Author Topic: Chaos  (Read 35870 times)

Offline oslecamo

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Chaos
« on: January 29, 2013, 05:57:59 PM »
Chaos Cultist

"Don't worry about the fine print, the soul consumption clause is never exercised."


The Abyss possesses countless layers. Countless layers of evil, chaos, and ancient minds seeking to corrupt the rest of reality. Reaching trough the planes, they touch the material in a myriad of ways, eventually atracting the attention of mortal minds. And whetever lured by sweet promises, fear, ambition or simple curiosity, they're  granted  a taste of the dark powers of the Abyss in the form of “gifts” that make the receiver long for more, and soon enough cults form around the strange entity (or group of entities, who can really tell). Those cultists of chaos then seek to gain more atention from their new “gods” in a myriad of ways. Whetever as barbaric raiders, mad artificers, cunning conspirators, spreaders of excess or simply renegades seeking to topple the local order, chaos cultists can be found anywhere doing pretty much anything, always up to no good!

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Prerequisites:
-Must be a corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin.
-Nongood, nonlawful alignment

HD:d8
LevelBabFortRefWillFeature
1+1+2+0+0Minor Chaos Gift
2+2+3+0+0Minor Chaos Gift, Chaos Prowess
3+3+3+1+1Minor Chaos Gift, Belief 
Skills:4+Int modifier per level, quadruple at 1st level, class skills are Apraise(Int), Balance(Dex), Bluff(Cha), Climb(Str), Concentration (con), Craft(any) (wis), Diplomacy(Cha), Disable Device(Int), Disguise(Cha), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock(Dex), Perform (any)(Cha), Profession(any)(Wis), Search (Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)

Proficiencies: Simple weapons and two Martial Weapons of its choice, Light Armor, Light Shields, plus any equipment gained from this class.

Features:

Minor Chaos Gift: At each level the chaos cultist either picks one of  the following abilities from two diferent major categories of his choice (Mutations, Wargear, Chaos Style), or can instead gamble with the gods and receive two at random from each category at each level! No specific gift may  be gained more than once unless noticed otherwise (if choosing randomly, re-roll repeated gifts that don't stack with themselves). Whenever the Chaos Cultist gains a level, he may remake his decision with his Chaos Gifts, including choosing either picking the ones he wants or gambling. However the Chaos Cultist  can't choose to pick some gifts to pick and other to gamble, neither to repick the gifts of some leves while gambling anothers. The Chaos Cultist must choose either pick or gamble with all levels.

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Chaos Prowess: At 2nd level the Chaos Cultist gains a permanent +1d3 to an ability score of his choice. Re-roll at each morning and night.

Belief: The powers of the Abyss amplifies the hopes of desires of the chaos cultist. At third level pick one of the following

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« Last Edit: March 12, 2018, 12:51:55 AM by oslecamo »

Offline oslecamo

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Re: Chaos
« Reply #1 on: January 29, 2013, 05:58:27 PM »
Chaos Warrior


”Do you hear the voices, too? "

For those who seek to gain the favours of the Abyss,  whetever knowingly or not, if they don't get themselves killed, they end up hearing whispers from nowhere. Whispers that promise them even greater power and glory that they may already have. Those that choose to heed those whispers find themselves walking further down the path to the Abyss, being rewarded with even greater gifts.

Prerequisites:
-Must be a corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin.
- 2+ Minor Gifts of Chaos
- 3+ Bab
-Nongood, nonlawful alignment

HD:d10
LevelBabFortRefWillFeature
1+1+2+0+2Greater Gift of Chaos
2+2+3+0+3Greater Gift of Chaos, Greater Chaos Prowess
3+3+3+1+3Greater Gift of Chaos, Greater Belief
Skills:4+int modifier per level, class skills are Apraise(Int), Balance(Dex), Climb(Str), Concentration (con), Craft(any) (wis), Diplomacy(Cha), Disable Device(Int), Disguise(Cha), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock(Dex) ,Search (Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)

Proficiencies: Simple Weapons, Four Martial weapons of its choice, Light and Medium Armor, Light and Heavy Shields

Features:
Greater Gift of Chaos: As the Minor Gifts of Chaos of a Chaos Cultist, except you gain only one per Chaos Warrior level, or one at random from each major section (Mutation, Wargear, Chaos Style). If you choose to pick, you may gain two Minor Gifts instead

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Greater Chaos Prowess: At 2nd level the Chaos Warrior gains a permanent +1d4+1 to an ability score of his choice. Re-roll at each morning and night. If you already had Chaos Prowess, you must pick another ability score, but the bonus from Chaos Prowess increases to 1d4+1 as well.

