Author Topic: Mythic Sagas: OOC Talk 2  (Read 68249 times)

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #280 on: March 19, 2016, 09:51:16 PM »
Thorgrim is ready when everyone else is.
Awesome.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Risada

  • Legendary Member
  • ****
  • Posts: 2069
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #281 on: March 19, 2016, 10:47:57 PM »
AND IT FINALLY HAPPENS! BACK TO THE GAME, B*****S

Ahem. Sorry for my lack of composure.

Thorgrim is ready when everyone else is.

This.

Offline ksbsnowowl

  • Honorary Mod
  • *****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #282 on: March 19, 2016, 11:48:41 PM »
Well, I sent dna1 a PM.  He was just on the boards a few days ago, but he hasn't posted in months.  Maybe he'll chime in by the time I get a recap put together.  If not, we can start after I get the recap done, and he can join back in and take over Hymir once again whenever he does check in.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #283 on: March 24, 2016, 04:44:33 PM »
KSB, have you looked at the Pathfinder adventure path The Northlands Saga?  It's Nordic based.

Offline ksbsnowowl

  • Honorary Mod
  • *****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #284 on: March 25, 2016, 12:08:22 PM »
KSB, have you looked at the Pathfinder adventure path The Northlands Saga?  It's Nordic based.
I have not.  Might have to, at some point.

I got a response from dna1, and he's game for running Hymir again.  He'll only be able to check in once or twice a week, but that'll be fine, I think.

I took an impromptu trip to visit a friend earlier this week, but now I'm back and hammering out a Sunless Citadel post or two.  My plan is to get the recap post up by Monday, and then we'll get this thing going in the game thread next week sometime.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #285 on: March 25, 2016, 12:31:08 PM »
Fixed the broken reference links I had for my feats in anticipation. 

I might want to end up doing some rebuilding (when it makes sense in game), nothing major but I'm no longer in tune with what I wanted to do even with the future progression spoiler on my sheet.

Offline ksbsnowowl

  • Honorary Mod
  • *****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #286 on: March 25, 2016, 01:26:56 PM »
No problem.  Not surprised goals would change after this long of a layoff.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #287 on: March 27, 2016, 01:58:46 PM »
No problem.  Not surprised goals would change after this long of a layoff.

Actually after digging around I think I'm pretty satisfied unless I can take the Drow Fighter ACF and also go Skirmish Hunter with half of my gestalt. 

Offline ksbsnowowl

  • Honorary Mod
  • *****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #288 on: March 28, 2016, 05:43:41 PM »
What is skirmish hunter?

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #289 on: March 28, 2016, 05:45:16 PM »
 :facepalm

Swift Hunter, the Scout/Ranger multiclass feat (since the current build is 1 level of Ranger for favored enemy giants and full BAB).

Offline ksbsnowowl

  • Honorary Mod
  • *****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #290 on: March 28, 2016, 08:10:37 PM »
Ah!  Swift Hunter.  Just recall that the "gestalt feats" (for lack of a better term) from Complete Adventurer and Complete Scoundrel can be taken, but the stacking effects don't work.  Thus, if you have Favored Enemy (Undead), Swift Hunter would allow you to skirmish undead, but its class feature stacking aspects don't function in (my) gestalt.

Here is a recap for the Prologue.  Got a little busy with family stuff this weekend, and haven't gotten the one done for Chapter 1 yet.

Quote
Mythic Sagas II Events Recap

Prologue


Several of you were traveling with a merchant, returning to Niðarós from a city far out west.  The merchant had ended up selling enough of his wares that he decided to take a different road northeast, and head straight home to the town of Eyrrinberg, rather than push on through the larger town of Niðarós with no wares to sell.  You were either headed that way anyway, or decided to stay on as guards, and followed him up the north road.

Skulda had been sending ravens forward to scout ahead, and she noticed an overturned wagon.  She sent the raven in for a closer look, and found the horse slain, with a leg hacked off, and not immediate sign of the wagon’s owners.  The party broke away from the merchant retinue and investigated in person, finding signs of a troll attack.  Einar lead the party along some tracks up a rocky slope, and shortly before sundown you found a cave, fought some tanarukk at the entrance, then delved into the dark depths of the cave.  After several skirmishes, and noting evidence that the tanarukk were eating the remains of a human, you neared the back of the cave, and the tanarukk chief dragged a screaming girl down a rear tunnel.

