Group 5I’m only posting this once per group thread, but it’s true unless I specifically post otherwise:
All status information from all groups is flowing on the Link; everyone knows what is happening everywhere and can share, and act on, everyone else’s information.
And Star’s combat map is giving current locations and status, but she cautions they are a little approximate unless she can actually see you.
The whole group Earthglides down out of the ceiling into the location marked with a 5 on the map, and emerges in battle ready positions in the air, flying as planned, except the parrots, who Vir has put back in the Bag.
The location looks about as expected from the map. You are in a cramped, curving corridor with rocky rubble piles along the walls. The floor is blocks of polished stone, but crazed with cracks. The walls have carved designs. The ceiling is rough and uneven, fifteen to twenty feet high, with large chunky depressions in it.
The corridor continues to the northwest and to the southeast, where it comes to a T according to the map.
Ror5’s demolitions target is a few feet up the corridor to the northwest according to the combat map; you’re almost exactly at the point to place the explosive charge.
There is a very slight damp breeze from the southeast, and the sound of the river echoes very faintly from that direction.
Vir5 senses Magic all around in the 30ft of corridors visible. Ror5 senses the same, for 60ft to the extent that much corridor is visible. Their senses do not penetrate the corridor walls. Both sense that a Spell just triggered. The Detect info on the Link allows Ror5 and Halt5 to recognize an Alarm Spell, via Spellcraft.
They also see two different Glyphs painted Magically on the floor, ceiling, and walls that are not otherwise visible: Ghoul Glyph, and Glyph of Warding with Shivering Touch. Explosive Runes are loaded onto the Glyph of Warding so that someone who tries to Read the Glyph will set them off. However, they have not Read the Glyph; they simply recognized it, via Spellcraft, and did not have to Read it to bypass it – the normal procedure – because absolutely everyone, including parrots, has Nondetection from the ScryBubblegum, which foils both Glyphs – they realize this through their Spellcraft. Neither one triggers, so Reading them is not necessary. Also Ror5 senses the proper way to pass the Glyph with Find The Path; it’s not necessary to Read it. There isn’t a password, but he senses that his Alignment shifts to LE. Tanatou5 also senses this shift in Ror5.
There is also a lot of pain.
Via Spellcraft they recognize a Forbiddance in place, and Ror5 knows for sure via Find The Path that it has no password, instead his Alignment presents LE to the Forbiddance as well, as the correct way to pass the Forbiddance. At almost the same time a warning from Star on the Link comes seconds too late to react.
Ror5 takes no damage. Everyone else takes damage as follows; no one has enough SR to matter. WILL Save DC 22 for half (and remember you roll twice, take the better +2, plus whatever other bonuses including +2 Luck bonus from Janis).
Vir5, Sheerak5, Halt5: 45
Tanatou5, Halfaz5: 15