on:
April 15, 2018, 01:32:13 AM »
The skellies continue 'trapfinding', and about another 12 traps in the leader needs to make a reflex save.
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My Various Homebrew Threads
oslecamo
DnD Handbook Writer
Posts: 8698
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #903 on:
April 16, 2018, 04:55:27 AM »
Quote from: RobbyPants on April 11, 2018, 08:06:11 AM
"Awesome!"
"...er, sorry for your loss, Morte."
"Heh, easy come, easy gone... Hey you, watch out!"
This dice roll has been tampered with!
Rolled 1d20+1
: 3 + 1, total 4
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bhu
Uncle Kittie
Honorary Mod
Posts: 14139
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #904 on:
April 18, 2018, 12:41:32 AM »
A weird humanoid with a taii and barbed skin suddenly appears.
"Seriously? Wtf is this bullshit? The old forcecage trap? People still do this?"
He knocks on an obviously invisible wall.
"Which one of you motherfuckers did this?"
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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...