You followed after, slaying the chief and two female tanarukk, thus saving a teenage girl, Moeid.  She was unconscious, and concerned about her safety, Einar beckoned everyone to head back.  You turned back and started walking… and walking… the tunnel kept going, and the tanarukk cave seemed to have disappeared.  The party continues to move the same direction, worrying how they will return to Midgard, when the light carried by Skulda’s scouting raven standing watch the other way, beyond where they killed the tanarukk chief, winked out, its magic dead.  Through the raven’s eyes, minus the blinding light, Skulda now saw a faint light far in the distance.

The party also noted the sound of gurgling water ahead of them.  As Skulda sent the raven across a wide dark space the party came upon a small cavern with a spring trickling water into a small pool.  The raven approached the light source, finding a narrow window into a cramped stairwell, turning and leading up to a door with a barred window, and firelight shining through.

Agni went to inspect the pool of water, and the water surged up to attack.  A few ineffectual bladed attacks are met by Einar’s knowledge, and soon Thorgrim began bludgeoning the watery creature to death with his flail.  The watery threat over, Skulda returned her attention to the raven, and saw a short little man come out of the door her bird had found.

It takes the party an hour or so to walk back toward the site of the tanarukk chief battle, and beyond, to where the raven noticed the dim light.  You extinguish your lights and see the same thing, then travel ahead across a large cavern.  You search the far side for a bit and find an opening into a stairwell, and as you begin to ascend it, Agni calls out in dwarven.  You are met by an invisible dwarf who reveals himself and invites you into his workshop.

You enter and discuss how you came to be there as he hunts down an ointment which he applied to Moeid’s head, healing her and bringing her back to consciousness.  He offers to tell you how to return to Midgard if you will retrieve a few items stolen by a thief, and kill the thief in the process.  He introduces himself at Litr just before he retires for the “night.”  You learn a bit of Moeid’s story and break the news of her father’s and brother’s deaths, and awake in the “morning,” ready to take on the rock giant thief.

Litr provides the party with a crude map, and you head off through the tunnels.  After hearing clanging sounds ahead, Skulda sends another raven forward with a magical light, and eventually finds a stone giant etching runes into the cavern wall.  The rock giant and his companion note the raven, and make ready for your approach, so Skulda presents a softer touch, greeting them as she enters their small cavern, and playing quite the diplomat.  She learns that Litr’s story was partly false, laying blame on the giant when some rested with the dwarf as well, and convinced the giant to give back the items stolen, and pay for the item commissioned from the dwarf.

You returned to Litr’s workshop and teased the answers about how to get home out of him as you handed items back one by one.  The passageway would open at dusk, and it is because it is a full moon.  Then Skulda comes clean, and tells Litr that you hadn’t killed the giant.  Litr became enraged by this information, and your veiled threats, and tried to kill you all with a bauble from a necklace of fireballs.  You slew him before he could toss another.

You looted Litr’s body, and his home, finding several magical items, and foodstuffs to last you a few days.  You make it back to the scene of the tanarukk chief’s death, and some careful tracking by Bjartr finds the first clawed tanarukk track in the tunnel.  Skulda sets a summoned raven to coursing up and down the tunnel with a glowing pebble of light, and after several hours the path back to the party is blocked.  She summons another, sending it with a new light, and the way forward is as you hoped, and leads back to the tanarukk cave.

You search the caves and set up a camp for the night.  Einar finds some bones laid carefully in some carved alcoves, along with two smooth sticks and a scroll of runes written on leather tanned from a human’s back skin.

Thus ended the prologue, and everyone leveled up to 6th level.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #291 on: March 28, 2016, 10:25:32 PM »
Given that I have favored enemy giants that would be completely useless.  :P

Offline ksbsnowowl

  • Honorary Mod
  • *****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #292 on: March 28, 2016, 11:19:27 PM »
And a recap of Chapter 1 thus far:

Quote
Chapter 1


Bjartr uses magic to read the human-skin scroll, and it implores the reader to “breed furiously,” mentioning a future need for the reader and his children.

