Author Topic: Half-Celestial  (Read 7212 times)

Offline oslecamo

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Half-Celestial
« on: January 12, 2012, 11:37:21 AM »
Half-celestial


Prerequisites

To become a Half-celestial, the character must meet the following requirements
-Must have an ancestor who was an outsider native to the upper planes

OR

-Skills: Knowledge(the planes):8 ranks
-Alignment: any non-evil
-Special: Must drink celestial blood in a special ritual

HD:d8
LevelBABFortRefWillSpecial
1st
+0
+0
+2
+2
Angelic body, Smite evil, Lesser celestial magic, +1 Con
2nd
+1
+0
+3
+3
Angelic Soul,Wings, +1 Wis, Intermediate celestial magic
3rd
+2
+1
+3
+3
Angelic skin, Greater celestial magic, +1 Str, +1 Cha
Skills: 4+int mod. Class skills are diplomancy, intimidate, listen, knowledge(arcana) knowledge(the planes), knowledge(religion), perform, sense motive, spellcraft, spot

Proficiencies: A Half-celestial gains no proficiencies

Features:

Angelic body:
Unlike other monster classes, the Half-celestial doesn't lose its racial ability modifiers, but she does gain native outsider traits.

The half-celestial also gains a +1 bonus to natural armorb(stacking with any previous natural armor bonus) and a bonus on saves against diseases equal to half her HD.

Smite evil: A number of times per day equal to 1+1/5HD, a Half-celestial can make a normal melee attack with a bonus equal to her Cha modifier that deals extra damage equal to her HD against a evil foe.

Celestial magic:
A half-celestial gains spell like abilities. the abilities gained, requirements, and uses per day are shown below. Save DCs are 10+1/2HD+charisma modifier
HD RequiredCelestial Magic RequiredSpellUses per day
1lesserDaylight, Detect Evil1/HD
3lesserAid1/2HD
5lesserHoly Smite1/2HD
7lesserNeutralize Poison, Cure Serious Wounds1/HD
9intermediateRemove Disease1/HD
11intermediateHoly Word1/2HD
13intermediateHallow1/4HD
13GreaterHoly Aura1/2HD
15GreaterMass Charm Monster1/4HD
17GreaterSummon MosterIX1/4HD
19GreaterResurrection1/6HD
If they multiclasses for an arcane/divince class they can count its Half-celestial levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a Half-celestial 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. it wouldn't get the spell knowns and spell slots of a sorceror 3 however. They would get the familiar ability, but half-celestial levels wouldn't count for it.

Ability Increase:
The Half-Celestial gains +1 Con at first level, +1 Wis at second level and +1 to Str and Cha at 3rd level, for a total of +1 Con, +1 Wis, +1 Str, +1 Cha at third level.


Angelic soul:
At second level Half-celestial gains spell resistance equal to 15+HD. She may raise or lower it at any time as a free action.


Wings:
A half-celestial gains wings that allow her to fly at twice its land speed with good manueverability

Angelic skin:
At third level, the Half-celestial's hide becomes supernaturally resilient. She gains damage reduction/magic equal to half her HD and resistance to acid, cold, fire and electricity equal to half her HD.

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Done by Crafty Cultist from GITP
« Last Edit: August 21, 2018, 10:44:22 PM by oslecamo »

Offline oslecamo

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Re: Half-Celestial
« Reply #1 on: August 22, 2018, 06:15:12 AM »
Old pic was not working so added new one.