The warforged on either side of the door turn their gaze to you. As you cross the threshold, you can feel the IDs given to tingle a moment, but nothing more happens, and the warforged remain where they are standing.
In the building the lighting is dimmer than outside. There seems to be a low murmur with all the conversations and activities going on. Roughly half the tables in the establishment are occupied, with the widest assortment of patrons you have ever seen, ranging from blue goblins to winged humanoids. You could swear the top of one of the patrons seems familiar to something you have read about, but as you think that, it turns around. To your shock (or not) is a grey green humanoid, with tentacles coming from its mouth. Its eyes seem to bore into you, and then it turns its attention back to what it was doing.
Each of the tables has a Cannith seal on it, but not. Each is slightly different from the others in its own way.
Other than a few glances your way, no one looks like they are overly interested in you.
Marl looks around for a mark that matches the mark on the papers given, sometimes jumping to get a good look at the table, since he isn't that tall. He rummage around and tries not to get pushed aside by the larger folk of this tavern.
As soon as he saw the tentacly creature he felt much more secure, if these people allow non-humanoids to work for them, they will probably not mind working with dragons.
It takes you a few minutes of searching, but you eventually find a table with a seal matching yours. It is towards the back, in the more private section, with each table set into a recess with curtain doors. It is presently empty.
"I assume this is where we should meet our soon to be employer"So should we grab a seat?
Ought to beCumulo buys an ale and sits back at the matching table, facing the door. Even if you plunge into action, no point being stupid about it.
Anything I can do to emphasize my "not quite human"ness? This seems to be a monster bar hive of scum and villainy eh let's go with monster bar.
Also, take 10 on knowledges to recognize stuff (and to tell if seeing the place in person has jogged Cumulo's memory about the place)
Arcana: 13
Local: 12
Nature: 12
Religion: 13
The planes:12