BeholderHD:d8
Level | BAB | F | R | W | Special |
1st | +0 | +0 | +0 | +2 | Eye of the Beholder, Gaze of Slumber, Tyrant Magic, +1 Con |
2nd | +1 | +0 | +0 | +3 | Gaze of Charm |
3rd | +2 | +1 | +1 | +3 | Gaze of Fear, +1 Int, +Cha |
4th | +3 | +1 | +1 | +4 | Gaze of Pain, Bonus Feat, Omni-gaze |
5th | +3 | +1 | +1 | +4 | Gaze of Encumbrance, Anti-Magic Eye, All Around Vision +1 Con |
6th | +4 | +2 | +2 | +5 | Growth, Bonus Feat |
7th | +5 | +2 | +2 | +5 | Gaze of Charming (Greater), +1 Int, +1 Cha |
8th | +6/+1 | +2 | +2 | +6 | Bonus Feat, Buoyant |
9th | +6/+1 | +3 | +3 | +6 | Gaze of Force, Anti-magic Eye (Greater) +1 Con |
10th | +7/+2 | +3 | +3 | +7 | Omega Gaze, Bonus Feat |
11th | +8/+3 | +3 | +3 | +7 | Gaze of Petrification, +1 Int, +1 Cha |
12th | +9/+4 | +4 | +4 | +8 | Gaze of Destruction, Bonus Feat |
13th | +9/+4 | +4 | +4 | +8 | Gaze of Death, Gaze of the Eye Tyrant, +1 Con |
Class Skills: (4+ Int Mod.) x4 at first level. a beholders class Skills are appraise, bluff, concentration, decipher script, hide, intimidate, knowledge (arcana), Knowledge (dungeoneering), Knowledge (the planes), move silently, search, spellcraft, spot.
Proficiencies: The beholder is proficient with no armor or shields and is only proficient with its own natural weapons.
Features:Eye of the Beholder: The beholder loses all racial features and gains aberration traits (basically darkvision 60 feet). A beholder is a medium sized aberration whitout a land speed but can hover above the ground at a speed of 20ft to a maximum hight of 5ft at 1st level. The maximum height increases by an addition 5ft for every 2 HD the beholder possesses. Because of this the beholder ignores all damage from falling any distance. Beholders do not possess limbs capable of fine manipulation of wielding conventional weapons; however the beholder does have a bite attack that deal 2d4 + Str Mod Damage.
Additionally, the beholder receives a bonus to its natural armor equal to either his Int or Cha modifier, wichever is higher.
The beholder does not count as true beholder-kin.
The Beholder has the followint item slots
One headband, hat, or phylactery on the body. A beholder
can only wear a helmet specially designed to fi t over the
creature’s entire body.
• Three pairs of eye lenses or goggles over the central eye and
up to two eyestalks (one pair per eye or eyestalk).
• Three amulets, brooches, medallions, necklaces, periapts,
or scarabs on up to three eyestalks (one item per eyestalk).
• One belt worn about an eyestalk.
• One pair of bracers or bracelets on a pair of eyestalks.
• Up to three rings on up to three eyestalks (one ring per
eyestalk).
Tyrant Magic: A beholder who multi-classes into an arcane casting class can count his beholder levels as levels of that class for purposes of CL and for the purposes of learning new spells and getting new spell slots. So for example, a beholder 3 who took 1 level of sorcerer could choose to have CL 4, get 3 [2nd] level spell slots, 1 [1st] level spell slot, 1 [2nd] level spell known and 1 [0th] level spell known. He wouldn't get the spells known and spell slots of a wizard 3 however. He would get the familiar ability, but beholder levels wouldn't count for it. It can perform the spell somatic components by waving its eye stalks.
Gaze of Slumber (Su): When a beholder is born, it begins life with a single eye stalk capable of firing a ray that Lulls its target into slumber. This ray (and all other eye rays possessed by the beholder) have maximum range of 10ft per beholder level. The beholder must succeed on a ranged tough attack, if the attack is successful the target is allowed a will save (DC = 10 + 1/2 HD + Charisma Modifier) or he fall asleep. The effect of this ray is identical to that of a
sleep spell with a caster level equal to the beholder's HD, except that it has no limit on the number of HD it can affect. The beholder can use this ability twice a day for every HD it possesses.
