You're missing a far more important point here, Osle: namely, that this is at LEAST the second round in which you say "dude you can't do that" and explicitly block my actions. Or rather, this is actually the continuation of the first round in which you did that.
Now, I'm telling you there are myriad ways to accomplish the exact same effect as I'm doing now (one of my personal favorites is using Limited Wish to give me the ability to see via my illusions temporarily since, as Ketaro mentioned, illusions have infinite actions). I'm not even doing something outrageous like one-shotting a character, I'm only having him use his class abilities to move in close so he can talk to someone. I could use DD to move in close to Nei's cockpit and then use my move to enter her cockpit while Murakumo supports me by making a bazillion identical Hugos show up on the battlefield that are still at least as real as me and therefore not as easily dismissable as illusions. I could use Limited Wish to force Nei to fail her save against teleportation while sending in a single teleport disk via Murakumo and throwing her into the goddamn ocean, or even simpler, forcing her to fail a save against Suggestion to tell her to get out of the cockpit.
You can argue "mecha master race" all you want, but for fuck's sake, would you quit arbitrarily nerfing my character and instead accept that I'm doing stuff he can totally do by the rules?
Yes, mecha shows don't ordinarily have D&D wizards, we get it. This one does. I'm not even doing tier 2 and above stuff like breaking the action economy. I have in point of fact made it a point to play Hugo more to his concept than his mechanical advantages. I'm doing that PRECISELY to avoid stressing everybody out with endless arguments.
All I'm asking in return is: let me do the shit I want to do, make me roll some dice if you have to, just don't outright block me.