Author Topic: Class Y Highport - go and ask your off-topic and metagame questions here  (Read 7082 times)

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #40 on: September 07, 2019, 11:03:47 AM »
With my skills and education score I'm doing all Astrogation to go with also being our best pilot

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #41 on: September 07, 2019, 12:09:34 PM »
Yup, outside of our narrow focuses, you're the only one who can do anything. :D

Offline Deadwalker

  • Lurker
  • *
  • Posts: 10
  • Yo I don't like that Altpersona guy
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #42 on: September 07, 2019, 12:37:37 PM »
I too have astrogation 1 if it comes to it.

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1789
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #43 on: September 09, 2019, 02:14:11 PM »
Tomorrow evening I will FF time to the actual jump unless I hear any protests.

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1789
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #44 on: September 11, 2019, 02:41:26 PM »
Reminder on the actual jump procedure:

Divert Power: Edu+Engineer (J-Drive), 10-60 seconds, Average (+0)
(Note that many engineer go slower (p.50) and take 1-6 minutes for a +2 bonus on this roll.)

Jump Results: 2d6 + grade of success of the Engineering check (-2 if using unrefined fuel): 8+ accurate jump, 1-7 inaccurate jump, 0- misjump

Offline skydragonknight

  • DnD Handbook Writer
  • ****
  • Posts: 2660
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #45 on: September 27, 2019, 06:19:32 PM »
Looks like Jayral and Liz are babysitting the ship and everyone else is going down to the planet.
Hmm.

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1789
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #46 on: September 27, 2019, 07:57:38 PM »
  • Chuzu-Che Service of His Imperial Majesty - They are reliable and offer exactly what it says on the tin. Comfort is limited, although the vessel personell is easily intimidated by high rank unless there is someone of higher rank oboard the same ship.
  • Bunko's Bargain Barges - Hailing from the Plutocratic League of West Quarhe, they rely on advertising extremely low base rates while charging you through the nose for luggage, catering and any other "luxury" hidden in the fine print. They also only travel once a week and tend to overbook their seats, stranding any excess passengers until next week. Only recommended to the desperate and the clinical misers.
  • Golden Star Flights - Overpriced luxury taxi service for those who don't know better, or want to flaunt their wealth. Offer easiest the best quality though, with the sky and and most importantly your wallet being the limit.
  • Johannson's Valkyries - Reliable, but very kill-or-cure with drastic acceleration and deceleration, bad food, unfriendly service and the personell leaving choice words about panty-waisted civvies if customers complain.

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1789
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #47 on: September 28, 2019, 05:08:53 PM »
Aside from the ship owner's papers, you should decide now what gear to take to the starport.

Note that the law level on Quarhe is very restrictive at Law Level 7. Melee weapons and stunners are the only legal weapons.
The starport is Imperial territory at Law Level 1, and you can store items that are illegal planetside there for a fee if you think that you need to access them dirtside, but you can get into a bad jam if you take them past the gates.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #48 on: October 06, 2019, 06:48:04 PM »
Where's information on the law about high TL equipment that I saw someone talking about?

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1789
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #49 on: October 06, 2019, 07:07:29 PM »
It's on p.176 in MGT1 core under the technology column. A rule that is often not enforced, but often will be for body armor and the like if the planetary authorities don't like you or just consider you as an easy target to be fleeced for a local penalty fee.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #50 on: October 06, 2019, 07:15:25 PM »
When the restrictions are enforced, how do they interact with cybernetics?

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1789
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #51 on: October 07, 2019, 01:37:37 PM »
Law enforcement is very unlikely to recognize cybernetics for what they are, nor do they have access to scanners capable of detecting them. You'll be fine.