Author Topic: World Info  (Read 1860 times)

Offline SorO_Lost

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World Info
« on: November 27, 2012, 09:10:24 PM »
King George the 16th rules the Kingdom of Britannia. Its a nice kingdom, taxes are high but the services are vast. At least one officer is posted in every town to maintain order, larger cities have their own public service for roads and water, in addition healers are trained and deployed. The magic gift is rare, but the kingdom is vast and has a varying degree of magical services. Like a small hamlet may attempt to make its self more appealing to a seasonal visit from the plantation corps for better harvest, there is no McCaster summoning all the food you will ever need. The official state deity is actually an overdeity said to have stepped in as church wars were out of control. Privatized churches worshiping the 'lessers' still exist but try hard not to attract a bad reputation.

Circling around the kingdom clockwise you've got your complete set of regions. Snowy mountains up north ruled by nomadic tribes, some of which are not so nomadic these days. A vast forest full of hippies and other wild animals. A huge plains and hilly area ruled by another kingdom much like the one your in but newer and has different customs. Then there is a small kingdom below that that kind of gets painted as the bad guys. In the south you have an ocean and much of the southwestern area is nothing more than dotted islands. Much of the rest of the kingdom is to the west of it's heart, decent mix of terrain like North America, including in that it becomes a desert if you go far enough. The far lands are ruled by centuries old kings said to reincarnate into their next life to rule again and the northeast houses yet another kingdom that does in fact murder anyone dumb enough to attempt a border crossing so almost nothing is known about it.

Plane wise, well at a basic leve you know there are planes, but you don't know anything about them other than gods live on them.

Offline SorO_Lost

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Re: World Info
« Reply #1 on: March 13, 2013, 02:31:23 PM »
*kind of mind blanking on the city stat block style so bare with me*

Owlit
Description: A town next to the Great Turtle Lake, primary export is fishing. Serves as a mid-way stop between Kingdom of Britannia and the Northern Tribes.
Population: 1024 (varies)
GP Limit: 1,000gp (non-magic)
Racial Demographic: Human 57%, Half-Elf 18%, Half-Orc 12%, Halfling 9%, Other 4%.
Authorities: Mayor (elected), Sheriff (appointed), 3 deputies, 9 guards.
Economy: 54% fishers (guilded, chapter based), 9% farmers, 6% hunters, 26% travelers, 4% other.
Alignment: Lawful-Good
(click to show/hide)


Britannia
Description: The kingdom's capital.
Population: 100,000+ (varies)
GP Limit: 80,000gp (magic)
Racial Demographic: Human 49%, Half-Elf 14%, Half-Orc 8%, Halfling 16%, Other 13%.
Authorities: King & Queen, military guards.
Economy: 51% merchants,
Alignment: Lawful-Good
« Last Edit: August 17, 2013, 12:59:59 PM by SorO_Lost »