Hi everyone, today i want to share the last refined beta version of the home-brewing project that i worked for about 1 year.
As i said, 1 year ago, I had to start a new group of that never played dnd or other paper rpgs, so i proposed them to start with the 5e as an easier to digest mechanical ruleset for them, and a novelty for me. However i seen also that for them magic was a little too much at the beginning (and for a more appreciated low-to-no-magic flavor) so i had to strip magic from Bards, Paladins and Rangers (replacing most of the features) to have a almost mundane campaign, playing only Humans o Variant Human to have some build variation.
From the first (and short) campaign i masterd i noticed many things that the 5.0 edition was missing from 3.5 (here is why 5.3) so i begun an hybridization process with the 3.5, replacing, adding and mixmatching rules from the two editions. TLDR version, i left the class-archetype version of 5.0 and implanted some combat and skill options from 3.5 that had a more granular system, mostly simplified for the 5.0 play.
Along with the hybridization process, i wanted to insert some caster type mundane - or at least alchemical - classes, and WOTC came to help with the Artificer's arcana, that i transposed a little to match the existing game environment and to make up for the absesnce of magic items.
This addition intrigued the players, and they asked for more option and magic, so i continued to develop the game, expanding it through a defined camping setting and re-introducing magic items and magic-users. The setting is basically a low-magic fearun where after karus folly a "laic" church - The Faith - proceeded to exterminate all wizards, sorcerers and clerics with the silent placet of the druids that - a direct emanation of toril - was angered by the mess that gods, clerics, wiz and sorc did to the world. 500 year after, magic is having a secret and small revival, and the unigod of "The Faith" is born granting spells to few chosen as the old gods did. Only humans remain on toril after the Purge, with all the regional differentiations of Faerun.
From a mechanical point of view i left the rule base prepared before with small additions: every class has 4 archetypes, only one class has magic with 4 archetypes of magic users, about 9 different races are available, and there are magic items (relics) from 3.5 and 5.0, 9 different base races are aviable and the class spread tries to have every ability matched to some class.
There would be much more to say, but, i didn't made a changelog so i think it's easier to Link the Book
and leave you to read it.
I want to say thanks to the unknown artists that draw the few pictures in the book, if they are offended by my word the can pm me and i will remove them. Also, the majority of the material is SRD from 5.0 and 3.5 and shareware from Unheard Arcana, all d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0.A copy of this License can be found at www.wizards.com/d20
This is not a dead project. With your help, i'm looking for a update/hotfix/patch/errata in 6 months with the feedback of the users about balance, flavor, misprints etc.: every suggestion, correction or tip is much appreciated. As a future resolutions i want to begin expanding the base ruleset with prestige classes, that was - by some extend - the heart of 3.5.
I hope to read your feedbacks and opinions, and thanks for reading.