Author Topic: Action thread: Group 1  (Read 12613 times)

Offline ieatfood7

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Re: Action thread: Group 1
« Reply #20 on: April 19, 2012, 02:53:06 PM »
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Offline MetroMagic

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Re: Action thread: Group 1
« Reply #21 on: April 19, 2012, 10:28:18 PM »
No fog. 1,2,6 are clear. 3,4,5,7,8,9,10 are fogged.

Yes, if you want Tremorsense you have to be on the ground, fog or no fog, but Sheerak can take flight to attack, you don't have to guess where this Umber Hulk is via Tremorsense since he's hanging out of the ceiling in front of you... Janis would applaud, if she were here to see it.

Offline FireInTheSky

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Re: Action thread: Group 1
« Reply #22 on: April 20, 2012, 12:13:15 AM »
{Ror1 on the Link} Well, I guess we're flighting fighting!

If the Umber Hulks are detecting as evil, Ror1 will discharge Advanced Circle of Good Hope coupled with Spell Ritual: Bastion of Good.  *Note that the Advanced Circle of Good Hope increases the Morale Bonus on attacks, saves, and skill checks to +5 if you're within 75' of Ror1.

Offline ieatfood7

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Re: Action thread: Group 1
« Reply #23 on: April 20, 2012, 07:41:49 AM »
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Offline ieatfood7

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Re: Action thread: Group 1
« Reply #24 on: April 20, 2012, 02:47:52 PM »
Sheerak says, surprising calm after her first flurry of action, Ror, you all can make it to the other side if you prefer.  I wasn't going to run, leaving you to this, better for me to distract it till we can either finish itoff or all get away.

Offline MetroMagic

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Re: Action thread: Group 1
« Reply #25 on: April 20, 2012, 07:23:59 PM »
Sheerak’s Surprise Round

Sheerak1 leaps into the air to attack the leader, the enormous Umber Hulk who is hanging out of the hole it made in the ceiling and glaring viciously at Ror1, Tanatou1, and Halt1.

It doesn’t know she is there, coming at it from behind, until after she hits it; then it doesn‘t know much at all. A blur of seventeen individual blows in a matter of seconds all land solidly, chopping away pieces of its armored skin and smashing the remains to pulp. The tatters of the creature’s feet, all that is left, drop out of the ceiling to splatter into ooze on the floor.

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Group1’s First Initiative Round for All

At the start of the time remaining until the rest of the Umber Hulks reach group1 and close in battle, Ror1 triggers eight Mirror Images for all (a total of 48 Images), as well as a powerful defensive Ritual and Circle.
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Three Umber Hulk troops with one enormous leader behind them are going south down the corridor from the smooth wall, and coming at Vir1 and Halfaz1. There is a gap of about 50 feet of corridor between Umber Hulks and them.

Two more Umber Hulk troops are going north up the corridor from where Sheerak just shredded their leader, and coming at Ror1, Tanatou1, and Halt1. There is a gap of about 30 feet of corridor between Umber Hulks and them.

Between Vir1/Halfaz1 and Ror1/Tanatou1/Halt1 there is about ten to fifteen feet of corridor.

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We’ll start with actions from Halt1 and Vir1, first in their respective areas of the combat, and ahead of the Umber Hulks.

Then Sheerak1 and Halfaz1, second in their respective areas of combat. Finally Ror1 and Tanatou1 take anchor position.

Offline FireInTheSky

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Re: Action thread: Group 1
« Reply #26 on: April 20, 2012, 07:40:01 PM »
{Ror1 on the link} Nicely done Sheerak!  That bought us a little time.  I suggest we still attempt to Earthglide around these Umber Hulks, and let them get blown up.

Ror1 will phase into the rock, and move under the Umber Hulks to go deeper into the Warrens.

Offline MetroMagic

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Re: Action thread: Group 1
« Reply #27 on: April 20, 2012, 10:38:07 PM »
Posting comments is always cool, and sociable, but please post actions in initiative order so characters with good INIT rolls have the opportunity to enjoy them... Ror1 will be free to change the posted action if the circumstances have changed. But his comment on the Link about tactics still stands; he suggested to go, and go BOOOOM  :-)

And you can hit, run, or maybe hit and run. Your pleasure.

Offline ieatfood7

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Re: Action thread: Group 1
« Reply #28 on: April 22, 2012, 12:07:18 PM »
Vir 1 darts through the wall, using the LE polymorph trick, though for size reasons he and all the Virs will be using Imps instead.

Offline Debatra

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Re: Action thread: Group 1
« Reply #29 on: April 22, 2012, 10:21:43 PM »
Halt1 follows with the rest of the Group.
Kaedanis Pyran, tai faernae.