You descend from the tanarukk cave, and Skulda’s raven notes someone investigating the overturned cart you had found a day and a half earlier.  By the time you get to the road the individual is gone, but Skulda watched her through the raven’s eyes, and the wild looking woman presents herself as the party reaches the road.  The woman joins up for the trek back toward Eyrrinberg, which is still several days ahead.

Over the course of five days you slowly gain on the merchant caravan, learning of their passing or campsites as you ask at farms you pass.  Late on the fifth day Skulda finds something she had been watching for; a trio of burial mounds near the road gives her the opportunity to bind the Green Lady, and she summons Mounts for everyone, greatly speeding your travels.  You galloped the horses for an hour or more, and caught up to the caravan just before the light failed.

The merchant, Ospak, welcomed your return, and mentioned that the farm they currently camped at is empty of people and animals.  A search around the area turns up only the bones of a pony in a field of grass that is two different heights (different stages of harvest).  Other fields were free of crops and weeds, so whatever the reason for the farm being abandoned, it must have happened since the harvest in August.  Skulda identifies a few of the items you gained in Nidavellir. Everyone sleeps in the longhouse, with some taking turns at watch, and Ospak informs you less than two days of travel should see you all to Eyrrinberg.

You pass several working farms the next morning, and learn the husband from the farm you stayed at the previous night had died in a troll attack a few months back; the widow was living with family elsewhere.  By noon you start to notice there is no movement at the farms you pass, despite evidence of recent activity.  Though the farms are much closer together now, they seem more and more abandoned.  Wicker goat pens are smashed or burned.  Items have been left abandoned in the road.

Soon after midday you pass yet another abandoned farm, but this one holds a hostile ambush.  An epic (4.5 month) battle ensues, where you kill a first wave of six tanarukk and a winter wolf, a second wave consisting of another winter wolf, a fiendish troll, and a flying tanarukk trollwife, and a third wave of six additional tanarukk.  Toward the end of the fight, the flying tanarukk crone retrieved a box from inside the nearby farmhouse, and dropped it in a field as she died, Einar’s knife sticking out of her ribs, and Skulda’s boulder striking her in the back of the head as she fled through the air toward the south.  There was also some invisible, unseen foe that escaped the battle; Einar tracked him back to a stream at the back edge of the field, but a quick scan could see no tracks on the far bank.  One of Three’s awestruck tanarukk was used to quiet the flames of a burning tree, and the embers were doused with summoned water.

The box the crone dropped wasn’t a box at all, but rather a book, with an oddly-shaped ehwaz rune on the cover, red over yellow. (If you want to see it again, the symbol is in my post from July 7, 2014). The book’s pages are filled with runes, much like a collection of scrolls, or a spellbook.  An interrogation of a captured tanarukk gives a broken, pidgin response that you get the gist of… warbands and days of ruin, a foreboding sense of something that is coming…

You loot the tanarukk bodies, getting a dozen battleaxes, eleven longbows, and over 200 arrows.  You also find four human bodies in the longhouse, one wearing finery, as well as a pack with the equivalent of 29 gp inside (mostly in silver), and two fine longswords.  You kill the tanarukk captive, and the caravan carries on.

You see copious evidence of hurried packing and fleeing.  Various bit of detritus dropped in the road.  All the farms you pass are empty.  The caravan stops at one such farm for the night.  You press on the next day, alert and at a fast pace.  Salt tinges the smell of the air, and your bellies are growling for supper by the time you see Eyrrinberg before you.  You enter the 10-foot high turf and palisade wall, and see the village is stuffed beyond capacity, filled with far to many people and livestock.

At news of your troll encounters, the guards say the foul beasts have been skulking near town for days, and tell you to inform King Northri of the attack you suffered.  You accompany Ospak to Northri’s hall, and the king feeds you as you tell him your tale.  His face pales as you speak of the note written on tanned human hide, and the ominous information divulged from your captive.  He and his Jarl, Svala, tell you that the trolls have increased their predations in the last week, and at least three different warbands like the one you fought have been seen in different locations at the same time.  Northri worries what will become of the farmer’s livelihoods if they must stay penned in Eyrrinberg, where there is not nearly enough feed for their cattle, and he asks if you all can help clear the troll menace from his lands.  You also learned that Northri had sent his son, Eyvind, with a dozen men to investigate the troll raids, starting at the farms and hopefully backtracking them to the trolls’ home.  He hadn’t heard from any of them in nearly a week.