Ability Increases: A beholder receives a permanent increase to its Constitution scores at 1st, 5th, 9th, and 13th, level. And bonuses to his Charisma and Intelligence score at 3rd, 7th, and 11th levels. These bonuses total to +3 Int, +3 Cha and +4 Con at 13th level.
Gaze of Charming (Su): As the beholder grows, it begins to sprout addition, more powerful eye stalks. at 2nd level the beholder grows an eye capable of firing a ray which can charm a human or humanoid into becoming more friendly with the beholder. If the beholder succeeds on a ranged touch attack, then the target must succeed on a will save (DC = 10 + 1/2 HD + Charisma Modifier) or become charmed as per the
charm person spell with a caster level equal to the beholder's HD. The beholder can use this ability once a day for every HD it possesses.
Gaze of Fear (Su): At 3rd level the beholder grows a new eye stalk capable of firing a ray which instills emotions of dread, panic, and fear in the target. If the beholder succeeds on a raged touch attack, then the target is entitled to a will save (DC = 10 + 1/2 HD + Charisma Modifier) or be a effected by the fear spell, caster level equal to the beholders HD. The beholder can use this ability once a day for every HD it possesses.
Gaze of Pain (Su): At 4th level the beholder grows another eye stalk capable of firing a ray of pure negative energy to damage their foes. If the beholder succeeds on the attack, the target must succeed on a will save (DC = 10 + 1/2 HD + Charisma Modifier) or be affected as if by a
Inflict Moderate Wounds Spell with a caster level equal to the beholders HD. The beholder may use this ability once a day for every HD it possesses.
Bonus Feat: At 4th level the beholders growing arcane knowledge enables him to alter his eye rays in varying ways. At each even numbered level beginning at 4th, he may choose any one metamagic feat he meets the requirements for (the beholder treats his HD as his caster level for the purpose of determining which prerequisites he meets). Metamagic the beholder gains may be used to augment the spell his eye ray mimics as though it were actually being cast. Though the spell the eye ray is mimicking must still be eligable to be affected by the metamagic. Using any metamagic feat to augment the spell uses up a number of uses of that eye ray equal to the number of levels that would be added to the spell level. Eye rays are already considered stilled and silenced, so those two would be pointless.
Omnigaze (Ex): The bizarre brain structure of a beholder allows him to intemperate visual signals from varying angles and positions as well as coordinate his eyes to take advantage of this. The most useful aspect of this ability is that it allows him to coordinate his eye rays efficiently so that he can optimally use many simultaneously. As a full-round action a beholder can fire any and all eye rays it possesses though it may only fire up to 3 separate eye rays in any 90 degree arc. Each eye ray fired may have different targets. Each eye ray may only be fired to a maximum of 1/round.
Gaze of Encumbrance (Su): At 5th level, a beholder grows another eye stalk. This eye stalk is capable of firing a ray which inhibits the targets movements and causes him to move more sluggishly. If the beholder succeeds on the attack, then the target must a make a Will save (DC = 10 + 1/2 HD + Charisma Modifier) or become Slowed as per the spell. The caster level for this effect is equal to the beholder's HD. The beholder may use this ability once a day for every HD it possesses.
Anti-magic Eye (Su): At 5th level, the beholder's central eye has finally matured to the point to where it can fire brief bursts of energy that suppress magical effects and abilities. The beholder activates this ability opening its central eye, this requires a move equivalent action that does not provoke an attack of opportunity. This ability takes the form of a cone which extend 10ft for every HD that the beholder Possesses (Maximum 150 ft.) everything caught in the cone is effected as if caught in the area of a dispel magic spell with a caster level equal to the beholder's HD. This ability can be used a maximum of once every 2d4 rounds. After each use the beholder must close its eye to allow the magical energies of the eye to recharge.
For every spell dispelled or countered this way, the Beholder can recover one use of one of his eye-stalks wich replicates a spell of same level or lower.
All Around Vision (Ex): The beholder's eye stalks have grown in the form a crown, he can now see in all direction simultaneously granting him a +4 to all spot and search checks. In addition, the beholder can no longer be flanked.
Growth: the beholder's body has reached physical maturity and becomes larger. At 6th level, the beholder increases one size category.
Gaze of Charm, Greater (Su): at 7th level, the beholder grows another eye stalk. this eye is much like his eye of
charm person but instead works on any creature targeted, not just humans and humanoids. the beholder may use this ability once a day for every 2 HD it possesses.
