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Messages - Necrosnoop110

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21
D&D 5e / Re: 5e Psionics
« on: December 04, 2019, 10:23:59 AM »
A) All of the other editions (at least starting with 2E) had many more books released annually.

Agreed, good point.

B) One (or maybe two) books per edition is what I define as "little official support".

This is factually incorrect. While there may have been typically only one to three dedicated titles per edition there has been much official/semi-offical supplemental rules and revisions. Just looking at 2E:
(1) The Complete Psionics Handbook
(2) Player's Option: Skills & Powers (revisions and expansion)
(3) Dark Sun Campaign Setting (revisions and expansion and a core element in the setting)
(4) Psionic creatures incorporated into Monster Manual supplements
(5) Dragon magazine articles and Dungeon adventures focused on or around psionics
And that is just off the top of my head.   


It wouldn't surprise me if they took a hint from Paizo and decided that it wasn't needed in the first place. PF and PF2 don't have psionics and neither does Starfinder.
:sobbing

22
D&D 5e / Re: 5e Psionics
« on: December 03, 2019, 03:20:00 PM »
They're releasing about 1-2 books a year and Psionics has always been a fringe subsystem with little official support.

I respectfully disagree. I consider that lack of an official psionic system, whether in a dedicated book or as part of another book, in a major published release, a huge ball drop for 5E. I do not count UA. Lets look at the game's history:

1E (One year from first release to Psionics release)
1st Book Released: Monster Manual (1977)
Psionics Released: Player's Handbook (1978)

2E (Two years from first release to Psionics release)
1st Book Released: Player's Handbook (1989)
Psionics Released: The Complete Psionics Handbook (1991)

3E (One year from first release to Psionics release)
1st Book Released: Player's Handbook (2000)
Psionics Released: Psionics Handbook (2001)

4E (Two years from first release to Psionics release)
1st Book Released: Player's Handbook (2008)
Psionics Released: Player's Handbook 3 (2010)

5E (5+ years and no current Psionics release)
1st Book Released: Players Handbook (2014)
Psionics Released: ??? !!!

23
D&D 5e / Re: 5e Psionics
« on: December 03, 2019, 10:30:15 AM »
My guess is that there will be a book with a handful of psionic archetypes and feats mixed in with a bunch of other stuff and that will be it.
That is what I mean (also). Why is it taking so long for that book?

24
D&D 5e / Re: 5e Psionics
« on: December 02, 2019, 12:13:09 PM »
Thanks but I'm talking about:

When are we going to get finished, professional level, print book grade 5e psionics?

My 5E group does not allow UA, only finished products. (I'm not DMing) 

25
Board Business / Re: 503 errors
« on: December 02, 2019, 12:09:46 PM »

26
D&D 5e / Re: 5e Psionics
« on: November 30, 2019, 12:42:11 PM »
Anything yet?

Quote
First Print: Player's Handbook (5e Dungeons & Dragons) Hardcover – August 19, 2014

Current Date: 11/30/2019

Difference: 5 years, 3 months, 11 days

27
Board Business / Re: 503 errors
« on: November 25, 2019, 12:12:20 PM »
Just getting them now. I refresh and they go away.

28
Other RPGs / Re: Light RPG Ruleset Recommendation (MadMax/Post-apoc)
« on: November 22, 2019, 11:54:36 AM »
Check apocalypse world!
Whoa, thanks, never heard of this before. Amazing looking system. 

29
D&D 3.5 and Pathfinder / Creature Search
« on: November 14, 2019, 02:46:38 PM »
D&D 3.5

Searching for a creature that could act as a beast of burden. Ideally low intelligence and immune or highly resistant to both fire damage and negative energy. Evil alignment is fine.

Thanks,
Necro

30
Gaming Advice / Dividing a Character into to Two [D&D 3.5]
« on: November 14, 2019, 11:24:24 AM »
DM here. So one of my characters was fooling around in a alchemist lab without doing any research and failed a save and was divided into two separate bodies. I allowed him to divide his character levels up in any way he saw fit between the two bodies. Any interesting game mechanics I could employ to help him run the same characters out of two bodies? Or any other suggestions or tips that would make this more fun and interesting?