Greater Belief: At third level the hopes and dreams of the chaos warrior grows. He may either pick a new belief from the Chaos Cultist, or improve an already existing one
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« Last Edit: April 12, 2018, 02:23:14 AM by oslecamo »

Offline oslecamo

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Re: Chaos
« Reply #2 on: January 29, 2013, 05:58:47 PM »
Chaos Champion

”Enemies! We need enemies!”

For those that heed the first soft words of the Abyss, soon enough the whispers become fully fledged voices, praising their actions as the rewards increase. Now they don't fight only for the gifts they're gaining, but also because they found a new purpose in life, to be the veritable Champions of Chaos wherever they go. They actively seeking new, bigger challenges for the glory of the Abyss!

Prerequisites:
-Must be a corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin.
- 1+ Greater Gifts of Chaos
- 6+ Bab

HD:d10
LevelBabFortRefWillFeature
1+1+2+0+2Aspiration, Glorious Gift of Chaos
2+2+3+0+3Chaos Might, Glorious Gift of Chaos
3+3+3+1+3Eye of the Abyss, Glorious Gift of Chaos
Skills:4+int modifier per level, class skills are Appraise(Int), Balance(Dex), Climb(Str), Concentration (con), Craft(any) (wis), Diplomacy(Cha), Disable Device(Int), Disguise(Cha), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock(Dex) ,Search (Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)

Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor, Light and Heavy Shields.

Features:

Aspiration: What is a champion whitout a cause? At first level the Chaos Champion must choose an Aspiration from the following list, which gives a small bonus and affects what gifts it can be rewarded with.

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Glorious Gift of Chaos: As the Minor Gifts of Chaos of a Chaos Cultist, except you gain only one per Chaos Champion level, or one at random from each major section (Mutation, Wargear, Chaos Style). If you choose to pick, you may gain two Greater Gifts instead.

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Chaos Might: At 2nd level the Chaos Champion gains a permanent +1d4+1 to an ability score of her choice. Re-roll at each morning and night. If you already had Greater Chaos Prowess, you must pick a third ability score to boost, but the bonus from Greater Chaos Prowess increases to 1d8+1, and the Chaos Prowess one increases to 1d6+1. If you only had regular Chaos Prowess, Chaos Might works as Greater Chaos Prowess.

Eye of the Abyss: At 3rd level at the end of each of her turns, if the Chaos Champion killed at least one opponent of her own CR-4 or higher since the start of said turn, roll a 1d12. Multiple equal results stack.
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« Last Edit: April 12, 2018, 02:21:56 AM by oslecamo »

Offline oslecamo

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Re: Chaos
« Reply #3 on: January 29, 2013, 05:59:11 PM »
Chaos Chosen

"Sanity is for the weak."
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The elite of the forces of chaos. Drawn from the most experienced and proved champions serving the Abyss, they have ruled countries, led armies and destroyed civilizations. They are the chosen of the chaos gods, and the bane of all existence!

Prerequisites:
-Must be a corporeal humanoid,monstruous humanoid, aberration or giant.
- 1+ Glorious Gifts of Chaos
- 9 + Bab

HD:d10
LevelBabFortRefWillFeature
1+1+2+0+2Exalted Gift of Chaos
2+2+3+0+3Exalted Gift of Chaos, Sublime Chaos
3+3+3+1+3Exalted Gift of Chaos, Favored of the Chaos Gods
Skills:4+int modifier per level, class skills are Apraise(Int), Balance(Dex), Climb(Str), Concentration (con), Craft(any) (wis), Diplomacy(Cha), Disable Device(Int), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock(Dex) ,Search (Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)

Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor, Light and Heavy Shields

Features:

Exalted Gift of Chaos: As the Minor Gifts of Chaos of a Chaos Cultist, except you gain only one per Chaos Chosen level, or one at random from each major section (Mutation, Wargear, Chaos Style). If you choose to pick, you may gain two Glorious Gifts instead.

