Revised list 2 finishing it off, and it's ready for review. I've also added an 'appropriate spell lists tag' to all spells.
Getting next set ready whilst you guys look though the ones already done. Got 3 other spells over here for the curious
http://minmaxforum.com/index.php?topic=15292.msg306865#msg306865BALEFUL TRANSPOSITION2nd Level ConjurationCasting Time: 1 Action
Range: 30 ft.
Components: V
Duration: Instantaneous
Choose one creature within 30 feet. It must make a Wisdom Save, or the two of you switch places, and he is Incapacitated for 1 round. This movement does not provoke opportunity attacks.
Appropriate Spell Lists: Sorcerer, Warlock, Wizard
LORECALL1st Level DivinationCasting Time: 1 Bonus Action
Range: Self
Components: V, S
Duration: 1 Round
For the duration of the spell, you gain Proficiency with one Skill you don't have Proficiency in.
Appropriate Spell Lists: Arcane Trickster, Ranger
ENTICE GIFT2nd Level EnchantmentCasting Time: 1 Action
Range: 30 feet
Components: V, S
Duration: 1 Round
Choose 1 creature within the spells range. If that creature fails a Wisdom Save, it immediately approaches you and gives you wjatever it is holding in it's hand as it's next Action.
Appropriate Spell Lists: Arcane Trickster, Sorcerer, Warlock, Wizard
FELL THE GREATEST FOE1st Level TransmutatuinCasting Time: 1 Action
Range: Self
Components: V, S, M
Duration: Concentration, up to 1 Minute
For the duration of the spell, your weapon attacks do +2d6 damage if your opponent's Size Category is larger than you (i.e. if you're Medium, any creature that is Large or larger).
Appropriate Spell Lists: Eldritch Knight, Cleric, Paladin
LION'S CHARGE2nd Level TransmutationCasting Time: 1 Action
Range: Self
Components: V
Duration: 1 Round
You must move at least 20 feet straight toward a creature and then hit it with a weapon attack on the same turn as part of this spell, and that target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one additional weapon attack against it as a bonus action.
Appropriate Spell Lists: Druid, Ranger
MISDIRECTION3rd Level IllusionCasting Time: 1 Action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 Hour
Choose one living target within 30 feet (this can include plants or fungi). For the duration of the spell, and Divination spells cast on you give the information of the target instead (and vice versa). For example, a human Wizard casts this on a Skeleton. Detect Evil and Good is cast on the Skeleton, but it does not register as Undead, while the Wizard would.
Appropriate Spell Lists: Arcane Trickster, Sorcerer, Warlock, Wizard
NATURE'S FAVOR1st Level TransmutationCasting Time: 1 Action
Range: Touch
Components: V, S, M
Duration: Concentration, up to 1 Minute
For the duration of the spell, one Beast you choose can use your proficiency bonus on attacks instead of it's own.
Appropriate Spell Lists: Druid, Ranger
TOUCH OF IDIOCY3rd Level EnchantmentCasting Time: 1 Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 Minute
One creature you touch must make an Intelligence saving throw. If it fails it gains disadvantage with all Attack rolls, saving throws and skill checks based on Intelligence or Charisma.
Appropriate Spell Lists: Arcane Trickster, Sorcerer, Warlock, Wizard