Author Topic: Spells that save you from taking feats or investing skill points?  (Read 13982 times)

Online SorO_Lost

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Re: Spells that save you from taking feats or investing skill points?
« Reply #40 on: April 07, 2012, 10:48:32 PM »
Wieldskill got updated in Player's Guide to Faerun 118.

From a +10 bonus to +5? I can live with that.
PGtF still has it as a +5 competence bonus, imarvintpa is incorrect as they tend to do. Great searching device, not so great on details.

Eit - Oh and post 2 of Class Boosters has a section on Feats from items and since David's post is listing skill bonuses add ImprovisationSpC, it gives you a number of free floating points to channel into luck bonuses on any skill usage.
« Last Edit: April 07, 2012, 10:53:24 PM by SorO_Lost »
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Online snakeman830

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Re: Spells that save you from taking feats or investing skill points?
« Reply #41 on: April 08, 2012, 01:49:20 PM »
I notice that the Bite of the WereX spells are still missing.  Bite of the Wererat gives Weapon Finesse.  Bite of the Werewolf,wereboar, weretiger, and werebear all give Blind-fight.  Bite of the Werebear and Weretiger give Power Attack.
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Offline Nytemare3701

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Re: Spells that save you from taking feats or investing skill points?
« Reply #42 on: December 15, 2013, 04:50:04 AM »
Crown of Glory is erroneously listed as giving a +4 to all skill checks.

http://www.d20srd.org/srd/divine/spells/crownOfGlory.htm
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Offline Yirrare

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Re: Spells that save you from taking feats or investing skill points?
« Reply #43 on: December 18, 2013, 07:47:02 AM »
Primal X from dragon magic gives skill bonuses. They also have the nice feature of giving uncanny dodge or improved uncanny dodge if you have 2 or 4 of them active at the same time.

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Offline nijineko

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Re: Spells that save you from taking feats or investing skill points?
« Reply #44 on: November 23, 2017, 04:23:59 PM »
Psionic power Psychic Reformation allows one to retroactively swap out feats (and spells/powers known as well as skill points) for any other valid selections all the way back to level one for a modest XP cost (which can be equally split between manifester and target if one is not using it on one's self.)
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