I'm thinking about DMing another game. This one about a group of characters who have been captives of a not quite so sane alchemist that has been experimenting on his captives. The character would have a chance to be able to either help the other captives escape or leave them behind to save themselves. I'm looking at a low to mid level campaign. Most scrying and teleporting won't work within the tower, and the characters will have to secure their own resting places, as the tower itself will have traps, guards, and other captives that all may interrupt their rest. What does every body think?
Game details:
4-6 players
Low to mid level, undecided on actual level
Open to most material, including second/third party and Homebrew
Low equipment adventure, the PCs will only have what they could have made in their cells and what they can find/steal
Characters can elect to have mutations, grafts, experimental abilities, more information to be discussed with potential group.