Author Topic: Resource - Class Boosters  (Read 49438 times)

Offline SorO_Lost

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Resource - Class Boosters
« on: November 07, 2011, 08:29:01 PM »
Looking for that extra edge in your class's ability without investing levels in PrCs or changing your race?
Well stop on in and click on some buttons.


Artificer
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Barbarian
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Bard
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Cleric
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Dragon Shaman
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Dragonfire Adept
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Druid
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Factotum
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Fighter/Warblade
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Hexblade
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Knight
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Monk
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Ninja
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Paladin
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Ranger
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Rogue
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Scout
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Sorcerer
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Spellthief
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Warlock
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Wizard
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Incarnum
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Psionics
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Multiclassing
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*Some feat lists are long and can easily be searched for on realmshelp so I will only list the good ones people will use.

Last couple of Edits
03-19-18, Added new melds.
04-20-16, added dragonfire adept, more dragon magazine & dragonlance stuff.
08-21-15, some psionic love (yep, worked on this thing on my birthday that's just my level of dedication to it).
10-27-14, some druid love.
07-30-14, added some stuff from dragonlance marked in green.
06-06-14, couple bard additions, 2nd post's statistics now contains an ability section.
01-28-14, added class variants and still working on it. ~Did you know Uncanny Trickster grants Feats?
12-10-13, added song to smite to paladin/multiclass, trigger power to psionics, concealment breaker section to rogue.
06-02-13, added godsblood, additional monk content.
02-01-12, added a new artificer section!
« Last Edit: March 19, 2018, 12:21:51 PM by SorO_Lost »

Offline SorO_Lost

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Specific Boosters
« Reply #1 on: November 07, 2011, 08:29:12 PM »
Sometimes the trait you want isn't really class based. Well this is my miscellaneous catch all that develops primarily off stuff I've repost on the forums several times. It doesn't quite follow the consistency of the first post as my personal Rule of Cool trumps.


Combat
Additional Attacks
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Bullrush
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Disarm
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Overrun
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Sunder
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Trip
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Charging
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Statistics

Ability Scores
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Feats (without using feat slots!)
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Initiative
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Saves (highest all save items of each type)
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Skills (very generic short list)
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Other

Spell Augmentation (excluding most metamagic & cl increases)
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Extending Classes
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Spells that grant Templates/Subtypes & such
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Awesome Class Variants
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Magical Locations
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Undead
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Misc
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Teamwork
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***
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Care to expand on the list?
Please post the (none-dragon) stuff you want added in the same format I used so I can just copy & paste it in.

Thanks.
« Last Edit: April 25, 2018, 11:30:17 PM by SorO_Lost »

Offline PlzBreakMyCampaign

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Re: Resource - Class Boosters
« Reply #2 on: December 10, 2011, 05:38:13 PM »
So this is your excuse for an index? Your only attempt at being useful to the boards is mostly missing page numbers. So anyone trying to verify what you say (a very necessary policy considering its you) has to take 10x as long. It's either noobish or trolling. I don't care which.

Pillar of Greyon is page 58 as is missing its cost of 36k.
The first rituals are on LoD11 then LoD (page 120 you didn't bother with including fear as an SU) then page 125 and have lots of prereqs you "forgot" like being within one step (two with a feat) of the CE Cyric idol and an hour of a similar cleric 9, some costing con points (that can't be magically healed), another costing 500gp & 1,600XP, and the one you bother to mention costs100gp & 1,200xp. The shadow walking ritual requires being within 1 (2 with a feat) step of the NE Shar idol, 500gp & 2,000XP and most importantly costs a standard action.

Headshot is CS not CW
Lethe's Lash is PlH not PH

On Charging you should just link my max centaur charger and call it a day. All that stuff's been there for years.
You mean Riding Boots not 'battle boots'
Rhino's charge is only for 1 hit (so no go with pounce)
Zealot Pact is CD191

How do you get the empyreal armor over +5 enhancement bonus?
Aquatic Shot weapon should be Pearl Trident
Page number on singing sword? (I assume sandstorm, but your abbreviations are inconsistent) There is one in MoF but it does not grant a feat
battlehardened is dwarf only and Yondalla's Sense is halfling only

sharine of the weapons master only lasts 30days...

Offline Maat Mons

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Re: Resource - Class Boosters
« Reply #3 on: December 10, 2011, 06:36:45 PM »
How do you get the empyreal armor over +5 enhancement bonus?