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Sublime Chaos: At 2nd level the Chaos Chosen gains a permanent +1d4+1 to an ability score of her choice. Re-roll at each morning and night. If you already had Chaos Might, you must pick a fourth ability score to boost, but the bonus from Chaos Might increases to 1d10+1, the Greater Chaos Prowess increases to 1d8+1, and the Chaos Prowess one increases to 1d6+1. If you only had regular Greater Chaos Prowess,  works as Chaos Might.

Favoured of the Chaos Gods: At 3rd level the Chaos Chosen can choose to either gain Leadership, except it can use any of its ability scores to determine their Leadership level and the cohort and followers must be built using the Chaos prcs, with lost members being replaced every 24 hours, or to gain one extra choice of the Minor, Greater, Glorious and Exalted Gifts of chaos, which may be swapped every 24 hours.
« Last Edit: April 12, 2018, 02:37:42 AM by oslecamo »

Offline oslecamo

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Re: Chaos
« Reply #4 on: January 29, 2013, 05:59:27 PM »
Chaos Lady

“The difference between gods and demons largely depends upon where one is standing at the time. “

Many hear Chaos's whispers and words. Some try to talk back. Ask questions. What to do next. Sometimes they get mad replies
A select few eventually realize they can grant themselves the answers.
Once a servant of the demonic deities, a Chaos Lady has stopped simply following the whims of the Abyss gods and thus doomed herself to lead their forces.

Prerequisites:
-Must be a corporeal humanoid,monstruous humanoid, aberration or giant.
- 2+ Exalted Gifts of Chaos
- 12+ Bab

HD:d12
LevelBabFortRefWillFeature
1+1+2+0+2Endless Warband, Ascendant Gift of Chaos
2+2+3+0+3Victorious Chaos, Ascendant Gift of Chaos
3+3+3+1+3War Traits, Ascendant Gift of Chaos
Skills:6+int modifier per level, class skills are Apraise(Int), Balance(Dex), Climb(Str), Concentration (con), Craft(any) (wis), Diplomacy(Cha), Disable Device(Int), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock(Dex) ,Search (Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)

Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor, Light and Heavy Shields

Features:

Endless Warband: The Chaos Lady's mere presence makes the surrounding population start turning to chaos and following her, making for an army beyond count. Literally as in she can't be bothered to count that many people. Also they will not betray the chaos lady out of their own volition but they're perfectly fine back/frontstabbing each other in an attempt to prove their worth to the Chaos Lady. Thus the Chaos Lady can at any moment only control an amount of minions whose combined encounter level is equal to her own level-2, further designed as a Warband. However the Chaos Lady can send a Warband to a far away location with another mission, and thus command multiple Warbands as long as they're kept well away from each other. Should two warbands meet, they'll prioritize attacking each other over any other enemy present, on their urge to get more attention from the Chaos Lady.
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Fresh recruits conveniently appear at the Chaos Lady's whims. She just needs to will it and eventually someone fulfilling the requirements after some time (provided they're under their level capacity). Any excess quantity on her warband are ceremoniously killed by the newcomers.
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When the Chaos Lady has no members of their warband(s) whitin 1 mile, but at least 50% of her current warbands share the same belief as the Chaos Lady, she gains one of the following bonus of her choice depending on said Belief, changeable when she levels up. If the Chaos Lady has Bab 16+ and both levels of Fiendish Creature she may pick two. If she has Bab 19+ and at least one level of Demon Princess she may pick all three simultaneously.

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Ascendant Gift of Chaos: As the Minor Gifts of Chaos of a Chaos Cultist, except you gain only one per Chaos Lady level, or one at random from each major section (Mutation, Wargear, Chaos Style). If you choose to pick, you may gain two Exalted Gifts from the Chaos Chosen instead.

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Victorious Chaos: At 2nd level the Chaos Lady gains a permanent +1d4+1 to an ability score of her choice. Re-roll at each morning and night. If you already had Sublime Chaos, you must pick a fifth ability score to boost, but the bonus from Sublime Chaos increases to 1d12+1. If you already had Chaos Might, you must pick a fourth ability score to boost, but the bonus from Chaos Might increases to 1d10+1, the Greater Chaos Prowess increases to 1d8+1, and the Chaos Prowess one increases to 1d6+1. If you only had regular Greater Chaos Prowess,  works as Chaos Might.

