Attacks Multiattack Karen makes three dagger attacks.
Dagger Melee or Ranged Weapon Attack +8 to hit, reach 5 ft.or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
| Blurred Movement Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained. Evasion If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Expertise Karen uses double her proficiency bonus with stealth and slight of hand. Helpful Karen can take use the help action as a bonus action. Cunning Action Karen can take the Dash, Disengage, or Hide action as a bonus action. Jack of Many Trades Karen adds 1/2 her proficiency bonus to ability checks that do not already include it. Ability Score Improvement Karen has chosen to increase her Int by +2.
| Too Fast for Words. The mortal realm is a ponderous place to a quickling's eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, a quickling seems blindingly fast, vanishing into an indistinct blur as it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a "stationary" quickling constantly paces and shifts in place, as though it can't wait to be off again.
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