Page 130 of Arms and Equipment Guide says you can add armor special abilities to bracers of armor.  It also says you can go as high as a +13 effective bonus and a +8 actual bonus.  So, you can get +8 empyreal bracers of armor (+10 effective bonus) for 100,000 gp. 

Offline SorO_Lost

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Re: Resource - Class Boosters
« Reply #4 on: December 11, 2011, 04:33:09 AM »

(click to show/hide)

*** Original post below ***

On Charging you should just link my max centaur charger and call it a day. All that stuff's been there for years.
It's a buildless thread.

Rhino's charge is only for 1 hit (so no go with pounce)
Exact wording is
This spell allows you to propel yourself in a single deadly charge. The first charge attack you make before the end of the round deals double damage on a successful hit.
There is no such thing as "charge attack", did they mean your first attack (done as part of a charge)? Or your first charge (which you're attacking with)?

Either way, who cares. My description is x2 damage on a charge and the spell's official description is "Next charge deals double damage." which amounts to the same thing and I'm not compiling a rules list here.

Page number on singing sword? (I assume sandstorm, but your abbreviations are inconsistent) There is one in MoF but it does not grant a feat
SaS = Song and Silence.
SS = Sandstorm.

Rest of the stuff updated.
« Last Edit: August 29, 2016, 11:30:01 AM by SorO_Lost »

Offline Maat Mons

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Re: Resource - Class Boosters
« Reply #5 on: December 11, 2011, 02:36:12 PM »
SaS = Song and Silence.
SS = Sandstorm.

What do you use for Savage Species, Secrets of Sarlona, and Shining South? 

Offline SorO_Lost

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Re: Resource - Class Boosters
« Reply #6 on: December 11, 2011, 04:08:12 PM »
What do you use for Savage Species, Secrets of Sarlona, and Shining South?
Savage, only two listings and yes one was ss but it was corrected, and the other two books didn't even make the list. Though given my semi-recent use of FR/EB it's kind of obvious what they would use.

Edit - I thought I skipped those SS books but nope, I didn't miss FR:SoS or EB:SoS. My charge section isn't intended to list every charge based thing ever like +2d6 damage is ignored and meh on the x4 speed while charging (like 100ft+ isn't good enough). The items offered are not very class oriented either so Shining South is out. Sarlona is mostly Psionic focused with its items too.
« Last Edit: December 11, 2011, 04:20:22 PM by SorO_Lost »

Offline Prime32

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Re: Resource - Class Boosters
« Reply #7 on: December 11, 2011, 04:23:25 PM »
Quote
Lightning Fists (S&F): gives an extra attack, but all have -5 to hit.
Mantis Leap (S&F): double your str modifer on charges.
Needs correction. Lightning Fists gives two extra attacks, and Mantis Leap also lets you make a free charge as part of a move.

Warforged monks can enchant their default plating without counting as armored, and Battlefists both increase their unarmed damage and let them enchant their fists.


Warlocks can benefit from Mortalbane.

Some neat stuff for bards here. A few classes could benefit from Gauntlets of Heartfelt Blows (DrComp, deal fire damage equal to Cha modifier on melee attacks).

In the charging section Rhino's Charge should be Rhino's Rush, and Headlong Rush should also be mentioned. In Misc add "Fly speed: Double damage if you move at least 30ft, descend at least 10ft and attack with only claws and talons". Add Raptoran to races and note that it and dragonborn add all piercing weapons to your options while diving.

Add Initiate of Milil to multiclassing.

For Undead: Generous Sacrifice (Exemplars of Evil) lets you transfer your negative levels to a willing creature. Useful for necromancers who get their hands on some holy arrows.
« Last Edit: December 11, 2011, 04:49:42 PM by Prime32 »

Offline nijineko

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Re: Resource - Class Boosters
« Reply #8 on: December 11, 2011, 10:54:25 PM »
would legacy champion be an appropriate suggestion here?

Offline SorO_Lost

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Re: Resource - Class Boosters
« Reply #9 on: December 12, 2011, 12:02:55 AM »
Warforged monks can enchant their default plating without counting as armored, and Battlefists both increase their unarmed damage and let them enchant their fists.

