Author Topic: World  (Read 2631 times)

Offline Quillwraith

  • Honorary Mod
  • *****
  • Posts: 867
    • View Profile
World
« on: April 04, 2012, 09:30:39 PM »
(click to show/hide)
There are numerous different planes, and concealed portals between them are common. Many powerful monsters inhabit the multiverse, and they are not likely to help an inadvertent planar traveler. Once, the Makers protected the sentient races from the dangers of the planes, but, two thousand years ago, they left the world. Now their creations, uncontrolled, are as much of a threat as planar wanderers.

No cohesive civilization exists, as people rarely are willing to leave their home village and risk stumbling across one of the numerous concealed portals, as many powerful monsters inhabit the multiverse, and they are not likely to help an inadvertent planar traveler.

Humans fear(for instance) being enslaved by formians, who in turn dread being drafted into the blood war, and even balors and pit fiends fear the epic monsters of some demiplanes.

However travel has its advantages, as even Vour and the Plane of Erosion have valuable resources and benevolent extraplanar beings. Occasionally, a traveller can even find an intact magic item from the time of the Makers.
« Last Edit: April 26, 2016, 05:47:31 PM by Quillwraith »

Offline Quillwraith

  • Honorary Mod
  • *****
  • Posts: 867
    • View Profile
Re: World
« Reply #1 on: April 06, 2012, 09:02:16 PM »
There's definitely societies, but they're small and isolated from each other.
The things people are terrified of would actually be the main use for social skills (for an adventurer), because the outsiders don't tend to kill humanoids. We're too valuable for that. They'd rather enslave you, or keep you as a source to drain energy from, or send you to get something from an area warded against evil by the Makers.

Cosmology: all the standard planes exist, except for the positive and negative energy planes. Instead of those, there are 2 new groups of planes:

The positive planes:
    Prolifar (the plane of growth)
    Simulcron (the plane of knowledge)
    Syllogria (the plane of reflection)
    Altipros (the plane of attraction)
    Ettek (the plane of solidity)
    Anriom(the plane of persistence)
    Etrivon(the plane of intensity)
    Taea (the plane of clarity)
    The Ways

The negative planes:
    Nyepoga (the plane of erosion)
    Okelys (the plane of shards)
    Vodremk (the plane of uncertainty)
    Yrst (the plane of fury)
    Asculos (the plane of fear)
    Ukrolus (the plane of impermanence)
    Itanat (the plane of unawareness)
    Reyennon (the plane of sorrow)
    The Maze

(Names thanks to SirPercival)

The Maze is co-existent with all the negative planes, and the Ways are co-existent with all the positive planes. Both are co-existent with the shadow, material, and astral planes

There is also a plane named Vour created by the Makers, and a heck of a lot of demiplanes.
« Last Edit: November 02, 2013, 02:55:58 PM by Quillwraith »

Offline Quillwraith

  • Honorary Mod
  • *****
  • Posts: 867
    • View Profile
Re: World
« Reply #2 on: April 06, 2012, 09:13:34 PM »
The Makers:
Ancient beings, no longer present in the world. There were four factions of the Makers: Iyil, Eld, Si, and Ruyan.
Many of their creations remain, including some people descended from humanoids altered by them. These people are known as made-eyed, because their eyes are silver as a mark of their alteration. All made-eyed can see planar portals(it's important; most are hidden), and some have other abilities.
Other notable remnants of the makers include the Reshaping(a contagious magical effect that changes effected creatures in mysterious ways), the monsters that lurk within harrowed, a magical force called Hollow, and the plane Vour.


Ileoja:
A small city, though among the largest on the material plane. Ileoja is situated within an area warded by the Makers, and so is safe enough for a large population to settle in.
The Maker's wards only allow creatures with a specific arcane mark to enter, and prevent planar travel.

Deities:
Minor gods can appear spontaneously from the material of the astral plane. Most major ones are mortals who ascended during the time of the Makers. There were once 8 overdeities, but they do not grant spells, and have not been worshipped for so long that even their names have been forgotten by most.
« Last Edit: September 02, 2013, 10:18:23 AM by Quillwraith »

Offline Quillwraith

  • Honorary Mod
  • *****
  • Posts: 867
    • View Profile
Re: World
« Reply #3 on: April 06, 2012, 09:16:06 PM »
The first heroes:
In the time of the makers, there was no need for great warriors, healers, or mages. Those who were the first to master the skills humanoids need to survive in the multiverse on their own are known as the first heroes.
Among them are such legendary figures as Reshar and Mordenkainen, but also many less famous yet equally significant pioneers.


The Fae:
The Seelie and Unseelie courts (NG and NE aligned, btw) reside in the Ways and  rule many lesser courts and kingdoms of Fae according to rules often incomprehensible to mortals.
They value and honor the company of extraordinary humanoids - or other creatures - and compete to impress the queen with their guests, yet can be as cold and deadly as any Norseland blizzard.
Few fates, even among the dangers of the planes, are more feared than the Wild Hunt.
« Last Edit: October 04, 2013, 05:20:30 PM by Quillwraith »

Offline Quillwraith

  • Honorary Mod
  • *****
  • Posts: 867
    • View Profile
Re: World
« Reply #4 on: April 24, 2013, 05:21:55 PM »
Reserved.