Author Topic: Ancient Greek Monster Hunting Idea Thing  (Read 40230 times)

Offline FireInTheSky

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #80 on: June 01, 2013, 07:43:25 PM »
Anyone have any thoughts on WF vs. Holo for this party?  (It would help if we had any idea what Quill or CNC want to play...)

Offline Raineh Daze

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #81 on: June 01, 2013, 07:47:50 PM »
I don't think Holo would really suit the theme.

Offline FireInTheSky

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #82 on: June 01, 2013, 07:58:39 PM »
Well, the thought with Holo was refluffing to be sort of favored of Apollo, which gives you "moonbeams" (light blast).  In addition, Apollo has healing, and one of the Prismatic Essences (Radiant Beam) turns the CLB into healing.

EDIT: You know what? Screw it!

Lesser Aasimar Demoralizing Shot Sniper 13 // Pack Hunter War-Frenzy of Fear 13

Trick Shots:
  Whites of their Eyes
  Double Jeopardy
  And Your Little Dog Too
  Distracting Attack
  Sharp Focus
  Dread Shot

Sharp Focus and Dread Shot could be swapped out for other things (Martial Shot? Energetic Shot? Critical Shot? Lots of options.)


Definite Feats:
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« Last Edit: June 01, 2013, 08:28:02 PM by FireInTheSky »

Offline Raineh Daze

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #83 on: June 01, 2013, 08:16:17 PM »
Ah.

-Is keeping a list of things I'm probably going to have...-

Weapon Proficiency: Bastard Sword (if I can fit it)
Pure Crafting
Noble Alloy
Iron Will
Great Fortitude
Lightning Reflexes
Toughness
Weapon Focus (both of these two are needed for stuff)
Spring Attack
Monkey Grip

... my main goal here is to create something that will not die. Offence is a bonus, but the main concern here is sheer unkillability. :lmao

Materials in their sword: Iron, Cold Iron, Silver, Gold.
Armour & Shield: Iron, Mythril, Gold, ??? (Cold Iron, probably)
« Last Edit: June 01, 2013, 08:23:32 PM by Raineh Daze »

Offline FireInTheSky

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #84 on: June 01, 2013, 08:28:36 PM »
(Tragic :P) Flaws/Traits?

EDIT: So, should I go with the typical Bow&Arrow? Or something a little more exotic, like javelin or boomerang (Boomerang Daze FTW!) or exploding shuriken?

EDIT2: I found a badass archer pic, so I guess I'm going with that!
« Last Edit: June 01, 2013, 10:10:58 PM by FireInTheSky »

Offline ariasderros

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #85 on: June 01, 2013, 10:15:46 PM »
(Tragic :P) Flaws/Traits?

EDIT: So, should I go with the typical Bow&Arrow? Or something a little more exotic, like javelin or boomerang (Boomerang Daze FTW!) or exploding shuriken?

Archery is prized pretty highly in the myths.

Two Flaws, Two Traits.
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Offline Concerned Ninja Citizen

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #86 on: June 01, 2013, 10:19:38 PM »
Provisional idea is Centaur + things that are thematic around Greek mythological Centaurs. Possibly a spellshaper focusing on the moon and stars circles on one side, going into Oracle of the Stars for the seer angle.

Is Centaur too much of a monster for the campaign?

EDIT: Thinking Spellshape Champion to enter oracle. Thinking that a Centaur who stabs people with a lance with the power of the sun moon and stars is more in theme than one who throws energy blasts around.

Or possibly Spellshape Marksman, but it sounds like FITS is going the archer route.
« Last Edit: June 01, 2013, 10:28:57 PM by Concerned Ninja Citizen »

Offline FireInTheSky

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #87 on: June 01, 2013, 10:42:04 PM »
(Tragic :P) Flaws/Traits?

EDIT: So, should I go with the typical Bow&Arrow? Or something a little more exotic, like javelin or boomerang (Boomerang Daze FTW!) or exploding shuriken?

Two Flaws, Two Traits.

SRD only?

EDIT: I just realized, for this specific game, is BFC/Fear stuff as useful? If we're mostly going to be fighting singular legendary monsters?
« Last Edit: June 01, 2013, 11:11:26 PM by FireInTheSky »

Offline ariasderros

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #88 on: June 01, 2013, 11:08:51 PM »
SRD only?

You can use others, provisionally.


EDIT: I just realized, for this specific game, is BFC/Fear stuff as useful?

Fear a bit less so, but still effective. BFC is pretty, absolutely, VITAL.



Centaur is okay.
« Last Edit: June 01, 2013, 11:14:24 PM by ariasderros »
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Offline FireInTheSky

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #89 on: June 01, 2013, 11:20:12 PM »
EDIT: I just realized, for this specific game, is BFC/Fear stuff as useful?

Fear a bit less so, but still effective. BFC is pretty, absolutely, VITAL.

I guess I was thinking more so the ranged AoO stuff.  Maybe I should switch that over to grapple/trip/disarm?


BFC is pretty, absolutely, VITAL.

Someone should play an Astronomer.
« Last Edit: June 01, 2013, 11:25:19 PM by FireInTheSky »

Offline ariasderros

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #90 on: June 01, 2013, 11:49:35 PM »
I guess I was thinking more so the ranged AoO stuff.  Maybe I should switch that over to grapple/trip/disarm?
IDK, but the AoO stuff can be pretty useful, as is the flanking.
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Offline Concerned Ninja Citizen

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #91 on: June 02, 2013, 12:02:09 AM »
Are we going to be fighting single legendary monsters most/all the time or will there end up being other creatures in our fights?

