Author Topic: Spider-Pig  (Read 1713 times)

Offline Ashmiel

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Spider-Pig
« on: November 11, 2011, 01:31:48 AM »
Spider-Pig
Small Magical Beast (Augmented Animal)
Hit Dice
: 3d10+9 (39 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +3/+4
Attack: Bite +5 melee (1d4+1)
Full Attack: Bite +5 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cannot spiderclimb, replace the firstborn, psionics
Special Qualities: Cast-iron stomach, darkvision 60 ft., low-light vision, Plopper, scent
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 13, Dex 17, Con 16, Int 11, Wis 12, Cha 9
Skills: Bluff +12, Diplomacy +12, Hide +10, Listen +6, Spot +6
Feats: Rapid Metabolism, Up the Walls, Wild TalentB
Environment: The Simpsons', Anywhere
Organization: Domesticated
Challenge Rating: 2
Advancement:
Level Adjustment:

"Spider-pig, spider-pig.
Does whatever a spider-pig does.
Can he swing, from a web?
No, he can't. He's a pig.
Look out. He is the spider-pig!"


A spider-pig is a domestic pig that has been awakened; it previously wore clothes, it still does so. A spider-pig is usually clothed, intentionally or otherwise, in a spiderman costume (whatever that is).

Combat

Cannot Spiderclimb (Ex): A spider-pig cannot swing from a web, nor can it spiderclimb. Whenever it chooses to or is forced to engage in such actions, the action automatically fails. There is no associated save.

Cast-iron Stomach (Ex): A spider-pig's stomach can digest almost anything without fail. The digestive enzymes and acids in its stomach are of such potency that it is the equivalent to a vat of hydrochloric acid. This benefits the spider-pig in several ways. A spider-pig can eat anything; from corn and slop to poisoned and diseased foods, nothing it eats is ever harmful to it. It gains immunity to poisons and disease. It is still susceptible to magical or supernatural diseases or poisons.

Plopper (Ex): The pig before you is wearing clothes. As your mind is blown by that, you take in other details. The pig is more handsome, more stately than other pigs. A spider-pig is a pig that has been awakened.
A spider-pig always has maximum hp. A spider-pig does not suffer from a negative grapple modifier.
A spider-pig has a +6 racial bonus to Bluff and Diplomacy skill checks.

Psionics: A spider-pig can manifest psionics as a 3rd-level psion. Known powers can only be chosen from the psychometabolism discipline.
Power Points per Day: 12; 1st - thicken skin; 2nd - animal affinity, chameleon, empathic transfer.

Replace the Firstborn (Ex): A spider-pig can be adopted by adventurers. However, caution must be advised for this course of action. Deviously, a spider-pig radiates an insidious aura that to whomsoever has children, the spider-pig will replace the first-born as the favoured child. Children who were born first are now interacted with an attitude of Indifferent by their parent. The first-born must succeed on Diplomacy checks to influence their parent. Affected creatures must succeed on a DC 14 Will save. A creature that successfully saves cannot be affected again by the spider-pig's aura for 24 hours. The save DC is Constitution-based.
Three consecutive saves ensures that the creature loses interest in the spider-pig and subsequently regards it as Harry Plopper.