Author Topic: Yama Prc + Fate of 60 Years School-Conviction!  (Read 1222 times)

Offline oslecamo

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Yama Prc + Fate of 60 Years School-Conviction!
« on: September 10, 2016, 07:53:53 AM »
Yama


   
”Hell does not exist to punish sinners. Hell exists to ensure that no-one sins.”
-Eiki Shiki, Yama


Yamas, the queens and kings of Hell tasked with judging the dead and choosing their punishments. Or in the rare cases where they're judged innocent, send them off to paradise and save everybody a lot of work. With the number of sinners always increasing without stop, Yamas have found themselves overburdened and started to travel to the land of mortals to warn and punish people before they die, giving them a taste of real Hell firsthand to try to get mortals to correct themselves while still alive so that they don’t further push Hell’s quite overburdened system. Still there's always more work to do in Hell, so the Ministry of what's Right and What's Wrong is currently accepting candidates for extra judge positions from anybody who shows any ability to see through a lie, be able to channel the will of the deities, and deliver a good beating themselves to keep mortals and minions in check. Apply now!

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BECOMING A YAMA

ENTRY REQUIREMENTS
Skills: 6+ Ranks in Sense Motive.
Feats: Forbidden School (Fate of 60 Years).
Alignment: A Yama stands for the threat of organized exquisite mass torture as the ultimate system to keep order. They cannot be Good nor Chaotic.
Special: Able to Initiate 2nd level maneuvers and 1st level Divine spells.

Class Skills
The Yama’s class skills (and the key ability for each skill) are Appraise, Balance, Concentration, Diplomacy, Gather Information, Intimidate, Knowledge (Nature, Religion, The Planes), Listen, Sense Motive, Spot, Swim
Skills Points at Each  Level 4 + Int mod

Hit Dice: d6


Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special
1st+0+0+0+2 Ministry of What's Right and What's Wrong, Shinigami Servants
2nd+1+0+0+3Rod of Remorse, Cleansed Crystal Mirror
3rd+2+1+1+3Pure and Brave
4th+3+1+1+4Blade Torture & Blood Spilling
5th+3+1+1+4Yellow Springs & Innocent Iron
6th+4+2+2+5Virtue
7th+5+2+2+5Heavy Water & Bridge of Helplessness
8th+6+2+2+6Fire Pit & Oil Cauldron
9th+6+3+3+6Firmness
10th+7+3+3+7Lake of Shade & Sanzu River
11th+8+3+3+7Home Viewing Pavilion
12th+9+4+4+8Peace
13th+9+3+3+7Earth Prison Agony
14th+10+4+4+8Ice World & Serene Land of Darkness
15th+11+3+3+7Prosperity, Nine Roads of Origin
16th+12+4+4+8Avici, Judge of the Dead

Weapon and Armor Proficiencies: A Queen of Hell gains no new proficiencies.

Ministry of What's Right and what's Wrong: The Yama keeps progressing maneuvers known, maneuvers readied, stances known and IL as if taking levels in a previous class of their choice.

The Yama no longer needs to sleep, but they do need to provide 8 hours of daily paperwork for the bureaucracy of Hell. Failing to do so means losing all Yama class features until all due work is delivered.

Shinigami Servant:
The Ministry of What's Right and What's Wrong work is always increasing, forcing them to outsource a lot of their work and hiring a variety of minions from almost all over the lower planes. The Yama gains Leadership as a bonus feat even if they don’t meet the prerequisites, except they use Wis instead of Cha. Losing followers and cohorts does not imply a penalty, any losses can be recovered with 2d12 hours of bureaucracy work to get them back from the lower planes (this counts towards your 8 hours of daily paperwork).

Only races and class levels of the below options are allowed for both followers and cohort. Hell's bureaucracy is inflexible.

The cohort has Elite array of stats, followers have non-elite array, and any costly gear must be provided by the Yama themselves.
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In addition servants of the above kind may take any of the following classes up to the level limit.
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Rod of Remorse: At 2nd level the Yama earns her Rod of Remorse. It is a one-handed light melee weapon dealing 1d4 damage base.  Gains a +1 enhancement to attack and damage rolls plus another +1 at 4th, 7th 11th, 13th and 16th Yama levels and has the Ghost Touch property.