Buyouant: At 8th level the beholder's body reaches it's physical pinnacle. It has no limit to how high it can fly, and now adds both his Cha and Int modifiers to Nat armor (minimum +0 from each).
Gaze of Force (Su): At ninth level, the beholder grows another eye stalk. This eye is capable of firing a ray of pure mental energy, allowing him to exert his will over physical creatures and objects. This eye allows the beholder to use
Telekinesis with a caster level equal to the beholder's HD. Creatures are allowed will saves (DC = 10 + 1/2 HD + Charisma Modifier) to resist the effect. The beholder may use this ability once a day for every HD it possesses.
Greater Anti-magic Eye (Su): The power of the beholder's central eye increases. Creatures and objects inside the cone are now affected as if within the radius of a
Greater Dispel Magic spell, it can be activated as a swift action, and only needs to wait 1d4 rounds between uses. The beholder still recovers eye-stalk uses for every spell dispelled/countered this way as before.
In adition, spellcasters and creatures with SLAs caught in the radius must make a Will save (DC 10+1/2HD+Cha mod) or lose one of their highest level prepared spells/spell slots/SLA uses. If the target has two of more of those options, it loses the highest-level one. If it has multiple tied for higher level, it chooses wich one is lost. If it would lose an use of an at-will SLA, then it can use that SLA only once per HD for the next 24 hours. Either way, the Beholder recovers the use of one of his eye-stalks replicating a spell of the same level or lower.
Omega Gaze: At 10th level the beholder can use his omni-gaze as a standard action, but then he must wait 1d4 turns before using it again.
Gaze of Petrification (Su): At eleventh level the beholder grows on of his most powerful eye stalks, a ray capable of transforming almost any living creature into stone. If the beholder succeeds on the ranged touch attack then the target must succeed on a Fort save (DC = 10 + 1/2 HD + Charisma Modifier) or be petrified as per the spell
Flesh to Stone with a caster level equal to the beholder's HD. The beholder may use this ability once a day for every 2 HD it possesses.
Gaze of Destruction (Su): Arguably the beholder's most powerful weapon in it's arsenal, the beholders 9th eye stalk is capable of firing a ray of pure destructive energy. This eye stalk fires a ray which exactly duplicates the effects of a
disintegrate spell, Fort save with DC = 10 + 1/2 HD + Charisma Modifier, with a caster level equal to the beholders HD. The beholder may use this ability once a day for every 2 HD it possesses.
Gaze of Death (Su): The final eye stalk gained by the beholder is capable of firing a ray which drains the very life force from its targets. If the beholder succeeds on the ranged attack, then the target must must make a Fort save or be instantly stricken dead as per the
Finger of Death spell. This ability has a caster level equal to the beholder's HD and can be used once a day for every 3 Hd the beholder Possesses.
Gaze of the Eye Tyrant (Su): The powerful eye of the beholder has finally reach its pinnacle. The area within the cone is now affected as if by an
antimagic field as per the spell. The caster level for this effect is equal to the beholder's HD. Additionally, the effect remains active constantly as long as the beholder's central eye is open and no longer requires regular periods of recharge, neither does the eye affects the beholder himself (altough targets). The beholder can close or open his eye once per turn as a free action.
In adition, as a swift action the Beholder may strenghten of his central eye in order to drain the mystical energies from his oponents. This works exactly as the Greater Anti-Magic Eye ability, except that it works on the creatures under the antimagic field cone. This can dispell supressed magics, ending them for good.
The beholder also now counts as true beholder-kin. Only now. So no beholder-mage shenigans before you get the 13 levels.
CommentsAh, the beholder, a truly classic D&D monster. And in the hands of a skilled DM, one of the few able to face a whole party by itself thanks to being able to shoot multiple attacks per round. Great for a boss battle, not so great for a player's hands.
Like most other monsters here the beholder has his SLAs limited to X/day, but since it exceptionally is heavily based on it's SLAs (otherwise it's a floating head whitout that good combat stats), I allowed it to "drink" magic energy from his oponents to recharge his own powers. Casters beware, this beholder's central eye not only supresses your powers, it also dispells your buffs while sucking your precious high level spell uses! Also drains other monster's SLAs.
Shooting the rays as free actions is pretty ridiculous, so the beholder class gets omnigaze (fullround action, can't move) and omega gaze (standard action, has cooldown).
Finally wizard/sorceror sinergy, so you can make a beholder mage whitout need of the prc if you want.
Contributed by AustontheGreat1 from GITP