Æther AblationMinimum æther: 2
Range: Personal
Target: You
Duration: 1 hour/level
Save: None
You construct a shield of æther around yourself to catch antimagic. Whenever a spell or other effect attempts to dispel one of your forgings, it dispels this forging instead. If the spell or effect is 2nd level equivalent or lower, it must make a dispel check; otherwise, this forging is dispelled automatically, with no check. For each additional unit of æther bound to this forging, increase the level of spell or effect which must make a dispel check by 1.
Æther AccelerationMinimum æther: 8
Range: Touch
Target: One touched creature
Duration: Instantaneous
Save: None
You accelerate the æther around the target creature, speeding them up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. The affected creature is free to act for 1 round of apparent time. It can manifest powers, cast spells, move, or perform other types of actions, subject to the restrictions outlined below.
While the æther acceleration is in effect, other creatures are invulnerable to the subject's attacks and abilities. This means the subject cannot target a creature with any attack or ability. However, any of the subject's abilities that affect an area and have a duration longer than the remaining time granted by the æther acceleration has its normal effect on creatures in the area once the granted time ends. The subject can affect unattended objects, but not objects held, carried, or worn by other creatures. The subject is undetectable by any means while the æther acceleration lasts. When the extra time granted by the æther acceleration expires, the normal time-flow resumes during your current turn. The subject is shaken for 1 round upon its return to the standard time frame.
You do not regain the æther bound to this forging until 1 round of real time (not the extra time granted by this forging) has passed. Each additional unit of æther bound to this forging increases the granted time by 1 round.
Æther BarrierMinimum æther: 1
Range: Touch
Target: One touched creature
Duration: 1 hour/level
Save: None
Æther congeals into a soft coating surrounding your target, granting them some protection from harm. The subject gains a +1 resistance bonus to saves. Each additional unit of æther bound to this forging increases the resistance bonus by +1.
ÆtherbeastMinimum æther: 1
Range: Close (25 feet + 5 ft/2 levels)
Effect: One created ætherbeast
Duration: 1 round/level
Save: None
You coalesce æther to form an ætherbeast, a translucent construct which attacks your enemies. Treat an ætherbeast as a 1st-level
astral construct. For every additional æther you bind to this forging, increase the level of the ætherbeast by 1.
ÆtherbladeMinimum æther: 9
Range: Long (400 feet + 40 ft/level)
Area: See text
Duration: Instantaneous
Save: Reflex partial; see text
This forging creates an enormous blade of æther in the heavens, which falls from high in the air to the ground, slicing through everything in its path. The blade affects every creature in a 40-foot line perpendicular to you, beginning 300 feet in the air and stretching down to the ground. All creatures within the area must make a Reflex save or immediately be reduced to -9 hp as they are sliced in half; this even affects incorporeal creatures and creatures without a discernible anatomy. Creatures who make their saves take 1d8 force damage per forger level. For each additional unit of æther bound to this forging, increase the length of the line by 10 feet.
Æther BubbleMinimum æther: 5
Range: Personal
Area: 20-foot-radius sphere centered on you
Duration: 10 minutes/level
Save: Reflex negates; see text
You draw æther around you in a bubble which lifts you and creatures around you off the ground. You can direct the bubble as a move action each round, and it flies at a speed of 60 feet per round with perfect maneuverability, carrying along any creatures within the area of effect. When the bubble forms, or when it moves each round, any creature within the area of effect (except you) may make a Reflex save to escape the bubble. Creatures only partially within the radius (such as creatures large enough that they don't fit entirely inside) receive a +5 bonus to the Reflex save. However, if a creature succeeds on its save and exits the bubble while it is in the air, the creature falls, suffering falling damage as normal. If the bubble is in the air when the forging ends, you fall, suffering falling damage as normal. The bubble offers no protection to the creatures inside, and attacks, spells, forgings, etc. can be made across the interface at no penalty. Every additional unit of æther bound to this forging increases the radius of the bubble by 5 feet and the bubble's flight speed by 20 feet.
Æther CacheMinimum æther: 4
Range: 0 feet
Effect: 3' square extradimensional window
Duration: 1 round/level
Save: None
You move aside the æther in front of you, opening a window into your æther cache, an extradimensional cupboard which you can access from anywhere using this forging. While the window is open, you can move objects in and out as normal. The cache holds up to 500 lbs or 100 cubic feet of objects; any excess weight or volume simply does not fit. Any objects to be placed into or out of the cache must fit through the window. Living creatures cannot be placed in the cache.
Once you close the window, the cache exists for 24 hours. As long as you access it again within that time frame, any objects you place inside remain. However, if you allow 24 hours to pass without accessing the cache, it dissipates, and the contents are sent to a random location on the Astral Plane. If you forge Æther Cache when the previous cache has dissipated, a new one simply forms, empty.
For each additional unit of æther you bind to this forging, increase the size of the window by 1' in each dimension, and double the length of time the cache exists after you access it (for example, for 6 units of æther, the window is a 5' square, and the cache lasts for 4 days before you must access it again).