As a move action you can write a specific creature's sin of your choice (regardless of they being actually guilty or not) in your rod. That creature gains a Wrong token. You can write multiple sins about the same creature, but the rod of remorse only has enough space up to two sins plus another 2 Yama levels (more accurately, the Yama learns how to write in smaller and smaller letters). You can erase any amount of old ones with a move action to make space for new sins, but the respective Wrong Tokens will be gone as well.  If multiple Yamas write sins about the same creature in their rods of remorse, only the one with highest number of sins about that creature counts.
For each Wrong token a target has, the Rod of Remorse deals damage as if it was one size larger.
You can also throw it with a range increment of 70 feet and it always returns automatically to your hand after the attack is resolved, allowing you to fullattack at range with it. It can deal nonlethal damage with no penalty. If somehow lost or destroyed it reforms in the Yama’s possession automatically at the start of the next turn.

In addition the Yama can inflict a hit target with a Calm Emotions or Crushing Despair effect with CL=HD, your choice, that can affect even creatures normally immune to it. A Will save with DC 10+1/2 HD+Wis mod resists the Calm Emotions or Crushing Despair, with those that would be immune gaining a +5 bonus. If they fail the save, a Wrong token is removed from them.


Every yama will always carry this rod with them.
A yama will write the nature of one's sin on the rod.
The worse the sin, the heavier the rod becomes.
Sins are determined purely at a Yama's discretion.
Those who did many wrong things are beaten many times with equal proportion to their sins.
The person in question will be beaten up until they repent.

Cleansed Crystal Mirror: Choose a creature you can see. You can ask a question about them up to one word per Yama level bypassing all defenses and automatically know the answer. Said answer cannot leave any room for ambiguity or doubt, it must be as clear as the difference between day and night. The Yama is then left Exhausted even if they were immune, and this Exhaustion can only be removed by the 1 hour of rest. You cannot use this ability if you’re Exhausted or Fatigued.


 By looking into the mirror, she sees all your past deeds.
In front of the mirror, privacy is even less than worthless, and they can learn as much personal information as they please.
It is one hellish (both literally and figuratively) device, indeed.

Pure & Brave: A Yama cannot be afraid of those she must judge. At 3rd level at the start of her turn the Yama removes all harmful Mind-affecting effects and morale penalties from themselves, curses, diseases and poison and gains a +2 Sacred bonus on attack, damage rolls and ability DCs against opponents who inflicted said effects on them on the previous round. The Yama only gains this benefit if having a piece of gear or body part colored white and red in plain view.

Blade Torture & Blood Spilling: The Yama in training gets acquainted to the first layer of Hell. At 4th level she gains Fire Resistance 10 and DR 10/magic.  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see is instantly pierced by several weapons, taking 1d12 damage per Yama level and losing 1d12 current and max HP per turn. This effect keeps going until the creature drops below 0 HP or dies of HP damage after which both their max and current HP are restored to normal and their HP is restored as well. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later. A creature cannot be subjected to more than one local torture “demo” each day.


Yellow Springs & Innocent Iron:
The Yama in training gets acquainted to the second layer of Hell. At 5th level she gains Acid Resistance 10 and gains the Aquatic Subtype (if she was an aquatic creature, she can now breathe air).  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see starts drowning as if they had run out of air. Even water-breathing creatures and creatures that do not need to breathe can be affected by this. Creatures without a Con score use their Wis score instead. The drowning continues until they would be rendered unconscious, upon which they instead stop drowning. For the next 1d12 hours any metal items they try to use fail to work and any spellcasting/SLAs/powers/similar they try to use have a 50% failure chance. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.


Virtue: A Yama must maintain their ideals. At 6th level the Yama is constantly benefiting from a specific Charge of Virtue Boost targeting herself without need of paying the forbidden cost. She can change which one as a move action. The Yama only gains this benefit if having a piece of gear or body part made of gold in plain view.


Heavy Water & Bridge of Helplessness: The Yama in training gets acquainted to the third layer of Hell. At 7th level she can perfectly see and hear without penalty through any bad weather conditions such as sleet, fogs, rain and hailstorms, even those created by magic, and her Rod of Remorse's thrown attacks take no penalties under those conditions as well.  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see has their highest ability score reduced by two, and at the start of each of their turns that ability score is again reduced by 2 (if multiple are tied for highest, they're all reduced). When it reaches zero or lower, the respective ability score returns to its original value-6, it cannot receive bonus of any kind, and only returns to normal after 1d12 hours. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.