War Trait: Some fools think war can be a clean affair and have clear rules and objectives. You know well that war can very easily turn into the messiest of things with people fighting and dying for the most insane reasons. At 3rd level when entering a battle, the Chaos Lady can glimpse the true path to victory. When an encounter starts roll a 1d12. Either result the Chaos Lady has 1d4+5 turns to complete the conditions. If she does so, then some major event secures her victory and surviving enemies flee or decide to go somewhere else, like a demon army out of nowhere or a sudden lighting storm, and she gains full exp and treasure for the battle either from her defeated enemies or a sudden benefactor.  Allies of the Chaos Lady count as her for completing the objectives. If she fails to complete the objective, then the battle continues as normal. Both enemies and allies are automatically aware of the objectives.

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« Last Edit: January 20, 2019, 10:09:41 PM by oslecamo »

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Re: Chaos
« Reply #5 on: January 29, 2013, 05:59:45 PM »
Demon Princess

“We have ascended! None may challenge us! “

The ultimate reward for the followers that best succeed at impressing the Abyss, ascending to a higher form themselves.

Prerequisites:
-Must be a corporeal humanoid,monstruous humanoid, aberration or giant.
- 2+ Ascendant Gifts of Chaos
- 15+ Bab

HD:d12
LevelBabFortRefWillFeature
1+1+2+0+2Apotheosis, Divine Gift of Chaos
2+2+3+0+3Final Chaos, Divine Gift of Chaos
3+3+3+1+3Demon Deity, Divine Gift of Chaos
Skills:6+int modifier per level, class skills are Appraise(Int), Balance(Dex), Climb(Str), Concentration (con), Craft(any) (wis), Diplomacy(Cha), Disable Device(Int), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock(Dex) ,Search (Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)

Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor, Light and Heavy Shields

Features:

Apotheosis: The Demon Princess's creature type changes to outsider (do no recalculate anything) and she grows two size categories, and gains a +3 bonus on the DC of her abilities against opponents smaller than herself.

Divine Gift of Chaos: As the Minor Gifts of Chaos of a Chaos Cultist, except you gain only one per Demon Princess level, or one at random from each major section (Mutation, Wargear, Chaos Style). If you choose to pick, you may gain two Sublime Gifts from the Chaos Lady instead.

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Final Chaos: At 2nd level the Demon Princess gains a permanent +1d4+1 to an ability score of her choice. Re-roll at each morning and night. If you already had Victorious Chaos, you must pick a sixth ability score to boost, but the bonus from Victorious Chaos increases to 1d20+1. If you already had Sublime Chaos, you you must pick a fifth ability score to boost, but the bonus from Sublime Chaos increases to 1d12+1. If you already had Chaos Might, you must pick a fourth ability score to boost, but the bonus from Chaos Might increases to 1d10+1, the Greater Chaos Prowess increases to 1d8+1, and the Chaos Prowess one increases to 1d6+1. If you only had regular Greater Chaos Prowess,  works as Chaos Might.

Demon Deity: At third level the Demon Princess gains a Salient Divine ability plus the Portfolio and Godly Realm abilities from the god prc, counting as having Divine Rank equal to half her chaos classes+Fiendish Creature, which stacks with taking levels in god. For each Fiendish Creature level she has, she learns another Salient Divine ability.
« Last Edit: May 08, 2018, 10:46:45 AM by oslecamo »

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Re: Chaos
« Reply #6 on: January 29, 2013, 06:00:10 PM »
Reserved just in case.

Offline Concerned Ninja Citizen

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Re: Chaos
« Reply #7 on: February 04, 2013, 03:46:24 AM »
These look highly impressive. Lots of potential inspiration here for a chaotic character with more depth than "frothing psychopath" or "zany clown."

If you had the time, it might be good to number the gifts in each category and note at the top how many there are in the category. That will save players who want to take the random gifts option from having to count the mutations and weapons by hand.

Are the die based bonuses and penalties to skills rolled once at the beginning of the day, each time the skills are used, or something else?

The Chaos Style section for the cultist class has few enough gifts that a gambling character will have them all by second level and get nothing from that category at 3rd.

Blasted Senses: There are conditions that represent mechanically what happens when a character cannot see or hear but no such conditions for losing the sense of smell or touch. Maybe come up with mechanical penalties for those two options?

Darksoul: Provide a way to immunize your allies?

Doom Blast: The Cultist presumably takes damage from the blast and has to make the save but is there any additional negative effect to using it? "The Cultist explodes" seems like something that you wouldn't be able to spam. I guess that's an issue with D&D's HP system rather than this class, though.