Æther CapMinimum æther: 2
Range: Personal
Target: You
Duration: 10 minutes/level
Save: None
A thin layer of invisible æther covers your scalp, protecting your mind from unwanted intrusion. You gain a +3 bonus on saves vs mind-affecting effects. Each additional unit of æther bound this forging increases the bonus by +2.
Æther ContractionMinimum æther: 2
Range: Medium (100 ft + 10 ft/level)
Area: 5 ft/level radius cylinder, 40 feet high
Duration: 1 round/level
Save: Fortitude negates
By contracting the æther in an area, you increase the gravity to an uncomfortable level, making it difficult to move. Any creatures within the area of affect must make a Fortitude save or be
slowed, as the spell. A creature that leaves and reenters the area must make a new save. Each additional æther you bind to this forging increases the radius by 5 feet and the height by 10 feet.
Æther DiffusionMinimum æther: 1
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 creature
Duration: 10 minutes/level
Save: None
By diffusing the æther in a cloud surrounding your target, you decrease gravity for that target, allowing it to move at much greater speed. The target increases its base speed by 30 feet (granting a +12 bonus to Jump checks due to the increased speed), and always counts as having a running start for Jump checks. For every additional unit of æther you bind to this forging, the speed bonus increases by +10 feet.
Æther DissolutionMinimum æther: 3
Range: Medium (100 feet + 10 ft/level)
Area: 20-foot radius burst
Duration: Instantaneous
Save: None
You flood an area with æther, disrupting magical effects within it. This ends ongoing spells within the area of effect, including those that have been cast on creatures or objects. A dispelled spell ends as if its duration had expired; however, some spells, as detailed in their descriptions, can’t be dispelled. This forging can dispel forgings and spell-like effects just as it does spells. To dispel a spell, forging, or other effect, you make a dispel check (1d20 + your forger level, maximum +10) against the spell or effect. The DC for this dispel check is 11 + the effect's caster or forger level. Magic items are not affected by this forging.
For each creature within the area that is the subject of one or more spells or other effects, you make a dispel check against the spell or effect with the highest caster or forger level. If that check fails, you make dispel checks against progressively weaker spells and effects until you dispel one spell or effect (which discharges this forging so far as that target is concerned) or until you fail all your checks. For each object within the area that is the target of one or more spells or effects, you make dispel checks as with creatures.
For each ongoing area or effect spell or forging whose point of origin is within the area of this forging, you can make a dispel check to dispel the spell or forging. For each ongoing spell or forging whose area overlaps that of this forging, you can make a dispel check to end the effect, but only within the overlapping area. If an object or creature that is the effect of an ongoing spell or effect (such as an ætherbeast) is in the area, you can make a dispel check to end the spell or effect that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.
You may choose to automatically succeed on dispel checks against any forgings that you forged, returning the æther to your pool one round later. Every additional unit of æther bound to this forging increases the maximum forger level you can apply to dispel checks by 3.
Æthereal AdvantageMinimum æther: 2
Range: 30 feet
Area: All creatures within a 30-foot burst centered on you
Duration: 1 minute/level
Save: None
You harness the random swirls of æther around you to your advantage. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. For every 2 additional units of æther bound to this forging, increase the bonus by +1 and the penalty by -1.
Æthereal DeflationMinimum æther: 3
Range: Close (25 feet + 5 ft/2 levels)
Target: One creature
Duration: 1 minute/level
Save: Fortitude negates
By removing a stream of æther from a creature, you cause it to shrink, dividing its height, length, and width by 4 and dividing its weight by 16. This decrease reduces the creature’s size by two categories. The target gains a +4 size bonus to Dexterity and a –4 size penalty to Strength (to a minimum of 1). The creature's natural reach and size bonus to AC and attack rolls change as per
this table. This forging does not change the target’s speed.
All equipment worn or carried by a creature is similarly reduced by the forging. Melee and projectile weapons deal less damage (see Table 2–3 in the Dungeon Master’s Guide); other magical properties are not affected by this forging. Any deflated item that leaves the deflated creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
For every 2 additional units of æther bound to this forging, you decrease the target's size by an additional category. This grants an additional +2 Dexterity, -4 Strength, -1 natural armor bonus, and the normal adjustments to attack rolls and AC from decreased size.
Æther FluxMinimum æther: 3
Range: Close (25 ft + 5 ft/2 levels)
Target: One creature
Duration: 10 minutes/level
Save: Will negates (harmless)
You swirl the æther surrounding your target, causing ripples which distort the subject's true position. This distortion causes creatures attacking the subject to suffer a 5% miss chance per unit of æther bound to this forging (to a maximum of 50% at 10 æther). A
see invisibility spell does not counteract the effect, but a
true seeing spell does. Opponents that cannot see the subject ignore this forging's effect (though fighting an unseen opponent carries penalties of its own).
Æthereal FortificationMinimum æther: 1
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 creature
Duration: 10 minutes/level
Save: None
You bolster the target's natural fortitude with a healthy dose of æther. The target gains 8 temporary hp per unit of æther bound to this forging, which last for the duration of the forging or until used up. Once the temporary hp have been used up, this forging unforges automatically, returning the æther to your pool one round later.