Fire Pit & Oil Cauldron: The Yama in training gets acquainted to the fourth layer of Hell. At 8th level her Fire Resistance increases to 15, she can perfectly see through ash and smoke of any kind and she can fly at her base speed with perfect maneuverability.  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see takes a cumulative -4 penalty to Spot and Listen checks every round and any special senses they possess have their range reduced by a cumulative 10 feet every round, plus any resistance to Fire they had is halved, and if they were immune to Fire instead they now just count as having Fire Resistance 20. When the target has a Spot or Listen modifier of -20 or lower the penalties end and for the next 1d12 hours they're left either Blind, Deaf or one of their special senses is disabled (select randomly). If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.


Firmness: A Yama cannot let her judgement sway. At 9th level the Yama cannot is immune to any effects that would force her to re-roll dice against her will. Enemies with Wrong tokens cannot re-roll dice against the Yama’s abilities. The Yama only gains this benefit if having a piece of gear or body part colored black in plain view.


Lake of Shade & Sanzu River: The Yama in training gets acquainted to the fifth layer of Hell. At 10th level she gains Cold Resistance 15 and can never forget anything, including by effects such as the River Styx.  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see becomes Fatigued, except it ignores resistance and cannot be removed by any means, the ability score penalties apply to Wis and Cha and increases by 1 every round plus any resistance to Cold they had is halved, and if they were immune to Cold instead they now just count as having Cold Resistance 20. When the penalty would reduce any ability score to 0 the Fatigue ends and for the next 1d12 hours they take a -10 penalty to Craft, Knowledge and Profession checks. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.


Home Viewing Pavilion: The Yama in training gets acquainted to the sixth layer of Hell. At 11th level her Acid Resistance increases to 15 plus her base Wis score and base Sense Motive skill cannot be damaged, removed or reduced by any means (exterior/item bonus can still be nullified).  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see is assaulted by real visions of people they know doing better than them in life. For the next 1d12 hours anyone attacking them gets to re-roll all their dice and take the best result, while their enemies get to re-roll any defensive dice against the tortured creature's attacks. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.


Peace: A Yama must maintain herself calm, coldly judging others in an impartial manner. At 12th level the Yama becomes immune to alignment-based and race-based effects. The Yama only gains this benefit if having a piece of gear or body part colored blue in plain view.

Earth Prison Agony: The Yama in training gets acquainted to the seventh layer of Hell. At 13th level she gains Electricity Resistance 15 and her Fire, Cold and Acid Resistance increase to 20 as well, plus she can meld into earth and rock as an Earth elemental at half her base speed and becomes immune to Maze effects.  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see has a benefical effect with a duration other than permanent or instantaneous or permanent end at random, then another at the start of their next round. When they have no more such benefical effects to lose they stop losing them and for the next 1d12 hours they're left Exhausted, ignoring immunities. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.


Ice World & Serene Land of Darkness: The Yama in training gets acquainted to the eight layer of Hell. At 14th level she becomes fully immune to Cold, meld through Ice like through earth and stone plus can see perfectly through any kind of Darkness.  1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token she can see has their movement speeds and ability ranges halved at the start of each round. When one of their movement speeds has been reduced to 5 or lower for the next 1d12 hours they receive a Slow effect that ignores immunities. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.


Prosperity: Almost last but not least, the Yama must make sure there is profit. Where do you think all the silver and gold and platinum among the forces of good comes from? At 15th level any money earned by the Yama is increased by 20%. The Yama only gains this benefit if having a piece of gear or body part colored green in plain view.

