Author Topic: Necrotic Cowboys [3.5]  (Read 24341 times)

Offline Stratovarius

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Re: Necrotic Cowboys [3.5]
« Reply #40 on: April 03, 2014, 08:04:04 PM »
And admittedly I was more thinking higher levels, where you could blow off saves with an item of Harm, or something similar. Although, for a mere five HP, you get to auto retry every failed save with a +5 bonus. Which, if you already had a decent chance of succeeding, is immensely powerful.
You must be misreading something. Bloodhulk only gains a +1 bonus on the retry per 5 HP sacrificed.

And it's not every save, it only works 1/round after all.

You were right, for some reason I had it as +1 save/hp. So, that's my last/only objection to Bloodhulk removed.

Edit3: Ding ding ding! Unquiet Twilight, the necromantic discipline! :D

Which discipline are you dropping for this?

If the Elementalist could also draw spells with energy/elemental descriptors other than those listed, I think I'd rather this. For example, the Wu Jen has [Metal] spells.  :D
I'd also reflavor the Elemental Form as merely changing the color of my flames (because I'm just a flaming skull :p ) rather than actually turning into an elemental, but of course still mechanically becoming an elemental. I want to burn with all the colors of the rainbow!

Hrmm. I've always considered that class Tier 2, mostly because it's an amazing blaster, has a wider than expected nine level spell list, and because the class abilities are city destroyers. And make a Warlock wish it could snipe at the same power level.

If you can somehow convince me otherwise, or tune it down, it's yours.

The only class abilities that are near 'mass destruction because I exist' are in the high teens/capstone. Considering I'm likely to want to take the 2nd level of Swarm Shifter to get Consume for some self heal capability, and at least the 2nd level of Flameskull for the fast healing but probably all 4 levels, I'm only getting up to Elementalist 14 before epic levels, if I even survive that long or this game goes that far.

As well, with Flameskull levels stacking with Elementalist IF I take all four levels of the race, I'd be 18th CL and have access to 9th level spells, but I would only have the spell slots of a 14th level Elementalist which means I'd not have any 8th or 9th level spells per day unless I get my Charisma up high enough to gain bonus spells per day for those spell levels. And until I do take that 4th level of Flameskull, I'll be like at least 3-5 caster levels behind a normal progression  :tongue

Also I like to try to build things more thematically than mechanically. I try to use my optimization knowledge simply to make a ceiling for which to not try to hit my head on.

I mean, the entire concept of wanting to be a Flameskull Elementalist is because I want to be able to change the color of my flames to all the colors of the rainbow  :lmao
And Swarm Shifter is purely because I want the Dust to Dust ability of the Tomb Dust Swarm so I can just cling to some one else in the party and be completely invisible to everything and make them just be a dusty old corpse for extra decrepit undead effect!  :D

Alright, I'll say you've convinced me. BTW though, it's Int that determines Spell Slots. Cha is for spell DCs. Yup, it's a MAD caster.

If there's still a spot, I'll play a Dread Necromancer... maybe base it off of a mummy. shadow, thanks to Osc's new flavor.

"I didn't have any friends... so I'll make some!"

Edit:

Shadow 1
Evolved Undead 1 (Fallen Spawns)
Dread Necromancer 1

Use feats to be really good at making undead, have some buddyfriends to fight for me / act as "hands".

You would, I think, be good to go.


That's enough players, certainly, and we might as well at least get the board up and running. I'll go ping Prime.

Also, as a side note, this undeadness has inspired me to try and tackle an Undead Casting system, based roughly around a combination of having a pool of points that the caster uses to generate undead (think point buy for abilities, HD, etc), and then something like disciplines or bard songs as his "spells" that he uses to boost his pets. I doubt I'll get it done in time for this campaign though.

Offline ketaro

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Re: Necrotic Cowboys [3.5]
« Reply #41 on: April 03, 2014, 08:12:19 PM »
Oh I am very use to playing MAD characters. I seem to have that tendency :p

Offline phaedrusxy

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Re: Necrotic Cowboys [3.5]
« Reply #42 on: April 03, 2014, 08:14:11 PM »
Edit3: Ding ding ding! Unquiet Twilight, the necromantic discipline! :D

Which discipline are you dropping for this?
Still trying to decide... either Raging Dragon or Infernal Monster, I guess... or maybe I'll burn a feat to keep them all (an option to gain Infernal Monster).