Offline MetroMagic

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Re: Action thread: Group 1
« Reply #30 on: April 23, 2012, 12:28:23 PM »
Five shockwaves arrive, rattling bones and teeth from distant explosions transmitted sharply through the rock, first from the south and the east, and then from the southeast.

The uneven ceiling overhead in the corridor grinds and groans through shake after shake. Fine grit sifts down onto heads and shoulders.

All info goes on the Link.

Offline FireInTheSky

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Re: Action thread: Group 1
« Reply #31 on: April 24, 2012, 02:13:01 AM »
{Ror1 on the Link} Vir, unleash the parrots at the groups of Umber Hulks!!!!  Now's your chance.  If they take out the Umber Hulks, we can wait until the parrots are out of range to detonate.

Offline MetroMagic

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Re: Action thread: Group 1
« Reply #32 on: April 24, 2012, 09:49:59 PM »
One more shockwave arrives, again rattling bones and teeth from the explosion transmitted sharply through the rock from the east.

The uneven ceiling overhead in the corridor grinds more, and more grit sifts down onto heads and shoulders.

All info goes on the Link.

Positions recap on the combat map on the Link, to help Vir1 get a clear picture of who is where, if he is going to follow Ror1’s suggestion:

Group1 is strung out along a corridor to the north and south of location1, along with two groups of Umber Hulks. Here is the layout from north to south, starting at the smooth stone wall that Vir1 and Halfaz1 found blocking the corridor (as Ror1 expected, based on what group2 and group6 found in their corridors).

Furthest to the north is the smooth stone wall.

Next, just south of the wall is the first group of Umber Hulks, with the leader at the back urging the others on.

About 40 feet south of them are Vir1 and Halfaz1, who just passed the partly buried column on their way back to Ror1. That makes Vir1 and Halfaz1 the furthest north of group1.

About 15 or 20 feet south of Vir1 and Halfaz1, along the corridor, are Ror1 and Tanatou1. They are at the center of group1 and are standing exactly where Ror1 has placed the BOOOOM!! Love JanisTM.

Halt1 is just a little south of Ror1 and Tanatou1.

About 30 feet south of Halt1 is the second group of Umber Hulks, now leaderless.

Furthest south is Sheerak1, who just finished shredding the Umber Hulk leader. Just past Sheerak1 is a bend in the corridor to the south, that she was starting to explore when the Umber Hulks came tunneling into the corridor.

In brief:

North!
---Smooth stone wall
---Leader Umber Hulk
---Umber Hulks
---About 40 feet
---Vir1 and Halfaz1
---15 to 20 feet
---Ror1 and Tanatou1 and explosives at location1
---Halt1
---About 30 feet
---More Umber Hulks, no leader
---About 10 feet
---Sheerak1
---About 15-20 feet
---Bend in corridor
South!

Offline Scout89

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Re: Action thread: Group 1
« Reply #33 on: April 26, 2012, 07:50:27 AM »
Halfaz1 phases into the rock following Ror1's suggestion. Inside the rock he changes he appearance into that of an Efreeti to avoid Forbidance damage while moving away from the blast zone.
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline Debatra

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Re: Action thread: Group 1
« Reply #34 on: May 01, 2012, 11:32:39 AM »
(Wait... I thought there wasn't Forbiddance here?)
Kaedanis Pyran, tai faernae.

Offline FireInTheSky

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Re: Action thread: Group 1
« Reply #35 on: May 01, 2012, 12:42:03 PM »
Wait... I thought there wasn't Forbiddance here?

Correct.

Offline Debatra

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Re: Action thread: Group 1
« Reply #36 on: May 01, 2012, 03:22:12 PM »
Halt9 picks an Umber Hulk to the south at random and starts shooting.
 
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Kaedanis Pyran, tai faernae.

Offline Debatra

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Re: Action thread: Group 1
« Reply #37 on: May 01, 2012, 03:24:44 PM »
One critical threat:
 
Rolled 1d20+34 : 6 + 34, total 40
Rolled 1d20+34 : 15 + 34, total 49

Rolled 1d6+9 : 5 + 9, total 14

Rolled 1d6+9 : 2 + 9, total 11

 
Or do we only roll crit confirmations once?
Kaedanis Pyran, tai faernae.

Offline Debatra

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Re: Action thread: Group 1
« Reply #38 on: May 01, 2012, 03:26:08 PM »
To avoid the big red mark, the above should say Halt1 instead of Halt9.
Kaedanis Pyran, tai faernae.

Offline MetroMagic

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Re: Action thread: Group 1
« Reply #39 on: May 02, 2012, 12:51:54 AM »
Halt1 pours arrows into the nearest of the approaching Umber Hulks. All four shots hit, and one of them rocks the creature back a step. It's very wounded, but it still looks strong and keeps coming.
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