How are HP calculated? Full HP/lv since you're lifting rules from SirP, or something else?

Anyway, build stub:

Centaur3, Something2, Paragon8 // Spellshape Champion5, Oracle of the Stars 8

Khan for the Centaur path, Astral Essence, Glimmering Moon, Brilliant Dawn (probably with emphasis on the first two) for circles. Paragon Ability for an excellence, also probably toughness. May well brew up a greater excellence that's an improvement of paragon ability. The ability in question would be the Oracle's Cryptic Astrology.

Offline ariasderros

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #92 on: June 02, 2013, 01:26:41 AM »
How are HP calculated? Full HP/lv since you're lifting rules from SirP, or something else?

Sorry, I forgot to mention that.

Yes, except for my first time in second, I have always had the players max their health.

That is a really good build. The immediate action re-rolls that you can illicit for saves, after they fail, is really useful. To say the least.

I have read only a little bit of the Spellshaping. I know it is vetted and balanced in many ways, but I am trusting you on it's thematic fit.

Are we going to be fighting single legendary monsters most/all the time or will there end up being other creatures in our fights?

It will mostly be one at a time. Stymphalian Birds, the Gorgon sisters, and some others will be grouped. But many of the mytho-creatures just don't work together well.
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Offline FireInTheSky

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #93 on: June 02, 2013, 01:32:40 AM »
Stub:

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Orion, the Hunter (duh!)
CG Lesser Aasimar Sniper 13 // War-Frenzy 13

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For my 12th level feat:
Martial Study: Clockwatcher (1st level) or Temporal Body Adjustment (same thread, 4th level)
Extra Trick
Something Else?



EDIT: Now with more links!
« Last Edit: June 02, 2013, 01:36:48 AM by FireInTheSky »

Offline ariasderros

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #94 on: June 02, 2013, 01:53:20 AM »
Extra Trick is always good. Lights Out, Penetrating Shot, Called Shot, Stay Riiiight There, and Oh, Were You Walking There? are all good.

Zen Archery would add to your to-hit. Hitting things is always good.

Temporal Body Adjustment would help in certain fights.
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Offline Concerned Ninja Citizen

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #95 on: June 02, 2013, 02:12:05 AM »
How are HP calculated? Full HP/lv since you're lifting rules from SirP, or something else?

Sorry, I forgot to mention that.

Yes, except for my first time in second, I have always had the players max their health.

That is a really good build. The immediate action re-rolls that you can illicit for saves, after they fail, is really useful. To say the least.

I have read only a little bit of the Spellshaping. I know it is vetted and balanced in many ways, but I am trusting you on it's thematic fit.

Oracle of the Stars is an excellent fit for the Centaur mythos, or one version of it anyway. Spellshaping in general isn't a perfect fit but it's much better than a caster. The main disconnect would be the throwing energy beams around, which is why I'm going with the class that channels spellshaping through melee weapons.

Offline FireInTheSky

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #96 on: June 02, 2013, 02:46:10 AM »
Zen Archery would add to your to-hit. Hitting things is always good.

Yay for double dipping!

I'll probably end up going with Extra Trick (Called Shot).

Another option: Cure Wounds = unlimited out of combat healing! I know, it doesn't really go with this character.  However, RD, you might want to toss this into your pile!

Arias: Anatomist (PF trait)?

Also, how is this actually going to work? We're adventuring in ancient Greece, and among other things, we'll eventually encounter all (or most) of those legendary monsters? (As opposed to just saying "Now you're fighting the Lion. Ok, now that that's over with, you're fighting Medusa," or somesuch.)

Offline ariasderros

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #97 on: June 02, 2013, 02:55:12 AM »
Oracle of the Stars is an excellent fit for the Centaur mythos, or one version of it anyway. Spellshaping in general isn't a perfect fit but it's much better than a caster. The main disconnect would be the throwing energy beams around, which is why I'm going with the class that channels spellshaping through melee weapons.

At first, I could only remember one, but I couldn't remember his name.

Chiron.

Now, I know that there are two lines of Centaurs. One is the line of Chiron, the teacher, who is the son of Cronus (which makes Chiron Zeus' half-brother), and the other line. For the other line, I'll be going with being Apollo's grandkids, instead of the Ixion-screwed-a-cloud version.
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Offline ariasderros

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #98 on: June 02, 2013, 03:02:26 AM »
Also, how is this actually going to work? We're adventuring in ancient Greece, and among other things, we'll eventually encounter all (or most) of those legendary monsters? (As opposed to just saying "Now you're fighting the Lion. Ok, now that that's over with, you're fighting Medusa," or somesuch.)

 :smirk

I think you'll like the story.

No, no, no. Your help is needed. badly.

Campaign starts with Hermes asking you to go to a location, which is where you all meet. Athena gives you the briefing, with some others showing up. She is the one talking, because Zeus can't. Can't even be there right now. Hades is more than a little preoccupied too.

 :plotting



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Offline Raineh Daze

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Re: Ancient Greek Monster Hunting Idea Thing
« Reply #99 on: June 02, 2013, 08:36:03 AM »
-Strokes chin.-

Important question: fractional BAB/saves or not? Finally: what the hell is the cost for silver armour? I need to know that to work out the cost of gold. @_@

Well, time to get started on this:

WIP

The Thing That Would Not Die

Fighter 13//Monk 2/Feater 4/Saint 2/Paragon 5

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« Last Edit: June 02, 2013, 05:10:46 PM by Raineh Daze »