Edit: Or maybe Crimson Earth, since it's mostly just about dishing out more damage...
« Last Edit: April 03, 2014, 08:33:59 PM by phaedrusxy »
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Offline Risada

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Re: Necrotic Cowboys [3.5]
« Reply #43 on: April 03, 2014, 08:36:52 PM »

A necromancer in a party of undead is like a hunter in a party of wild animals.

This.

I almost spat my juice on the monitor when I read that  :lmao

So... There's a need for a ranger thingie?

Hm... Some other race Skeleton Ranger? Would it be possible to use with Sword of the Arcane Order and Mystic Ranger?

Edit: Para-Genasi, Smoke, Lesser (+2 dex, +2 int, -2 cha) Oslecamo's Skeleton 1 (+2 Dex) Mystic? Ranger 2

Total Mods: +4 Dex, +2 Int, -2 Cha

Feats: Point Blank Shot (1), Track (R1), Precise Shot (3)
Next Feats: Sword of the Arcane Order?

For the Skeleton Dance, I am thinking either Elemental (Clinkz from DotA anyone?) or Nimble Skellie...
« Last Edit: April 03, 2014, 09:56:40 PM by Risada »

Offline phaedrusxy

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Re: Necrotic Cowboys [3.5]
« Reply #44 on: April 03, 2014, 08:46:36 PM »

A necromancer in a party of undead is like a hunter in a party of wild animals.

This.
I don't really get this... Necromancers create and use undead, not destroy them (typically). If you'd said Radiant Servant of Pelor (or Paladin), yeah...
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Gazzien

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Re: Necrotic Cowboys [3.5]
« Reply #45 on: April 03, 2014, 08:47:49 PM »
Use feats to be really good at making undead, have some buddyfriends to fight for me / act as "hands".
Take Fell Animate and you could have actually created me. :D (Or with a scroll)
I don't mind burning some GP on making you xD

Especially because you'll get crazy bonuses... and I get a friend! ^__^

Yeah, I don't get the hunter thing either...

Edit: Ah, sadness. No flaws or fractional.

Offline Risada

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Re: Necrotic Cowboys [3.5]
« Reply #46 on: April 03, 2014, 08:48:42 PM »

A necromancer in a party of undead is like a hunter in a party of wild animals.

This.
I don't really get this... Necromancers create and use undead, not destroy them (typically). If you'd said Radiant Servant of Pelor (or Paladin), yeah...

Well... You know...

Command Undead, Rebuke Undead... Stuff like that?  :bigeyes

Offline Gazzien

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Re: Necrotic Cowboys [3.5]
« Reply #47 on: April 03, 2014, 08:55:34 PM »

A necromancer in a party of undead is like a hunter in a party of wild animals.

This.
I don't really get this... Necromancers create and use undead, not destroy them (typically). If you'd said Radiant Servant of Pelor (or Paladin), yeah...

Well... You know...

Command Undead, Rebuke Undead... Stuff like that?  :bigeyes
Bolster Undead, Inflict [X] Wounds... stuff like that?  :huh

Yeah, I guess it could go either way. -shrug-

Offline ketaro

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Re: Necrotic Cowboys [3.5]
« Reply #48 on: April 03, 2014, 09:13:12 PM »
Edit: Ah, sadness. No flaws or fractional.

Well while flawed bonus feats are always nice, I also like having +0 BAB and +0 base fort & reflex at 3rd level  :lmao


On a side note, except that the method of figuring stats hasn't been decided yet, I'm virtually done making my character  ;)

Offline Gazzien

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Re: Necrotic Cowboys [3.5]
« Reply #49 on: April 03, 2014, 09:18:08 PM »
Edit: Ah, sadness. No flaws or fractional.

Well while flawed bonus feats are always nice, I also like having +0 BAB and +0 base fort & reflex at 3rd level  :lmao


On a side note, except that the method of figuring stats hasn't been decided yet, I'm virtually done making my character  ;)
xD so do I!