Skulda then binds a new vestige, identifying several of the items from Nidavellir, then expelled the Green Lady and bound another vestige to perform several telling and ominous Divinations. (August 27, 2014 post).  With news of an army of trolls readying for war, you seek to inform the Hathran, and asking Northri if any Witches of Rashemen are in town, he instead introduces you to an Angel of Death.  When asked about Seals, she says she knows nothing, but she does know of prisons…

This leads to information about Bram, a druid who watches over a Stonehenge a day’s travel north of Eyrrinberg.  After an epic cat fight, the party departs, minus the wild woman, Three, and heads north through heavy fog, and eventually meets up with Bram, who first watchs them through the eyes of a bird.  Bram flies in and reverts to half-elf form, making his introduction.  He is happy to receive the “trinket” you brought him from the Angel of Death, and is concerned about the news of a troll army.  He sets right a few of your misconceptions concerning the stonehenges, and the fiends bound there.  He also speaks with Skulda about the work that the Masters of the Yuirwood do, and their ability to travel between menhir circles, and he implies she might be able to join in the work, if she wanted.

You retire to his home, formed into a cliff face, and Skulda offers to perform Divinations for him, which provides information about a troll whore who would sell herself to a nearby fiend the following morning, and she divines some touching information about her son.  In return for this divinatory aid, and your help in killing the trolls, Bram offers to send word to the Hathran for you.  The next morning he sends a note tied to the leg of a bird capable of flying for days on end, and will send a more direct message after the trolls are dealt with.

You reach the location of the stonehenge, a 100-foot diameter circle of megaliths, inside a 250-foot diameter circle of menhirs, all near a cliff overlooking the Ashane sea.  Skulda watches through the eyes of her summoned raven as a trio of trolls approaches the clearing, fall to the damage from the Forbiddance affects surrounding the prison, get up and push forward, haggling with the huge pig-faced demon inside the henge.  The female troll enters the demon’s prison, and a horrifically brutal rape ensues.

You use the time to circle around behind the trolls’ path.  Skulda gets a new raven’s eyes on the situation, and the party hangs well back, out of the reach of the demon’s wrath, and set an ambush for the trolls.  The three trolls eventually make their way toward the party, and they are dealt with swiftly.  One of the males does run away, back toward the stonehenge, but you succeeded in killing the troll whore, which is Bram’s main concern.

That is where we left off.

Feel free to ask questions about other details that you vaguely remember, but want a little better clarification on.  If your characters would know, I'll clarify those points.

Like I said, I'll get the main story thread up and running again later this week sometime.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #293 on: April 19, 2016, 04:50:16 PM »
I'm good to go whenever you are.

Offline ksbsnowowl

  • Honorary Mod
  • *****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #294 on: April 27, 2016, 08:50:27 PM »
Took me a little longer than I thought it would to get back to a semblance of normal.  I'm still not all back to my old self, but each day I'm getting closer.  I made a post today!  :cool  Posts may be a bit slow here at the outset, but I'll get into the groove of it again.

My real life Ravenloft game fell apart, so I also started a new 1st level homebrew game last week.  That might sap some of my creative juices, but it might also prime the pump.  Just bare with me as we go forward.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #295 on: April 27, 2016, 11:11:55 PM »
I need to re-learn how to talk as Einar before I post, but I forgot about my friend Trogdor the Burninator the fire spell specialist.   :lmao

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #296 on: April 28, 2016, 12:28:07 AM »
I need to re-learn how to talk as Einar before I post, but I forgot about my friend Trogdor the Burninator the fire spell specialist.   :lmao
lol, me too! So glad to see this game get going again, though. :D
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline skydragonknight

  • DnD Handbook Writer
  • ****
  • Posts: 2660
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #297 on: April 28, 2016, 01:10:30 PM »
I forgot if our business with Bram was concluded with this, but I was digging to see what we were doing and just wanted to bring that point closer to present.
Hmm.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #298 on: April 28, 2016, 01:23:51 PM »
I'd forgotten about that so I'm glad you did!

Offline Risada

  • Legendary Member
  • ****
  • Posts: 2069
    • View Profile
Re: Mythic Sagas: OOC Talk 2
« Reply #299 on: April 28, 2016, 04:16:31 PM »
I will post as soon as I get at home... Within the next 4 hours.