For Undead: Generous Sacrifice (Exemplars of Evil) lets you transfer your negative levels to a willing creature. Useful for necromancers who get their hands on some holy arrows.
Trying to avoid racial/class stuff on the first post, basically a everyone can take listing. Second post is basically the same but I did put a racial section in Charging since a Dragonborn (Half-)Orc gets an x3 to charge damage which is so awesome it had to get noted. Same with classes in cold Caster, I guess you could say there is more freedom in the 2nd post as it's more about a trait than a class. Most of the stuff that gets added to that I've spoken of or partially listed on the forums before.

I'm not seeing the use of Generous Sacrifice. You can only give those negative levels to a willing ally posing this concept of the necromancer debuffing his entire party for a TPK. Not exactly useful.

would legacy champion be an appropriate suggestion here?
Him and Uncanny Trickster certainly should be mentioned somewhere. I'll think on it and get them both up.
« Last Edit: December 12, 2011, 12:08:21 AM by SorO_Lost »

Offline sirpercival

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Re: Resource - Class Boosters
« Reply #10 on: December 12, 2011, 12:10:05 AM »
Undead Battery (AoM): Deal neg levels to undead, to power metamagic.
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Offline gorfnab

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Re: Resource - Class Boosters
« Reply #11 on: December 12, 2011, 12:12:41 AM »
Natural Bond (CAdv) feat for Druids and Rangers

Take a look into Dragon #339 for additional feats for Hexblades.

Offline Prime32

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Re: Resource - Class Boosters
« Reply #12 on: December 12, 2011, 06:21:31 AM »
I'm not seeing the use of Generous Sacrifice. You can only give those negative levels to a willing ally posing this concept of the necromancer debuffing his entire party for a TPK. Not exactly useful.
Undead are healed by negative levels.

Also
Quote
A monk must use a full attack action to strike with a flurry of blows.
Lightning Fists is not mutually exclusive with flurry.
« Last Edit: December 12, 2011, 06:23:47 AM by Prime32 »

Offline SorO_Lost

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Re: Resource - Class Boosters
« Reply #13 on: December 12, 2011, 05:54:30 PM »
Quote
A monk must use a full attack action to strike with a flurry of blows.
Lightning Fists is not mutually exclusive with flurry.
Huh what?
Quote
Lightning Fists (S&F): gives two extra attacks on a full attack, but all have -5 to hit and dosen't stack with Flurry.
Granted I spelled doesn't wrong, but even it's previous write up didn't say anything like that.

And FYI
Quote from: S&F Errata
p. 7, Lightning Fists
Insert to end of Benefit paragraph:
You cannot use Lightning Fists and flurry of blows at the same time.

Offline Prime32

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Re: Resource - Class Boosters
« Reply #14 on: December 12, 2011, 06:05:26 PM »
I was quoting the SRD. And sorry, I didn't know that had been errata'd.

Offline Prime32

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Re: Resource - Class Boosters
« Reply #15 on: January 22, 2012, 08:43:29 PM »
Soulborn get the Soulsmite Gauntlets in MIC. Not much but still.

Offline dman11235

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Re: Resource - Class Boosters
« Reply #16 on: January 23, 2012, 01:48:10 PM »
Two things: one, Monk's Tattoo from I think Magic of Faerun, is an unslotted item for 80k that does the same basic thing as a MOnk's Belt, plus speed boost and something else.

Two: Scorpion Kama does either its damage or your unarmed damage, so getting a large one would only mean that you do either 2d6 (1d6? 1d8? not sure the base damage) or your unarmed (likely a lot more if you're a monk, probably at least 6d8)
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Offline nijineko

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Re: Resource - Class Boosters
« Reply #17 on: January 24, 2012, 12:30:47 AM »
since you are including warblade, what about the various school enhancing tactical feats for diamond, iron, dragon, tiger, and raven? plus the extra maneuver and extra stance feats?

Offline Sobolev

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Re: Resource - Class Boosters
« Reply #18 on: January 28, 2012, 06:30:43 PM »
I don't see the Serenity feat under Paladins.

Offline dman11235

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Re: Resource - Class Boosters
« Reply #19 on: January 28, 2012, 09:49:24 PM »
Monk's Tattoo gives more than listed and stacks with the Monk's Belt, so it's a lot better than you imply...Not great, cause it's so expensive (cut it in half by slotting it?  Only 40k for advancing AC, US damage, speed, and I think something else too), but decent to good.
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