Built-in WeaponryWeapon | Range | Attack Bonus | Damage | Ammo | Energy Cost | Critical | Special |
Heat Horn | melee | +3 | 1d12 | - | 1 | x2 | defensive |
Autocannon | 20 mu | +3 | 1d10 | 20 | - | 19-20x2 | - |
Revolver Stake | melee | +2 | 2d10 | 6 | - | 19-20x2 | Power, rending |
Claymores | 10 mu | +6 | 3d10 | 2 | - | 18-20x3 | Heavy, Power, Rending, Brutal |
First known as the Gespent MK III, the Alteisen presents a formidable amount of close-combat weaponry and was designed for ground assault missions, but it's extreme bulkyness makes it very hard to master. Regardless, once it closes in the amount of firepower it can unleash is more than enough to finish most oponents.
Heat HornCentered on the head, this weapon's temperature can be quickly risen to allow it to melt trough most alloys.
Autocannon: A basic long range weapon on the Alteisen's left arm.
Revolver Stake: A new take on the Jet Magnum. A single reinforced stake on the Alteisen's right arm punches trough armor and quickly delivers explosive charges from a barrel.
Claymores:The designer of the Alteisen's love for kinectic weapons is well represented on this weapon. Two shoulder-mounted boxes fire hundreds of adamantium balls to cause tremendous damage. She never solved the horrible acuraccy problem, making the weapon useless for anything besides close-combat, and even there it's hard to use.
Extras: The Asteilen is an amphibious mecha.