FIRST, GOAL ITEMS, UNFLUFFED:
4 Ability buffs +4
6 Skill buffs +10
INIT buff +10 or better
AC buff +10 Ghostward, get to mid 30’s at least
Mindblank wands
Truesight wands
Freedom from … fill in the blank
Immunity from conditions, and incl. Death Ward
Teleport, long range as a Standard or Move Action, and short range ideally as an Immediate Action
Languages Read/speak all of them
Use CHA for WIS skills & saves
Greater Dispel at-will
Buff Caster Level +10 or better
Healing at will
STUFF ON BLISSS ORIGINAL LEVEL 6 LIST, MAYBE STILL GOOD IDEAS
Handy Haversack
Hand of the Mage
Helm of Comprehend Languages and Read Magic
Decanter of Endless Water
Circlet of Persuasion
Amulet of Health +2
Targath Sling Stone
Conductor Stone a glowing chip of stone wired inside a clever metal vial hung on a long loop
Eternal Wand – Mend
Eternal Wand – Detect Poison
Spell Component Pouch
ToolS, Masterwork:
Masterwork Arcana reference book, “Principia”
Masterwork Concentration focus
Scrolls
0th, 12.5gp/2 (total initial cost for 10: 62.50gp)
1xPrestidigitation
3xNo Light
3xFire Eyes
1xGhost Sounds
2xDisrupt Undead
1st, 25gp/2 (total initial cost for 8: 100gp)
1xMage Armor
3xShield of Faith
1xTrue Strike
1xLesser Restoration (Paladin 1)
1xMagic Missile
1xGrease
2nd, 150gp/2 (total initial cost for 6: 450gp)
1xMass Snakes Swiftness (Druid 2)
3xSnilloc’s Snowball Swarm
2xCloudburst
3rd, 375gp/2 (total initial cost for 1: 187.5gp)
1xMass Conviction
Materials for Scrolls 4x0th or 2x1st, cost 25gp
THOSE WERE THE OLD IDEAS… AND THE NEW IDEAS START HERE:
META-MAGIC
Empowered Spellshard MIC: Each of these are keyed to a specific low level spell. Three times per day you can use it to empower the said spell for free.
Metamagic Rods (lots of these): Empower(L3) Enlarge(L6) Extend(L6) Maximize(L3) Silent(L6)
Metamagic, Empower 9,000 gp (lesser)
Metamagic, Enlarge 11,000 gp (normal)
Metamagic, Extend 11,000 gp (normal)
Metamagic, Maximize 14,000 gp (lesser)
Metamagic, Silent 11,000 gp (normal)
GENERAL BUFFS
Elixir of Vision (250) +10 search 1 hr
INITIATIVE
Ring of Anticipation (DoTU). 6000GP Roll all initiative checks twice
Helm of Righteous War (CChamp) 5000 gp +2 insight bonus to initiative
Sandals of the Vagabond (CChamp) 4000 gp, feet slot. +2 luck bonus to initiative
Belt of Battle (MIC). 12000GP, waist slot. +2 competence bonus to initiative, extra actions
(armor item I just made up) Tunic, Roaring +4 Initiative (Competence), reflects onto attacker non-magical projectiles 10HP or less. With stylized Sea Lion image; it animates before battle with bubbles coming from its mouth.
Roaring applied to a Masterwork tunic. The reverse-arrows secondary effect isn't likely to be useful at this level, but potential entertainment value.
ATTACK & WANDS, ETERNAL (notice some of these are Meta-Magicked)
Hail of Stone
Hold Person
Dispel Magic
Searing Light L6
Column of Ice L3Dr@7(Sanctum-1)(Enlarge+1)=25+5/2Lft range, permanent column of ice 10ftRx5ft/Lhigh
Magic Missile L1@9=5, 1D4 Maximized(3),Empowered(2),Enlarged(1) = 25+5*(1+1d4)/2 = 30to35, 380ft.