Berserk Rage: The cultist isn't compelled to attack during the rage? I'm not saying they should be, just checking.

That's all the comments I can come up with for the Cultist. Looks very together for such an out there class.

EDIT: Infiltrator Pattern in the upgrades of the Power Armor greater gift is unfinished.
« Last Edit: February 04, 2013, 05:45:35 AM by Concerned Ninja Citizen »

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Re: Chaos
« Reply #8 on: February 04, 2013, 05:52:08 AM »
Yeah, I should number them when I have the time to help the rolling.

Unless otherwise noticed, each random bonus is rolled when the respective ability is necessary.

Worship Chaos Style can be taken multiple times, so if you gamble, you can gain several iterations of it. Heck you could end up with nothing but 6 variants of worship.

Added ally option for Darksoul.

Yes, Bersek rage doesn't compel you to attack.

And thanks, nice to see I managed to capture that KAOOOS feel after all!

Also finished infiltrator pattern. And clarified doom blast.
« Last Edit: February 04, 2013, 06:08:52 AM by oslecamo »

Offline Raineh Daze

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Re: Chaos
« Reply #9 on: February 06, 2013, 07:20:48 PM »
Quote
-Nongood alignment

So you can be lawful Neutral (3 steps away?) and be a Chaos Cultist, but not Chaotic Good. Something seems off about the ability to be lawful in this instance.

Offline oslecamo

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Re: Chaos
« Reply #10 on: February 06, 2013, 07:44:25 PM »
Aaand I knew something was missing. Added  nonlawful alignment requirement, thanks for pointing it out.

Offline Concerned Ninja Citizen

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Re: Chaos
« Reply #11 on: February 12, 2013, 06:11:05 PM »
Cultist has a fort save of +4 at lv 3.

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Re: Chaos
« Reply #12 on: February 13, 2013, 11:00:10 AM »
Fixed.

Offline Concerned Ninja Citizen

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Re: Chaos
« Reply #13 on: February 15, 2013, 06:47:01 PM »
Out of curiosity, what are your general plans for the rest of the classes in this series? Building on the Warrior the way the Warrior built on the Cultist or something different?
« Last Edit: February 15, 2013, 07:16:21 PM by Concerned Ninja Citizen »

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Re: Chaos
« Reply #14 on: February 15, 2013, 06:50:40 PM »
Yes, the classes will follow on each other, always with the detail that you don't necessarily need to take all the levels of the previous class to take the next (chaos champion will only demand 1 Greater Gift of Chaos).

Offline DavidWL

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Re: Chaos
« Reply #15 on: February 15, 2013, 07:07:40 PM »
Lunatic Craft can give you wish's at 10% cost, which is a bit strong ...

Best,
David

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Re: Chaos
« Reply #16 on: February 15, 2013, 07:17:51 PM »
Yes, the classes will follow on each other, always with the detail that you don't necessarily need to take all the levels of the previous class to take the next (chaos champion will only demand 1 Greater Gift of Chaos).

Sounds great. I'm excited to see what you come up with. I'll probably take the Fiendish levels out of my Wario build in favor of Champion levels when the class goes up.

Also: Worship says "every time the cultist gains a level he may choose another spell." By strict RAW this seems to give you an additional spell every level. Is that the intention? I had assumed it was supposed to let you change your spell rather than give you extra ones. If that was the RAI, perhaps make the wording "the cultist may change the selected spell every time he gains a level" or similar?
« Last Edit: February 15, 2013, 07:20:17 PM by Concerned Ninja Citizen »

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Re: Chaos
« Reply #17 on: February 17, 2013, 05:36:01 PM »
Clarified worship and changed lunatic craft to prevent exp-based spells abuse.

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Re: Chaos
« Reply #18 on: February 28, 2013, 08:50:08 PM »
So there's a strong chance I'm going to play a Chaos Cultist/Warrior in Kuroimaken's Grim game.

How easy would it be for you to write and post the Chaos Champion? The game starts at lv7 and my first choice would be to take my 7th level in Champion. If it's not something you're likely to get to soon, that's no problem.

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Re: Chaos
« Reply #19 on: March 01, 2013, 05:19:24 AM »
Chaos Champion half-done right now, in the name of playtesting I could probably finish it somewhere along this weekend.