Nine Roads of Origin: The Yama in training gets acquainted to the ninth layer of Hell. At 15th level she becomes fully immune to Fire, including Hellfire. 1/day as a fullround action she can make someone experience the local torture. A creature with at least one Wrong token must pick from a list of nine body parts given by you to be crippled. You can  pick parts such eyes to make them blind, mouth to make them unable to speak, ears to make them deaf, etc. At the start of their turns their choice of body part is crippled. A crippled leg reduces speed by half, stacking until no legs are left, in which case the creature can only crawl at speed 5 feet, while a crippled wing makes flight impossible. You cannot pick vital body parts such as the head (unless the creature has more than one head). The body part is crippled in a specially horrifying hellish way such as spontaneously catching fire or freezing and shattering or a devil showing up of nowhere to tear it apart before disappearing or an oni falling from the sky to crush it before disappearing inside the earth or a yugoloth swooping in and slashing it off before crossing the horizon or melting by itself. In the turn after all nine body parts are crippled the first eight are restored and the last remains crippled for 1d12 hours. If this penalty is somehow removed before the duration expires, it simply restarts 1 minute later.

Avici: The fully fledged Yama gets acquainted with the tenth and secret layer of Hell. Only the most malicious souls are sent here, those that Asmodeus himself fears dealing with, and they shall not leave until the end of time. At 16th level the Yama can act normally when somebody else uses time-altering effects such as Time Stop or Celerity and cannot be sealed by effects such as Temporal Stasis. 1/day as a fullround action she can condemn a creature they can see directly to Avici if she has proof of one of the following-the target has killed one of their own parents, shed the blood of a deity, or is an outsider or cleric. The necessary bureaucracy will take 1d12 decades to be finished, but the process cannot be stopped, prevented or re-directed. Once the time is over, they will be dragged to Avici no matter where they're hiding or what they may have done in the meanwhile.

Judge of the Dead: At 16th level the fully fledged Yama can choose where the soul of each creature who dies in their sight will go. Abilities that would allow a creature to come back to life after killed fail to work if the Yama was observing unless the Yama wishes to look the other way. Undeads must make a Will save with DC 10+1/2 HD+Wis mod every round they're in the presence of the fully fledged Yama or be finally sent to their afterlife. Undeads with half HD or less than the Yama automatically fail this save.

« Last Edit: April 14, 2018, 07:25:35 AM by oslecamo »

Offline oslecamo

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Re: Yama Prc + Fate of 60 Years School-Conviction!
« Reply #1 on: September 10, 2016, 07:57:26 AM »
Fate of 60 Years

“Heaven Knows, Earth Knows, I Know, You Know.”-Eiki Shiki, Fate of 60 Years betrayer.

A wise man once said all conflict is based on deception. Alas the same can be said of peace. And love. And friendship. And business. And any other interaction between sentient beings you can think of. People lie to make others feel bad. They lie to make others feel good. They lie just to evade unwanted feelings. They lie to everybody around them and themselves. If one was to to speak only the truth, they would be considered an heretic monster, or at least somebody pretty annoying.

To the kings and queens of hell however, lies are not an option. The Lords of Heaven made it pretty clear that they would not tolerate a single sinner sent to their blessed halls. Judgements of the departed souls were excruciatingly slow. Judges were lacking in both numbers and quality. Statues that the people prayed to at the roads were pulled and thrown into the judge's seats at the lack of anything better. Surprisingly, the statues started to dream from all the arguments thrown at them. And then to awaken. Wishing to help justice, one of the statues adopted the path of Dream Battle, on the basis that good people would naturally escape her punishments. Still that left the issue that not all neutral people were worthy of paradise. There was a middle ground where the only possible outcomes should be Heaven or Hell. Over a period of 60 years the statue twisted the teachings of Dream Battle to create a ruthless school where there was no room for doubt, bias or looking the other way, only guilty to be punished or non-guilty to be rewarded. As if proving the statue's Righteousness, a new cataclysm let to a lot of dead mortals, but the new school proved capable of handling the renewed influx. Indeed over the next centuries it was verified that roughly every 60 years there would occur a great event causing massive mortal casualities. Thus the Kings and Queens of Hell learned the school en masse, as other martial adepts that seek to implement justice-regardless of who gets hurt along the way.

This is a Forbidden school.


There's no such thing as varying shades of grey, only Black or White.

Parent School: Dream Battle. Everybody must be judged.
Forbidden Sign: Your hair turns green. If it was already green, another part of your body turns so.
Forbidden Cost:Your carrying capacity is reduced by an amount equal to your Forbidden Cost, at the rate of 1 pound per Forbidden Price. This reduction is based on medium size. So for example a small sized Fate of 60 Years user with Str 10 and a current Forbidden Price of 12 would have a reduction of 8 (x¾) pounds carrying capacity, and if they somehow became large the reduction would increase to 24 pounds (x2).