Snilloc’s Snowball Swarm L2@5=3D6, Maximized(3),Empowered(2) = 18+(3D6)/2
Alter Fortune L3+Enlarge(1)=70ft, reroll, must take 2nd
Ice Dart L3 (10900gp)
WATER AND ANTI-FIRE
Dust of Dryness (850) pellets 100gal/ea
Elemental Gem (2250) Water Elemental, Large
Rod of Flame Extinguishing (15,000)
Decanter of Endless Water (more of them for simultaneous use = a torrential flood)
PROTECTION & WANDS, ETERNAL
Battlemagic Perception L3@5+Extend(1)=100mins, Counter as free action
Arrows L2@7=7hr,70hp,DR10/Magic vs Ranged Weapons
Resist Energy L1Rgr@14+Extend(1)=DR30,280mins; Acid, Cold, Electricity, Fire, Sonic
Protection from Energy L2Rgr@7+Extend(1)=84HPabsorbed,140mins; Acid, Cold, Electricity, Fire, Sonic
DIVINATION & WANDS, ETERNAL
Chain of Eyes L3Cl@5+Extend(1)=10hr
Clairaudience/Clairvoyance L1Trap@13+Extend(1)+Enlarge(1)=1840ft,26min
Analyze Portal L2Portal@7+Extend(1)=14 rounds; d20+7,DC17
Metal and Mineral Detection (10,500)
TRANSPORT & WANDS, ETERNAL
Air Walk L2Shad@7+Extend(1)=140mins
Knock
Anklet of Translocation (MIC). 1400GP Range 10', swift action activation twice per day
Boots of Big Stepping (MIC). 6000GP Range 60, standard action activation. three times per day as Greater Teleport. Increase the caster level of all teleportation spells by 2
Cloak of Mysterious Emergence (DMagic). 13000GP Dimension Door with a 120' range 3/day, or 1/day 120 mile teleport
FOR SNEAKING OR HIDING
Dust of Disappearance (3,500)
Dust of Tracelessness (250)
Eversmoking Bottle (DMG). 5400GP
HEALING
Amulet of Emergency Healing MIC: Three times per day heal a target for 1d4+5 hit points, or save him from dying. It's an immediate action
Periapt of Wound Closure (15,000)
GADGETS FOR/AGAINST DISPEL
Rod of Cancellation (11,000)
Counterspell Ring (4,000) with (Greater) Dispel Magic in it
Ring of Enduring Arcana (CMage). 6000GP Add +4 to the dispel DC
Dispelling Chord (MIC). 1000GP give dispel checks +2 untyped bonus, 5/day
Ring of Spell-Battle (MIC). 12000GP Continuous: informs you of all spellcasting that occurs within 60 feet and Spellcraft DC 15 + spell level to identify the spell being cast (even if you can't see its casting or effect). Once per day, if you succeed in identifying a spell you can Counterspell as if with Dispel Magic or change the target of the spell to any target within 60 feet of you.
Magic Siphon, 25000GP CL 20 Greater Dispel Magic on all creatures adjacent to you
SUPPRESSION OF CONDITIONS
Horn of Plenty (MIC). 12000GP, held. Creates a Heroes' Feast once per day as a standard action: cure all diseases, sickness, nausea; 1d8 temporary HP +1 per two caster levels (maximum +10); +1 morale bonus on attack rolls and Will saves; immunity to poison and fear effects for 12 hours.
Soulfire Armor Enhancement (BoED). +4 armor enhancement. Total immunity to Death effects, energy drain, and negative energy.
Third Eye Freedom (MIC). 2600GP, face slot. Once per day, as an immediate action, gain Freedom of Movement for one round. Excellent panic button.
Periapt of the Sullen Sea (MIC). 6000GP Allows you to spend a 4th level spell slot to cast Freedom of Movement
Banner of the Storm's Eye (MIC). 15000GP Suppresses fear, prevents confused or stunned 20ft
GENERAL DEFENSE AND PROTECTION
Bracers of the Blast Barrier MIC. 3200GP the next spell you cast or spell-like ability you use before the end of your turn instead appears as a 10-footlong, 10-foot-high opaque wall that lasts for 1 round per level of the spell, three times per day. Has many tactical applications and doesn't limit you to elemental damage.
Brooch of Shielding (1,500) 101HP of Magic Missile
Force Shield Ring (8,500) +2AC
Mind Shielding (8,000) + Protection (2000) + Feather Falling (2250)
Vest of Resistance MIC (1000 and scales up) +1 to +5 to saves.
COMMUNICATION
Mindlink Bracelet
Helm (on original list)
SUMMONING
Bronze Griffon (10,000) 6 hours, 2x/wk (lots of these = Griffon airforce)
CARRYING STUFF
Bag of Holding 10000GP
Belt of Many Pockets (CArc). 11000GP
Infinite Scrollcase (MIC). 2800GP, Holds 50 scrolls
TYING UP LOOSE ENDS
Immovable Rod (5,000)
Indestructible Animated Rope (I made this one up; 15,000) 100 ft. length(s)