Thanks,
Necro
   

31
Thanks!  :D

32
I am running the War of the Burning Sky 3.5 campaign and the PCs have just reached Adventure Six: Tears of the Burning Sky. On page 167 a magic item is mentioned, called the "Earring of the Whispering Winds" supposedly detailed in (see Appendix A). I cannot find this item in Appendix A nor can I find it anywhere else in the module.

Does anyone know where or what are the details of this item?

Thanks,
Necro

33
General D&D Discussion / Re: AD&D 1E Tomb of Horrors (PC Ideas)
« on: November 06, 2019, 12:22:01 PM »
So, how did it go, and how many character sheets did you have to rip up? :)
We all went with random PCs from Gygax's pre-gen list for ToH. We did really well. Pretty much followed the clue/riddle. The skeleton in the wooden treasure chest that had "just so" immunity to nearly everything really pwned us. And the Demi-Lich trick endings was some straight up Gygax nonsense. We ended up surprising, and then grappling the Demi-lich skull, and then trapping it in a bag of holding. DM ruled you can only open that bag of holding from the outside - so we at least have him temporarily trapped. Then we ended for the night.

One PC never died, one PC died twice, and the rest of us died only once. DM allowed PCs to just "re-spawn" and we kept track of the deaths with the winner being the PC with the fewest deaths.

All in all, fun as hell.

34
Gaming Advice / Tomb of Horrors (One Shot) (Handling Death?)
« on: October 31, 2019, 09:38:12 PM »
A friend of mine is running 1E AD&D for my group. It will be a one-shot (one single marathon session). Any good suggestions on how to handle PC death?

(no ToH spoilers, my first time)

Cheers,
Necro

35
Other RPGs / Light RPG Ruleset Recommendation (MadMax/Post-apoc)
« on: October 17, 2019, 12:50:45 PM »
A friend wants to run a a few one shot sessions. Setting is a "mad max" type. He wants a super simple ruleset. Any suggestions? I had suggested Risus but he wanted something else.

36
General D&D Discussion / Re: AD&D 1E Tomb of Horrors (PC Ideas)
« on: October 01, 2019, 12:37:25 PM »
Doesn't start until November.

37
General D&D Discussion / Re: AD&D 1E Tomb of Horrors (PC Ideas)
« on: September 21, 2019, 02:13:39 PM »
Follow Up Question: Does AD&D 1E have standard treasure or appropriate gear, gold, and magic items for characters starting above 1st level (in this case ~12th (1,000,000 xp))?   

38
General D&D Discussion / Re: AD&D 1E Tomb of Horrors (PC Ideas)
« on: September 21, 2019, 12:05:33 PM »
Better roll up a few replacement characters in advance, you will need them, trust me.
Stats and class choice don't matter much actually, most of the tricks and traps rely on player skill instead of character skill.

As for tricks or traps to look out for, the module is just a romp of tricks and traps from beginning to end, most of them highly lethal. Telling more would require spoilers, but I recommend replacement characters for a reason.
What about a build dedicated to large amounts of henchmen, summons, and survivability?

39
General D&D Discussion / AD&D 1E Tomb of Horrors (PC Ideas)
« on: September 21, 2019, 10:19:00 AM »
My group is running AD&D 1E Tomb of Horrors. I'm working up a PC. No spoilers on the module but any suggestions on good character ideas? Any tips, tricks, or traps I should look out for? Never played 1E before.

XP: 1,000,000
Stats: 16, 15, 14, 14, 13, 8 (can swap order)(can trade 2 points from one to give 1 point to another)
All Books Allowed, No Magazines or homebrew 

Was thinking Elf F/M or F/M/T? 

40
D&D 5e / Re: Fun Finds: 5e Edition
« on: September 06, 2019, 11:23:16 AM »
Sorry didn't read the whole thread but any fun finds for single-class Warlocks?

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