Grub
Fine Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 1/4d8 (1 hp)
Initiative: +5
Speed: 5 ft. (1 square), Burrow 5 ft., Climb 5 ft.
Armor Class: 23 (+8 Size, +5 Dex ), touch 23, flat-footed 18
Base Attack/Grapple: +1/-20
Attack: Bite +9 melee (1 point plus poison)
Full Attack: Bite +9 melee (1 point plus poison)
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Blessing, Poison
Special Qualities: Immunities, Tremorsense 5 ft.
Saves: Fort +2, Ref +7, Will +2
Abilities: Str 1, Dex 20, Con 10, Int 5, Wis 11, Cha 11
Skills: Climb +7, Hide +25, Knowledge (any 2) +1, Listen +4
Feats: Weapon Finesse
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: ---
Level Adjustment: ---
Grub
Diminutive Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 1/2d8 (2 hp)
Initiative: +4
Speed: 5 ft. (1 square), Burrow 5 ft., Climb 5 ft.
Armor Class: 18 (+4 Size. +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple: +1/-15
Attack: Bite +5 melee (1 point plus poison)
Full Attack: Bite +5 melee (1 point plus poison)
Space/Reach: 1 ft./0 ft.
Special Attacks: Blessing, Poison
Special Qualities: Immunities, Tremorsense 5 ft.
Saves: Fort +2, Ref +6, Will +2
Abilities: Str 3, Dex 18, Con 11, Int 7, Wis 12, Cha 12
Skills: Climb +8, Hide +20, Knowledge (any 2) +2, Listen +5
Feats: Weapon Finesse
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: ---
Level Adjustment: ---
Grub
Tiny Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 1d8+1 (5 hp)
Initiative: +3
Speed: 10 ft. (2 squares), Burrow 10 ft., Climb 10 ft.
Armor Class: 15 (+2 Size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +1/-9
Attack: Bite +4 melee (1d2-2 plus poison)
Full Attack: Bite +4 melee (1d2-2 plus poison)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Blessing, Poison
Special Qualities: Immunities, Tremorsense 10 ft.
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 6, Dex 16, Con 12, Int 9, Wis 13, Cha 13
Skills: Climb +10, Hide +15, Knowledge (any 2) +3, Listen +5
Feats: Weapon Finesse
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 2 HD (Tiny)
Level Adjustment: ---
Grub
Small Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 20 ft. (4 squares), Burrow 20 ft., Climb 20 ft.
Armor Class: 15 (+1 Size, +2 Dex, +2 Natural), touch 13, flat-footed 13
Base Attack/Grapple: +3/-1
Attack: Bite +5 melee (1d3 plus poison)
Full Attack: Bite +5 melee (1d3 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blessing, Poison
Special Qualities: Immunities, Tremorsense 10 ft.
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 10, Dex 14, Con 14, Int 11, Wis 14, Cha 14
Skills: Climb +12, Hide +10, Knowledge (any 2) +4, Listen +6
Feats: Ability Focus (Poison), Weapon Finesse
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 4-5 HD (Small)
Level Adjustment: ---
Grub
Medium Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 6d8+18 (45 hp)
Initiative: +1
Speed: 30 ft. (6 squares), Burrow 20 ft., Climb 20 ft.
Armor Class: 19 (+1 Dex, +8 Natural), touch 11, flat-footed 18
Base Attack/Grapple: +6/+8
Attack: Bite +8 melee (1d4+3 plus poison)
Full Attack: Bite +8 melee (1d4+3 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blessing, Poison
Special Qualities: Immunities, Tremorsense 15 ft.
Saves: Fort +8, Ref +6, Will +7
Abilities: Str 14, Dex 12, Con 16, Int 13, Wis 15, Cha 15
Skills: Climb +24, Hide +11, Knowledge (any 3) +11, Listen +12, Move Silently +11, Spellcraft +2, Survival +12
Feats: Ability Focus (Poison), Cleave, Power Attack
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 7-8 HD (Medium)
Level Adjustment: ---
Grub
Large Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 9d8+45 (85 hp)
Initiative: +0
Speed: 40 ft. (8 squares), Burrow 20 ft., Climb 20 ft.
Armor Class: 23 (-1 Size, +14 Natural), touch 9, flat-footed 23
Base Attack/Grapple: +9/+17
Attack: Bite +12 melee (1d6+6 plus poison)
Full Attack: Bite +12 melee (1d6+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Blessing, Poison
Special Qualities: Immunities, Tremorsense 20 ft.
Saves: Fort +11, Ref +6, Will +9
Abilities: Str 18, Dex 10, Con 20, Int 15, Wis 16, Cha 16
Skills: Climb +24, Concentration +17, Hide +8, Intimidate +15, Knowledge (any 3) +14, Listen +15, Move Silently +12, Spellcraft +14, Survival +15
Feats: Ability Focus (Poison), Cleave, Greater Cleave, Power Attack
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 10-11 HD (Large)
Level Adjustment: ---
Grub
Huge Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 12d8+84 (138 hp)
Initiative: +3
Speed: 40 ft. (8 squares), Burrow 20 ft., Climb 20 ft.
Armor Class: 26 (-2 Size, -1 Dex, +19 Natural), touch 7, flat-footed 26
Base Attack/Grapple: +12/+27
Attack: Bite +17 melee (1d8+10 plus poison)
Full Attack: Bite +17 melee (1d8+10 plus poison)
Space/Reach: 15 ft./10 ft.