Maneuvers List

1st level
Judgement "Trial of King Shinkou the Immovable"-Boost
Judgement "Trial of King Shinkou the Enlightened One"-Strike
Nagging Helpful Lecture-Stance

2nd level
Judgement "Trial of King Soutei the Wisest"-Strike
Lie "Tongue of Wolf"-Counter

3rd level
Judgement "Trial of King Fukan of Virtuous Conduct"-Strike
Guilt Sign "Wandering Sin"-Counter

4th level
Judgement "Trial of King Enma the Merciful Savior"-Strike
Charge of Virtue-Boost


5th level
Judgement "Trial of King Henjyou of the Future"-Boost
Judgement "Guilty or Not Guilty"-Strike

6th level
Judgement "Trial of King Taizan of Medicine and Healing"-Boost
Danmaku Judgement-Strike

7th level
Judgement "Trial of King Youdou of Mercy and Compassion"-Strike
Judgement "Cleansed Crystal Judgement"-Counter

8th level
Judgement "Trial of King Toshi of Strength and Wisdom"-Boost
Judgement "Trial of king Gotoutenrin of Limitless Light and Life"-Strike

9th level
Supreme Judge of Paradise and Hell-Stance
Judgement "Last Judgement"-Strike


(click to show/hide)
« Last Edit: April 14, 2018, 09:22:08 PM by oslecamo »

Offline oslecamo

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #2 on: September 10, 2016, 07:57:39 AM »
Reserved.

Offline oslecamo

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #3 on: September 10, 2016, 07:59:32 AM »
And reserved just in case.

Been toying on how to tackle this one for years. At one stage was supposed to be an Epic only school but that would make it even harder to use in actual play. Then I noticed that there weren't any Wis-based Forbidden schools, and here we are.

Still need to do Eiki+Komachi feat and class capstone. but everything else is ready for critique.

Offline ketaro

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #4 on: September 10, 2016, 06:21:06 PM »
Judge of the dead is incomplete

Offline oslecamo

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #5 on: September 10, 2016, 09:37:15 PM »
Yes, still needs capstone. I have the habit of not doing it right away, waiting for a moment of inspiration.

Offline CrazyYanmega

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #6 on: September 17, 2016, 06:58:06 PM »
About the Forbidden Cost: Could it be defined better? Do you lose 1 pound of carry weight? Or is your size for carry weight purposes reduced?

Offline oslecamo

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #7 on: September 18, 2016, 02:12:55 AM »
1 pound of carrying capacity lost per point of Forbidden Price, clarified.

Also the class got a +1 despite no comments besides the lack of capstone. Yay?

Offline CrazyYanmega

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #8 on: September 26, 2016, 01:17:40 AM »
I think "Getting shorter" or "gaining the physical form of a child of your species" would be a better Forbidden Sign.

Offline oslecamo

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #9 on: September 26, 2016, 02:18:09 AM »
Eiki being short is just an unfounded meme. Judge Shiki is almost as tall as Komachi, and Komachi is one of the tallest Touhou characters around, point.

(would also mean I need to remove half the fanservice illustrations)
« Last Edit: September 26, 2016, 02:20:59 AM by oslecamo »

Offline CrazyYanmega

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #10 on: September 26, 2016, 01:37:15 PM »
I've never seen judge Shiki. Got a link?

Offline oslecamo

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Re: Yama Prc + Judgement of 60 Years School-Conviction!
« Reply #11 on: October 01, 2016, 03:37:22 AM »
Eiki Shiki, highest judge of hell. (and paradise). Phantasmagoria of Flower View main boss, that even Yuka aknowledges as a worthy opponent while Yukari and Yuyuko go "screw that noise, I'm out of here" when Eiki is close by.

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Re: Yama Prc + Fate of 60 Years School-Conviction!
« Reply #12 on: April 14, 2018, 07:24:08 AM »
And yay, finally did the capstone!

Also added the ability for the Rod of Remorse to inflict Wrong tokens by writing in it.