Huh... wonder if I can finagle my way into having created myself... Shadows are the suicidal-version of ghosts (per Osc's writeup), after all... :lmao

Offline Raineh Daze

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Re: Necrotic Cowboys [3.5]
« Reply #50 on: April 03, 2014, 09:20:41 PM »
I could still go Powerbard or Eternal Royal. The latter leads to extra irritation that their tomb has been looted. :p



Also, I altered the Mythallar stuff, Gazzien. >_>;

Offline Gazzien

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Re: Necrotic Cowboys [3.5]
« Reply #51 on: April 03, 2014, 09:26:00 PM »
I could still go Powerbard or Eternal Royal. The latter leads to extra irritation that their tomb has been looted. :p



Also, I altered the Mythallar stuff, Gazzien. >_>;
Yaaaaaay more Arcanist goodies. :D :D :D

Edit: Shadow gives a 1d3 STR damage touch attack; Dread Necromancer gives the 1d8 negative energy one. Can I combine them? Never had to wonder if I could stack touch effects before...
« Last Edit: April 03, 2014, 09:33:53 PM by Gazzien »

Offline Nanshork

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Re: Necrotic Cowboys [3.5]
« Reply #52 on: April 03, 2014, 10:08:58 PM »
I will be Co-DMing, just so everyone knows.   :cool

Offline Raineh Daze

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Re: Necrotic Cowboys [3.5]
« Reply #53 on: April 03, 2014, 10:12:24 PM »
I could still go Powerbard or Eternal Royal. The latter leads to extra irritation that their tomb has been looted. :p



Also, I altered the Mythallar stuff, Gazzien. >_>;
Yaaaaaay more Arcanist goodies. :D :D :D

Edit: Shadow gives a 1d3 STR damage touch attack; Dread Necromancer gives the 1d8 negative energy one. Can I combine them? Never had to wonder if I could stack touch effects before...

I think not? They're too different attacks. It's not like it happens to EVERYTHING you touch.

... now that I think about it, Eternal Royal is more fun. Even if it will lead to me praying that we reach level four as soon as possible so I can get an AC boost.

Offline phaedrusxy

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Re: Necrotic Cowboys [3.5]
« Reply #54 on: April 03, 2014, 11:21:06 PM »
I could still go Powerbard or Eternal Royal. The latter leads to extra irritation that their tomb has been looted. :p



Also, I altered the Mythallar stuff, Gazzien. >_>;
Yaaaaaay more Arcanist goodies. :D :D :D

Edit: Shadow gives a 1d3 STR damage touch attack; Dread Necromancer gives the 1d8 negative energy one. Can I combine them? Never had to wonder if I could stack touch effects before...

I think not? They're too different attacks. It's not like it happens to EVERYTHING you touch.

... now that I think about it, Eternal Royal is more fun. Even if it will lead to me praying that we reach level four as soon as possible so I can get an AC boost.
You can deliver touch spells and attacks with unarmed strikes, though. I think you should definitely be able to combine them RAI, but I'm not sure about RAW.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Raineh Daze

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Re: Necrotic Cowboys [3.5]
« Reply #55 on: April 03, 2014, 11:22:51 PM »
*two different. Bah, homophones.

Offline Gazzien

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Re: Necrotic Cowboys [3.5]
« Reply #56 on: April 03, 2014, 11:30:48 PM »
I'll just post this now, I guess.

(click to show/hide)
« Last Edit: April 04, 2014, 04:02:20 AM by Gazzien »

Offline phaedrusxy

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Re: Necrotic Cowboys [3.5]
« Reply #57 on: April 03, 2014, 11:59:41 PM »
I'll just post this now, I guess.

(click to show/hide)
I think the mummy would actually be better. DN 1/Mummy (Tomb King) 2 loses no caster levels at all. Then you can dip Evolved Undead for fast healing (and still no lost CL), and then maybe go back to Mummy for the gaze attacks (or go DN 8 for the boost to Animate Undead).
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Gazzien

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Re: Necrotic Cowboys [3.5]
« Reply #58 on: April 04, 2014, 12:05:52 AM »
I'll just post this now, I guess.

(click to show/hide)
I think the mummy would actually be better. DN 1/Mummy (Tomb King) 2 loses no caster levels at all. Then you can dip Evolved Undead for fast healing (and still no lost CL), and then maybe go back to Mummy for the gaze attacks (or go DN 8 for the boost to Animate Undead).
I wanted to pick up the better-undead from EU first, and Mummy just... eh, I don't know. Didn't shine for me.

-shrug- Incorporeal is fun, too... Though I'm losing two caster levels for it, that's true.

Offline ketaro

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Re: Necrotic Cowboys [3.5]
« Reply #59 on: April 04, 2014, 12:35:56 AM »
Oh dear god I'm forming a personality for my Flameskull and it's becoming infected with too much rainbows and Precure  :lmao