Grim Reaper prestige class
...
Alignment: Any evil.
Skills: Craft (any) 8 ranks, Knowledge (religion) 8 ranks.
Martial Maneuvers: Must know at least two Restless Bones maneuvers.
Martial Stances: Must know at least one Restless Bones stance.
Spells: Ability to cast 2nd-level divine spells.
Special: Ability to rebuke undead.
Special: Must have animated a creature you personally killed as undead.
Hit Die: d10
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save |
Special | Maneuvers Known | Maneuvers Readied | Stances Known | Spellcasting |
1 | +1 | +0 | +0 | +2 | Necromantic Affinity, Rebuke Undead, Weapon Focus | 1 | 0 | 0 | +1 level of existing divine spellcastng class |
2 | +2 | +0 | +0 | +3 | Call of the Grave | 0 | 0 | 0 | +1 level of existing divine spellcastng class |
3 | +3 | +1 | +1 | +3 | Death Pulse 1/day | 1 | 1 | 0 | +1 level of existing divine spellcastng class |
4 | +4 | +1 | +1 | +4 | Weapon Specialization | 0 | 0 | 1 | +1 level of existing divine spellcastng class |
5 | +5 | +1 | +1 | +4 | Undead Affinity | 1 | 0 | 0 | +1 level of existing divine spellcastng class |
6 | +6 | +2 | +2 | +5 | Death Pulse 2/day | 0 | 1 | 0 | +1 level of existing divine spellcastng class |
7 | +7 | +2 | +2 | +5 | Negative Energy Affinity | 1 | 0 | 0 | +1 level of existing divine spellcastng class |
8 | +8 | +2 | +2 | +6 | Greater Weapon Focus | 0 | 0 | 0 | +1 level of existing divine spellcastng class |
9 | +9 | +3 | +3 | +6 | Death Pulse 3/day | 1 | 1 | 0 | +1 level of existing divine spellcastng class |
10 | +10 | +3 | +3 | +7 | -- | 0 | 0 | 1 | +1 level of existing divine spellcastng class |
Class skills (2 + Int modifier per level): Concentration, Craft, Diplomacy, Knowledge (religion), Martial Lore, Profession, and Spellcraft.
Weapon and Armor Proficiency: As a Grim Reaper, you gain proficiency with the kama, scythe, and sickle.
Maneuvers: At each ...-numbered level, you gain a new maneuver known from the Restless Bones or Undying Call disciplines. You must meet a maneuver's prerequisites to select it. You add your full Grim Reaper level to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At ...rd level, ...th level, and ...th level, you gain an additional maneuver readied per day.
Stances Known: At ...th level and ...th level, you learn a new martial stance from the Restless Bones or Undying Call disciplines. You must meet a stance's prerequisites to select it.
Spellcasting: ...
- Divine spellcasting advancement
Bonus Feats: At 1st level, choose one of the kama, scythe, or sickle. You gain Weapon Focus with that weapon as a bonus feat. At 4th level, you gain Weapon Specialization with that weapon. At 8th level, you gain Greater Weapon Focus with that weapon. You need not meet the prerequisites of these bonus feats.
Necromantic Affinity: You add the following spells to the spell list of any divine spellcasting class you progress as a Grim Reaper: 2nd-
animate dead, 5th-
create undead, 7th-
create greater undead. You gain a +2 bonus to your caster level with these spells when determining which undead you can create or animate with them. You also get a +2 bonus to your effective level when attempting to command undead created by these spells as they form.
Rebuke Undead (Su): Your Grim Reaper levels stack with your levels in other classes when determining the effects of your ability to rebuke undead. For example, a Cleric 3/Death Knight 2/Grim Reaper 5 would be able to rebuke undead as an 8th level Cleric.
Call of the Grave (Su): Beginning at 2nd level, whenever you kill a living creature, it rises 1d4 minutes later as an undead under your control. Your ability to control undead in this way is identical to the way you control undead controlled through rebuking. The maximum Hit Dice of undead you can control in this way is equal to your divine caster level + your initiator level + your Grim Reaper level. You may voluntarily relinquish command on any commanded undead creature or creatures in order to command new ones. Otherwise, newly risen undead beyond your control limit are free-willed and may attack you or your allies.
When you kill a creature, you can choose whether or not you wish it to rise and as what type of undead. You cannot raise corporeal undead from incorporeal creatures. You cannot select templates that the base creature does not meet the requirements for. Any other specific limitations for creating a given undead (as indicated in its description) must also be met. The types of undead available to you depend on your level, as indicated on the table below.
Minimum Grim Reaper Level | Undead Available |
2nd | Skeleton, Zombie |
3rd | Ghoul |
4th | Ghast, Shadow |
5th | Allip, Mummy |
6th | Wight, Wraith |
7th | Spectre, Tomb Guardian |
8th | Returned |
9th | Dread Wraith, Mohrg |
10th | Bodak, Devourer |
Death Pulse (Su): Starting at 3rd level, you can expend a readied Restless Bones maneuver as a swift action to release a burst of negative energy in a 10-foot radius around you. You can choose whether or not you are affected by or protected from this. Creatures in the area take 1d8 damage + 1 damage/level from this negative energy (undead are healed instead, normally). Undead that you command through Call of the Grave, rebuking, the
animate dead spell, or Restless Bones maneuvers are further empowered by this negative energy burst. They gain a bonus equal to 1/2 the expended maneuver's level on all attack rolls, weapon damage rolls, saving throws, and to their Armor Class for 1 round.
Undead Affinity (Su): Beginning at 5th level, undead react to you more favorably. Mindless undead will ignore you unless they are provoked or they are under the command of another. Intelligent undead do not instinctively feel hatred, bloodlust, or other negative sentiments towards you (although they may still hate you for more rational reasons), and will generally have an initial attitude of indifferent upon first meeting you, rather than hostile or unfriendly. You gain a +4 bonus on Diplomacy checks for the purpose of influencing intelligent undead. Undead will still react normally (usually with hostility) to your allies, however.
Negative Energy Affinity (Ex): Beginning at 7th level, you are healed by negative energy and harmed by positive energy, as though you were undead.
...TODO: Class description.
TODO: Don't forget to adjust the maneuvers known/readied and stances known!
TODO: Pick which levels get divine spellcasting advancement.
TODO: Capstone! Preferably something that interacts with martial adepty stuff.