house rules•Starting level:6-th
•Alignment: Any
•LA Buyoff: None, sorry.
•Flaws/Traits: 2 flaws and 1 trait.
•HP: max for 1st level, average or roll for levels after that. Provide a invisiblecastle link if you roll please.
•Only medium character optimization please. We all have different meanings of this, but no extreme cheese will be accepted.
•Character wealth: Standard for 5-th level - Magic items are less availible in Ravenloft then other Campaign Settings.
•Sources allowed: All D&D 3.5. Other sources allowed on case by case basis, such as dragon mag or 3.0 web enhancements etc. All specifically allowed sources need to still be run through me for possible adjustments. Also when you choose a campaign setting to be from, I would like it if you kept to that specific campaign. Example: your from Eberron, but have all forgotten realms feats. Try to stick with a theme.
•Setting: Ravenloft.
•Ability score generation: 32pt buy
•Cross-class skills are bought at the same rate as regular skills. The cap on ranks still remains.
•There are no multiclassing penalties, even though none of you would have used them anyway
•Nightsticks stack
•No homebrew please
• You can only wear 8 "constant effect" magic items at a time. Single use items like potions don't count against this. Wands don't count as "attuned" items, but staffs do. We're dumping the "body slot" system entirely. You can totally wear 8 magic rings if you want to, but that will be all the magic items you can benefit from at once. You can own more than that, but swapping them out will usually take 15 minutes of "attunement".
• Armor and weapon crystals don't take up an item slot or need to be attuned.
• Item Scaling bonus. For every 6 levels you have a magic item attuned to your character it gains a free +1 bonus enhancement.
The rationale for both the 8-item attunement limit and the scaling bonuses is that most magic items are powered by your own chakras/lifeforce/soul, and each soul can only power eight at once. Very minor items, such as potions and wands, do not draw enough of this power to matter, but more powerful ones do. Likewise, more powerful souls can boost the magic items attuned to them more than weaker souls can.
Character Speech, Actions and OOC talk: Character speech will be done in a Colored text. Actions and narrative will be done in Normal text. OOC talk will be done in (( --- )) . Pretty simple, I'm sure most of you are familiar with this format already.
Dice Rolls:
We will be using http://invisiblecastle.com/ The built in roller for all DiceRolls. Please make separate rolls and provide them in a spoiler. So it might look something like this..