Æthereal InflationMinimum æther: 2
Range: Touch
Target: One creature
Duration: 10 minutes/level
Save: Fortitude negates
You inflate the æther within your target's body, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength and a -2 size penalty to Dexterity (to a minimum of 1). The creature's natural reach and size bonus to AC and attack rolls change as per
this table. This forging does not change the target’s speed.
If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it — the forging cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the forging. Melee and projectile weapons affected by this forging deal more damage. Other magical properties are not affected by this forging. Any inflated item that leaves an inflated creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them.
For every 2 additional units of æther bound to this forging, increase the target's size by an additional category. This grants an additional +4 Strength, -2 Dexterity, +2 Constitution, +1 natural armor bonus, and the normal adjustments to attack rolls and AC from increased size.
Ætherfire AuraMinimum æther: 1
Range: Touch
Target: One touched creature
Duration: 1 minute/level
Save: None
Your target is wreathed in nearly invisible flames of rippling æther. Any attacks your target makes for the duration of the forging deal +1d4 force damage. Each additional unit of æther bound to this forging increases the bonus damage by +2d4.
Æther FogMinimum æther: 2
Range: Medium (100 ft + 10 ft/level)
Area: Fog spreads in 20-ft. radius, 20 ft. high
Duration: 1 minute/level
Save: None
You exert your will and cause a region of normally invisible æther to become visible, producing a soft white mist which reduces visibility. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). Every additional unit of æther bound to this forging increases the radius and height of the fog by 20 feet.
Æther FortressMinimum æther: 2
Range: Close (25 feet + 5 ft/2 levels)
Effect: One extradimensional space
Duration: 1 hour/level
Save: None
You fold yourself into a large pocket into the æther, creating an extradimensional space that you and others can enter. Creatures in the extradimensional space are hidden, beyond the reach of spells (including divinations), unless those spells work across planes. You can fit up to 6 Medium or smaller creatures, 2 Large creatures, or 1 Huge creature inside. Spells, forgings, or similar effects cannot be produced across the extradimensional interface unless they work across planes; nor can area effects cross it. Those in the extradimensional space can see out of it as if a 3-foot by 5-foot window, in the space where you created the fortress entrance. The window is present on the Material Plane, but it’s invisible, and even creatures that can see the window can’t see through it. Anything inside the extradimensional space drops out when the forging ends. (Note: It is hazardous to create an extradimensional space within an existing extradimensional space or to take an extradimensional space into an existing one.) For every additional unit of æther you bind to this forging, the number of creatures the space can hold doubles.
Æther ImplosionMinimum æther: 7
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 creature
Duration: Instantaneous
Save: Fortitude negates
You contract the æther suffusing your target's body, causing it to implode. If your target fails the Fortitude save, it dies immediately. For every additional unit of æther you bind to this forging, you may affect an additional target within range.
Æther JumpMinimum æther: 3
Range: Medium (100 feet + 10 ft/level)
Target: One willing creature touched
Duration: Instantaneous
Save: None
You transform your target into a stream of invisible æther, and they reappear in a different location. This forging instantly teleports the touched creature to any point within range. The target arrives at exactly the spot you desire — you may either visualize the area, or stated a direction and distance (e.g., “900 feet straight downward,” or “upward to the northwest, 45-degree angle, 1,200 feet”). The target can bring along objects as long as their weight doesn’t exceed the target's maximum load. If the target arrives in a place that is already occupied by a solid body, it takes 1d6 points of damage and is shunted to a random open space on a suitable surface within 100 feet of the intended location. If there is no free space within 100 feet, the target takes an additional 2d6 points of damage and is shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, the target takes an additional 4d6 points of damage and the forging simply fails. Each additional unit of æther bound to this forging doubles the range the touched creature can teleport.
Æther LaunchMinimum æther: 2
Range: Medium (100 ft + 10 ft/level)
Target: One or more objects or creatures with a total weight of 100 lb. or less
Duration: Instantaneous
Save: Reflex negates or Reflex negates (object); see text
You send a swirl of æther to pick up and hurl one or more objects or creatures, sending them in a deadly hail at your foes — or simply by hurling your foe. You can hurl one object or creature per forger level (maximum fifteen separate targets), as long as all are within the forging's range and each is no more than 10 feet away from another one. Each object or creature can be hurled a maximum distance of 10 feet per level. You must succeed on ranged attack rolls (one per creature or object thrown) to hit the target of the hurled items with the items, applying your Wisdom modifier to the attack roll instead of your Dexterity modifier.
Hurled weapons deal their standard damage (your Strength bonus does not apply; arrows or bolts deal damage as daggers of their size when used in this manner). Other objects deal damage ranging from 1 point per 25 pounds of weight (for less dangerous objects such as an empty barrel) to 1d6 points per 25 pounds of weight (for hard, dense objects such as a boulder). Creatures are allowed Reflex saves to negate the effect, as are those whose held possessions are targeted by this forging. If you use this forging to hurl a creature against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points). Increase the total weight limit by 50 pounds for every additional unit of æther you bind to this forging.