Special Attacks: Blessing, Poison, Improved Grab, Swallow Whole
Special Qualities: Immunities, Tremorsense 40 ft.
Saves: Fort +15, Ref +7, Will +12
Abilities: Str 24, Dex 8, Con 24, Int 17, Wis 18, Cha 18
Skills: Climb +30, Concentration +22, Hide +6, Intimidate +19, Knowledge (any 3) +18, Listen +19, Move Silently +18, Search +18, Spellcraft +18, Survival +19
Feats: Ability Focus (Poison), Cleave, Greater Cleave, Improved Initiative, Power Attack
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 13-23 HD (Huge)
Level Adjustment: ---
Grub
Gargantuan Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 24d8+216 (324 hp)
Initiative: +2
Speed: 40 ft. (8 squares), Burrow 30 ft., Climb 30 ft.
Armor Class: 29 (-4 Size, -2 Dex, +25 Natural), touch 4, flat-footed 29
Base Attack/Grapple: +24/+48
Attack: Bite +32 melee (2d6+18/19-20 plus poison)
Full Attack: Bite +32 melee (2d6+18/19-20 plus poison)
Space/Reach: 20 ft./15 ft.
Special Attacks: Blessing, Poison, Improved Grab, Swallow Whole
Special Qualities: Immunities, Tremorsense 60 ft.
Saves: Fort +23, Ref +12, Will +19
Abilities: Str 34, Dex 6, Con 28, Int 19, Wis 20, Cha 20
Skills: Climb +47, Concentration +36, Diplomacy +32, Hide +13, Intimidate +32, Knowledge (any 3) +31, Listen +32, Move Silently +32, Search +31, Spellcraft +31, Survival +32
Feats: Ability Focus (Poison), Cleave, Gape of the Serpent, Greater Cleave, Improved Critical (Bite), Improved Initiative, Improved Snatch, Power Attack, Snatch
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 25-47 HD (Gargantuan)
Level Adjustment: ---
Grub
Colossal Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 48d8+528 (744 hp)
Initiative: +5
Speed: 40 ft. (8 squares), Burrow 40 ft., Climb 40 ft.
Armor Class: 29 (-8 Size, -3 Dex, +30 Natural), touch 0, flat-footed 29
Base Attack/Grapple: +48/+79
Attack: Bite +56 melee (3d6+22/19-20 plus poison)
Full Attack: Bite +56 melee (3d6+22/19-20 plus poison)
Space/Reach: 30 ft./20 ft.
Special Attacks: Blessing, Poison, Improved Grab, Swallow Whole
Special Qualities: Immunities, Tremorsense 60 ft.
Saves: Fort +41, Ref +23, Will +38
Abilities: Str 40, Dex 4, Con 32, Int 21, Wis 22, Cha 22
Skills: Bluff +19, Climb +73, Concentration +61, Diplomacy +56, Hide +31, Intimidate +56, Knowledge (any 3) +55, Listen +56, Move Silently +47, Search +55, Spellcraft +55, Survival +56
Feats: Ability Focus (Poison), Cleave, Devastating Critical (Bite), Epic Fortitude, Epic Will, Gape of the Serpent, Greater Cleave, Improved Critical (Bite), Improved Initiative, Improved Snatch, Iron Will, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Snatch, Superior Initiative, Weapon Focus (Bite)
Environment: Warm Deserts
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 49+ HD (Colossal)
Level Adjustment: ---
Grubs are horrifying maggot-like creatures that are miniature representations of their parent, the Devourer. Parasitic by nature, they initially inhabit the bodies of ling creatures at least 3 Size Categories bigger than themselves. Once dead the Grub leaves the body, which now rises as a Child of the Worm. With the performance of specific rituals, and the insertion of a Grub, a Necromancer can create a Blessed.
Blessing (Su): Any living Creature consuming a Grub must make a DC x Fortitude Check or die, and rise again. If the would-be Devourer is 3 or more Size Categories larger than the Grub he gains the Children of the Worm Template. Huge or larger Grubs that slay opponents with their Swallow Whole Ability give their victims the Decayed Template instead. The Save DC depends on the Size of the Grub: Fine DC 10, Diminutive DC 11, Tiny DC 11, Small DC 13, Medium DC 15, Large DC 17, Huge DC 20, Gargantuan DC 27, and Colossal DC 40. Save DC is Cha based.
Poison (Ex): The bite of a Grub is Poisonous, anything successfully damaged by their bite must make a DC x Fortitude Save. The Save DC and Initial and Secondary damage depend on the size of the Grub: Fine DC 12 (1 Con), Diminutive DC 12 (1 Con), Tiny DC 13 (1 Con), Small DC 15 (1d2 Con), Medium DC 18 (1d3 Con), Large DC 21 (1d4 Con), Huge DC 25 (1d6 Con), Gargantuan DC 33 (1d8 Con), and Colossal DC 47 (1d10 Con). Save DC is Con based.
Improved Grab (Ex): To use this ability, a Grub must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Swallow.
Swallow Whole (Ex):
Immunities: Grubs are immune to Poison, Disease, Sleep effects, Death effects, Fear, and fatigue/exhaustion. They do not age, and do not require food, water, sleep or air. When making Saving throws to avoid the effects of extreme hot or cold, the DC remains at 15 and does not increase by the hour.
Combat: