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Messages - Necrosnoop110

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101
Gaming Advice / Re: Door Puzzle
« on: January 11, 2018, 10:21:14 PM »
(1) Was thinking of using one of these puzzles. Was thinking of using B.1. Snip. Any thoughts on which puzzle might work the best here?

(2) How do I handle things if they cannot solve it? Should I still allow them to access the door? 

Thanks,
Necro

102
[delete]

103
D&D 3.5 and Pathfinder / 'Break Enchantment/Dispel Magic' Magic Items
« on: January 10, 2018, 11:49:01 AM »
Any magic items that can cast Break Enchantment or Dispel Magic or the equivalent? One time use would be ideal. (Obviously scrolls, but anything else?)

Thanks,
Necro

104
Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: December 21, 2017, 10:12:48 PM »
Never forget.

105
D&D 5e / Re: 5e Psionics
« on: December 16, 2017, 12:23:33 PM »
As aside, in this video Githyanki and Githzerai in Dungeons & Dragons there seems to be many historical facts that are mysteries.

Now I understand the difficulties in predicting future events in D&D. But with spells and powers like Commune, Contact Other Plane, Hypercognition, Legend Lore, Limited Wish, Metafaculty, Miracle, Vision, Wish, in the game how can the historical facts still be unknown? (and that's not even counting magic items/relics and epic level shenanigans)

Further, would/could there be any historical facts (theoretically) that would be left unknown with all those spells and powers available?

Cheer,
Necro 

106
D&D 5e / Re: 5e Psionics
« on: December 16, 2017, 12:02:18 PM »
I participated in the beta, and that was always my primary question - where are the psionics?
I'll give you an example of a theoretical expansion.

Let's say we wanted to do psionics. We'd tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe.

The psionic sourcebook would be the player's companion to the DM's mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player's book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.

You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options.
On a very slow cycle.

So, after these two videos, it seems that psionics are slowly but surely coming now.
:clap

107
Gaming Advice / Door Puzzle
« on: December 11, 2017, 11:41:50 PM »
D&D 3.5

DM here. Any suggestions for a puzzle or game mechanic to open a door hidden in a alley way in a urban setting? Don't want it to be something to solve with a single dice roll. Would like it to be something that the whole party can be involved with.

Thanks,
Necro   

108
D&D 5e / Re: 5e Psionics
« on: December 06, 2017, 10:23:45 AM »
:)

It's been 39 months and 16 days
Since you took your teleMpathic Projection away.
Ah ah ah ahhhh ah

 ---  Psinead O'Connor
:lmao

109
D&D 5e / Re: 5e Psionics
« on: December 05, 2017, 02:52:10 PM »
First Print: Player's Handbook (Dungeons & Dragons) Hardcover – August 19, 2014

Current Date: 12/5/2017

Difference: 3 years, 3 months, 16 days





110
Gaming Advice / Re: Warforged Senses
« on: October 14, 2017, 12:57:02 PM »
Thanks for the replies.

(A) I didn't think it was an unreasonable question considering WF anatomy. Especially regarding taste and smell, IMHO.

(B) I did not mean to imply that humans only have five senses or that only five senses are possible. I meant out of the five major senses that human's DO possess, what and to what degree do warforges also possess them.

(C) Does the following imply that they do not natively have a sense of smell?

Quote
Tracker Mask (attached component): Crafted to fit above the mouth of a warforged, this thin mask is a peaked band of silvery metal with ventlike structures that fall under the eyes when worn. Originally created for use by warforged reconnaissance troops, the tracker mask grants its wearer the scent ability (see page 314 of the Monster Manual). However, many warforged covet this item because it gives them the ability to smell all scents, not merely those of a  creature being tracked. The mask occupies space on the body as goggles and fuses with the wearer’s face when donned, forming a nose ridge with the slatted vents on either side.
Faint divination; CL 5th; Craft Wondrous Item, owl’s
wisdom; Price 18,000 gp; Weight 1 lb.
Source: races of eberron, page 176


 

111
Gaming Advice / Warforged Senses
« on: October 13, 2017, 01:59:24 PM »
What, and if they have them to what degree, do Warforged possess of the normal 5 humans senses? (taste, sight, touch, smell, and hearing)

Thanks,
Necro

112
Gaming Advice / Re: Warforged Dreaming
« on: October 13, 2017, 01:56:26 PM »
Thanks all. I did as Nifft suggested. Worked out fine. 

113
Gaming Advice / Warforged Dreaming
« on: September 19, 2017, 12:41:56 PM »
DM here. D&D 3.5 campaign.

I want to use dreaming/portents in my adventure. I have two warforged in the PC group. Warforged don't sleep or dream. Anyway to make this happen? Any alternative suggestion? I realize this is not that big of a deal but I like things to "jive."

Thanks,
Necro


114
Gaming Advice / Re: Tome of Battle Tips
« on: August 04, 2017, 04:31:27 PM »
Thanks guys. Great advice.

Cheers,
Necro

115
General D&D Discussion / Re: Combat Manager for D&D 3.5
« on: July 16, 2017, 08:39:25 PM »
Necroed this thread but just for archival purposes I found:

DM's Familiar
http://www.paladinpgm.com/dmf/

and

DM Genie
http://www.dmgenie.com/

116
Gaming Advice / Tome of Battle Tips
« on: July 15, 2017, 11:11:08 AM »
DM here. D&D 3.5 campaign. First time allowing Tome of Battle.

1) Any general tips or suggestions so that the use of Tome of Battle goes off without a hitch?
2) Anything broken or exploitable that I should be aware of? I keep seeing online that Iron Heart Surge and White Raven Tactics can be issues, anyone got good houserule fixes?

Thanks,
Necro

117
D&D 5e / 5e Psionics
« on: April 17, 2017, 12:56:06 PM »
When are we going to get finished, professional level, print book grade 5e psionics?

118
Off Topic Fun / Re: Wat
« on: December 21, 2016, 07:57:56 PM »
 :sobbing

119
D&D 5e / Re: Unearthed Arcana: Fighter
« on: December 06, 2016, 11:47:37 AM »
WotC seems to have taken the feedback to heart that people wanted fighters that don't use superiority dice.  I disagree with the popular sentiment and think superiority dice are an excellent mechanic.
What's their beef with superiority dice? Seems fine to me.

120
D&D 5e / Re: Hexblade (Build Help) 5E
« on: November 29, 2016, 05:08:26 PM »
Thanks guys.

1) Didn't realize about the non-stacking of extra attack
2) Yeah, I know Half-Orc is not optimal but I need it for campaign reasons. DM's letting us point buy and roll abilities and then take which spread we prefer so there is a chance my rolled stats could be higher depending on his method, won't know until show time.   

3) Suggestions for starting weapon / melee modus operandi?

- Necro

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