Author Topic: Action thread: Group 6  (Read 10773 times)

Offline Scout89

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Re: Action thread: Group 6
« Reply #40 on: May 24, 2012, 07:40:11 AM »
"I vote North."
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline FireInTheSky

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Re: Action thread: Group 6
« Reply #41 on: May 24, 2012, 08:53:55 AM »

Offline MetroMagic

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Re: Action thread: Group 6
« Reply #42 on: May 25, 2012, 02:33:10 AM »
With Ror6 and Halfaz6 leading the way, Vir6, Sheerak6, and Tanatou6 proceed northward up the tunnel, pass far underneath the Parrots6, who move above the tunnel to stay out of the way of group6, and fly toward the first widened area shown to the north on the combat map on the link. Halt6 is not likely to stay behind.

The Parrot Cloud of Death6 follows behind, as close as a margin of safety allows.

Offline FireInTheSky

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Re: Action thread: Group 6
« Reply #43 on: May 25, 2012, 08:16:37 AM »
As soon as we're clear, BOOOOOM!Love, Janis

Offline MetroMagic

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Re: Action thread: Group 6
« Reply #44 on: May 27, 2012, 04:35:33 AM »
Group6 goes north up the passage, and down into the rock, Earthgliding below the Parrot Cloud Of Death6, while the Parrot Cloud Of Death6 goes Earthgliding up to let group6 pass at a safe distance. Then group6 comes back up beyond the parrots6, and goes further north to be able to move the Parrot Cloud Of Death6 a safe distance from location6 so that Ror6 can BOOOOM it, while at the same time group6 continues to stay a safe distance north from the Parrot Could Of Death6. The parrot6s return to the passage and maintain their distance, following group6.

All this maneuvering puts group6 a little more than 200 feet north of location6, with the Parrot Cloud Of Death6 a little more than 100 feet north of location6, following instructions from Janis about keeping a safe distance to make sure no parrot6 is harmed by BOOOOM6, and no one in group6 is harmed by a parrot6.

Ror6 thinks “BOOOOOM!Love, Janis” and one more time, the floor heaves. A blast of sound and wind hits first the parrots6, and then group6, but they are no longer exactly in line with the north passage leading away from location6, and the passage widens, which together blunt the force of the blowback from the blast. The clatter of a stinging rain of stone shrapnel splashes against the walls of the passage, but the front edge of the rolling pebbles stops short of the parrots6.

Back down the passage around location6, a crash of rock tumbles from the ceiling onto the floor, with thud after thud nearly deafening to Tremorsense. The sound slows to a gravel spill, then stops. Fading echoes from the passage suggest it is now a dead end, or mostly so.

The uneven ceiling overhead in the passage grinds and groans through shake after shake. Fine grit sifts down onto heads and shoulders. A cloud of rock dust envelops the party……...

.........The maneuver to separate BOOOOM, parrots, and party, took group6 all the way through the widened area and slightly into the north passages beyond it.

Just beyond that point, group6 discovers holes that seem the same as group1’s recent report on the Link, two of them. The holes cross shortly to the right, and both continue onward in all directions.

The holes are a roughly uniform height and width, but the walls are not carved, and the floor is not once-smooth, polished stone, now cracked, like the other passages are. Also the ceiling is a more or less uniform height at about 20 feet, unlike the tumbledown ceilings in other parts of the warrens. The corners are rounded and uneven as well, and all surfaces are covered with short scored marks, like shallow scoops taken out of the dense stone. There is hardly any dust on the walls, and hardly any scree where the rounded walls meet the uneven floor, unlike the tumbled piles lining the meeting of walls and floor in the earlier corridors.

A few tumbled areas where parts of the ceiling have fallen partially block these holes, but it looks like picking a way carefully past the falls is not difficult.



All info goes on the Link.

Offline MetroMagic

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Re: Action thread: Group 6
« Reply #45 on: June 10, 2012, 12:51:51 AM »
Group 6 has come deeper into the warrens, past the uneven tumbledown ceilings and irregular corridors, to a point near the junction of two larger corridors like holes bored through the rock. Roughly uniform height and width, the walls are not carved, the floor is not cracked polished stone, the corners are rounded and uneven as well, and all surfaces are covered with short scored marks, like shallow scoops taken out of the dense stone. These corridors do not meander through the ruined area of the warrens; they travel straight away from their junction like dark highways passing quickly and deeper still into the darkness.

Star’s warning comes on the Link: {Star} Something comes… BUT I CANNOT SEE WHAT!!! Much of her attention is suddenly focused on group6, as she struggles to update the combat map for them.

The parrots trail behind group6, close to where the first straight hole passes through the twisting corridor. Suddenly the parrots are enveloped in a deeper darkness, impenetrable even to Tremorsense, and moments later the parrots with group10 suffer damage, though it is quickly healed in RorO’s and Star’s radius.

A chill blast washes across group6, running ahead of the advancing darkness, writhing forms barely visible almost shapelessly at its edge. Sheerak6 begins to react with her responsive, immediate attack routine but finds that she cannot move; worse, all Rituals held by group6 simply… discontinue!!… although the Polymorphs and Invisibility and Elemental Form continue in Effect. To the Spellcraft of Halt6, Ror6, and others, it is obvious that a general AntiMagic has not occurred. Group6 immediately reports on the Link that none can move; it comes upon them swirling up in an instant, much like the Story that Halt pieced together about the Armada crew before they disappeared from the streets of Bral. Just as the rushing darkness overtakes group6, powerful pinkish tentacles reach for them, and they drop off the Link.

In a few seconds, primary copies of HalfazO, HaltO, RorO, SheerakO, TanatouO, and VirO feel the damage that RorO identifies as the death of a copy. Their damage is also quickly healed.

No information goes on the Link after those initial, fleeting impressions.

RorO’s excellent Spellcraft easily identifies the chill Effect as Ritual of Bitter Winter, and recognizes the advancing darkness as Ritual Magic as well, but the Ritual itself is unfamiliar and strange.

Star’s voice is urgent on the Link: {Star} Those were no Illithid tentacles. Too powerful and wrongly colored. But what they looked most like should not exist here on Bral; even the Illithids would not dare to do such a thing, not if they wish to preserve their compound, and Bral itself… and why could I not see them until group6 did!! Her voice trails off in extreme concern.

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