Kairon Davos (WIP)
https://www.myth-weavers.com/sheet.html#id=1254990I'll try to reformat this like your guys' when I get some time.
Alignment: NG Aasimar
Class: Marshal 1
Hit Dice: 1d8+2 (10 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class:15 (+0 Dex, +3 Armor, +2 Shield) or 13 (+0 Dex, +3 Armour)
Base Attack/Grapple: +0/+0
Attack: +0 Flail (1d8/x2) or +0 Guisarme (2d4/x3) or +0 Light Crossbow (1d8/19-20)
Full Attack: +0 Flail (1d8/x2) or +0 Guisarme (2d4/x3) or +0 Light Crossbow (1d8/19-20)
Space/Reach: 5 ft./10 ft. (Flail/Guisarme )
Special Attacks: -
Special Qualities: Marshal Aura, Darkvision 60ft, Daylight 1/day, Resist Acid, Cold, Electricity 5, +2 spot, listen
Saves: Fort +4, Ref +0, Will +2
Abilities: Str 10, Dex 10, Con 14, Int 14, Wis 10, Cha 20
Skills: (6+2Int)*4
Bluff +9 (+5 Cha, +4 Skills)
Craft Alchemy +3 (+2 Int, +1 Skills)
Diplomacy +12 (+5 Cha, +4 Skills,+3 skill focus)
Handle Animal +6 (+5 Cha, +1 Skills)
Intimidate +9 (+5 Cha, +4 Skills)
Knowledge Arcana +3 (+2 Int, +1 Skills)
Knowledge Nature +3 (+2 Int, +1 Skills)
Knowledge Nobility Royalty +6 (+2 Int, +4 Skills)
Knowledge Dungeoneering +3 (+2 Int, +1 Skills)
Knowledge Planes +3 (+2 Int, +1 Skills)
Knowledge Religion +3 (+2 Int, +1 Skills)
Listen +6 (+4 Skills, +2 Racial)
Perform Oratory +6 (+5 Cha, +1 Skills)
Sense Motive +4 (+4 Skills)
Spot +2 (+2 Racial)
Feats: (flaw)Extra Aura (2 minor - Motivate Strength, Motivate Consitution), (1st)Extra Aura (2 minor - Motivate Dexterity, Motivate Constitution)
(Marshal 1) Skill Focus Diplomacy(+3)
Flaws: Murky-Eyed (reroll miss chances take worst)
Healing Surges: 4
Class AbiltitiesMinor Auras: Motivate Str, Dex, Con, Wis, Int, Cha - +5 morale bonus (CHA) to self and allies skill and ability checks to allies within 60ft with an Int score and with whom I can comunitcate.
Major Auras: Inspire Awe Will DC 15: Enemies within your aura must make a Will save or be fascinated by you for as long as they remain within your aura. Creatures that are threatened or engaged in combat are instead shaken, or panicked if they have fewer HD than your aura bonus. A successful saving throw grants immunity for 24 hours. This is a mind-affecting effect. If your aura bonus is at least +3, a successful save only grants immunity for 1 round. If your aura bonus is at least +4, the effect is no longer mind-affecting.
Motivate Insight: Each ally gains an insight bonus on a single attack roll, saving throw, or check of their choice each round. The ally must choose to apply this bonus before making the roll.
Treasure: 120gp
Armor (32gp): 1 studded leather (25gp), 1 Heavy Wooden Shield (7gp)
Weapons (49gp, 3sp):, 1 sling, bullets x30 (3sp), 1 light crossbow (35gp), bolt x50 (5gp), 1 guisarme (9gp), 1 Flail ()
Misc Adventuring Gear
Guard Dog (25gp): Polycarp
Small Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track(B)
Environment: Temperate plains
Organization: Karion/Polycarp Mutual Benefit Society
Challenge Rating: 1/3
Alignment: Always neutral
Kairon's earliest memory is of a looking up in pain at the leering, potmarked face of the orphanage bully..."Look at the freak everybody! Haha! Golden Eyes! What kind of scum did your whore of a mom rut to get eyes like that!" Kairon managed to survive the orphanage by becoming a consummate liar and razor tongued negotiator.
Adopted by a stern and aging farm couple, Kairon took Grance and Moira Davos' name and enjoyed a brief period peace working hard harvesting beens and breeding livestock. Kairon was gifted at working with the animals, but bewildered by the quiet couple that had little patience for his scheming. Grance and Moira struggled to relate to the hurting child who had only known manipulation and abuse. They often worried about the fact that Kairon's eyes would change from dark brown to a pupil-less solid gold whenever he was upset or when he was trying to upset them. Despite their difficulties Vance worked as best as he knew to relate to Kairon and teach him how to run the family but business. He appreciated Kairon's insight when making deals, and their fortunes grew-allowing them to branch out into more and more exotic animal husbandry, but Vance was disturbed by the ease with which Kairon would win people's confidence and use it for his own ends. As Kairon grew older he began to long for more than a farm life with the kindly reserved couple. While settling on a deal for a new stud in the nearby town of () Kairon caught the eye of Ameel Diddins-a local scholar of some repute.
Diddins was impressed with the youth, and offered to take him on as pupil and a servant (for a handsome fee of course).