Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +2 | +0 | +2 | Vulcan Body, AC Bonus, Desert-Adapted, Mind Meld, Pacifist, Psionic Inclination, Resilience, Stoicism, Unarmed Strike, +1 Str, +1 Int |
2 | +1 | +3 | +0 | +3 | Mind Meld, Powerful Build, +1 Str, +1 Int |
3 | +2 | +3 | +1 | +3 | Mind Meld, Minor Precognition, Nerve Pinch, +1 Str, +1 Int |
Nice, now one last detail, the base skill list seems quite sparse. Diplomacy and/or Intimidate should probably be there at least.I could see Diplomacy - and it wouldn't be an overpowered addition, since the -2 Cha-skill penalty undermines Diplomancing.
Also something to use their starting power points with. Don't need to be anything particularly good, but something, like maybe temporary boost to an unarmed attack to-hit/damage/DC.Looking over the Elan as the model race for spending PP on things other than powers, I would go with 1PP = 2 damage less suffered (as per Elan Resilience) and 1PP for an immediate action to get +4 to Initiative (which helps both pacifist Vulcans to escape and hide from combat before it breaks out, and maxed out Vulcans to apply their Nerve Pinch while the target is still flat-footed - and it matches the cost/effect of Nerveskitter as the model one-shot spontaneous Initiative boost).
Plus some extra weapon weapon proficiency, at least something ranged. Vulcans may be pacifists but still train how to use the lirpa (https://memory-alpha.fandom.com/wiki/Lirpa) and ahn-woon (https://memory-alpha.fandom.com/wiki/Ahn-woon), so they should know how to use basic spears/javelins/axes/throwing axes, maybe bolas too.Will have to re-watch Amok Time to see how Lirpas and Ahn-Woons were used for disarming, tripping and so on.
Also the lirpa text mentions guisarme. :pI have no idea what you mean, nor would I edit my old posts to pretend that I never make mistakes.