Monster of Legend:
Fire Immunity, Wings, Fast Healing (Legendary Skill) Can't I fluff the wings as two more pairs? Seraphim style raven!
Sure!
Quick thought.
Hellfire Wyrm 12 // Warlock 10 / Hellfire Warlock 2
Fit in all right?
As already pointed out, one of your gestalt halves must be a Pilot class.
1. Can I still use (and benefit thereof) +0 LA Templates? Thinking refluffed Lesser Seelie Fey or something.
2. Can I do a few Invocation changes? Mostly towards flavor (like elemental damage is half fire half hellfire).
But I gotta admit I'm after a useful version of Fire Shield so I'm on fire all the time.
3. Lawful Evil work out? (no I don't murder for sport, but I do have a twisted sense of humor).
1-No to LA 0 templates that give you a bunch of free stuff for almost nothing. I don't want everybody and their mother that isn't based on Wis to be Magic-Blooded Lesser Seelie Feys.
2-Sure you can reflavor some stuff.
3-Any alignment ok as long as you're willing to work as a group.
I don't want to edit again.
Roughly how much will we be spending in non-mecha/ships, walking (flying/whatevering) around like normal "people"?
I'm trying to aim at 50% of the time for each.
In a little preview of the fluff, massive monsters, out of control machines and psycopath pilots are all dangers that roam space and land outside of the limited hubs of civilization. You use your mechas to fight past them until you reach an objective, which will usually be either an human-size facility or another population center where mechas don't fit, so you have to continue on foot/floating.
Edit: Yeah, I'm editing again. Anyways, since we have a Ship Caption and a Super Pilot I'm going to be a Real Pilot and a ranged weapon specialist. I'm currently trying to decide what to gestalt with.
Question about the mecha weapons. When it gives an ammo number is that how many shots I can make before having to reload? Do I ever have to worry about running out of ammo in general? Also I'm assuming I can make a full-attack with mecha weapons, and if so can I switch between multiple weapons during the same full-attack action?
Yes, the number of shots in weapons with ammo is how much you can shoot before reloading.
Right now the only way of reloading ammo is geting back inside an allied battleship. I'll probably be doing a Cartridge item.
Yes, you get iteratives normally with mecha weapons, and also switch trough multiple weapons during the same full-attack action.
Tossing out the skeleton build
Ship Captain12/Artificer12
Focused on creating unmanned mecha (character motivation is to create safe unmanned mecha, and we already know where that's going to go...dammit evangelion) as well as prototype artillery shells (scrolls that are read by the officers to load and fire them)
Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).