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Messages - oslecamo

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81
Great, added to the index!

82
Oslecamo's Improved Monster Classes / Re: Battlebriar
« on: July 22, 2019, 03:56:03 AM »
Unless I'm missing something, it still has no option for 4 slams nor Improved Grab. The original is a grappler monster. It needs to have at least one option for that.

83
: "Wait just a moment please. Before you take them away, need to take their goods for inspection. We should recover as much evidence possible."

Lobinha will make a quick search of the guards for any valuables. Including stripping them of their armor and weapons.

:"Yes, 'recover evidence'. Now be good girls and go with mister angel here, ok? Unless you feel like being a nun isn't the life for you, in which case feel free to hang around, hohoho."



84
Miracle is 9th level, the "ultimate" cleric spell. It can replicate any 8th level divine spell though.

85
(Which reminds me, I never really picked a feat to replace my familiar with. Hello Sanctum Spell! Don't worry, I won't use it to pack spells higher than 5th level in the discs. Just to produce free-of-charge Simulacra.)

You promised you would use it to "just" produce an army of free simulacra, which is already quite imba. Shadow miracles by characters who can't actually cast 9th level spells are banned in case I didn't make it clear enough.

86
As you approach the address area, you sense a subtle charm, subconsciously telling you to go somewhere else instead of here, barely perceptible. But it’s easily shrugged off by someone of your caliber.

The charm seems to have done a good job of keeping everybody else away however since past that point the street is empty. Then you hear sounds of battle, and turning around the corner you find three combatants engaged in a fierce fight.

(click to show/hide)
(click to show/hide)
(click to show/hide)

There seem to be no clear team-up, the Ice Devil lunges with its spear at both the other two present while the warrior skillfully flourishes their blade all around and the huge demonic spider is clearly trying to bite either of them.

:”You there! If you want some easy money, help me take down this bounty and I’ll share my contract’s reward!”

:”Don’t listen to that Gelugon! My employer will pay you double if you help me take them out!”

:”No, help me and you can have all the promised treasure from my pact, I’ll just have their tasty corpses!”

(click to show/hide)

87
So what you're saying is.......Kat's the only one who can contact anyone?  :cool
Well Katherine does have a pretty direct way.

Okay, I just did all the math.

Os, I'm assuming that to crew all of the ships I'll be at 0 followers and skeleton crew to make this a meaningful decision which will then screw me over later next time we're in a fight (and maybe beyond depending on if I can get some downtime).

I just realized that I have 2 ship captions in my followers, one with a Huge ship and one with a Colossal ship.  If they also give up some crew to meet minimum standards would that be sufficient to have me crew everybody?

Since Bastion is Colossal +++ and has a crew of 2000:
Colossal ++ crew of 1000
Colossal + crew of 500
Colossal crew of 250
Gargantuan crew of 125
Huge crew of 63

Need to keep 10% of crew minimum, so the colossal ship could "donate" 225 crew and the huge ship could "donate" 55 (56-57 technically but no benefit staying outside a 5 multiple) crew. That would reduce the burden on Bastion, but not fully evade the penalties.

As a quick reminder, you're in the middle of a gravitational-space anomaly, you have no mail access.  And even if you weren't, inter-planetary communications are limited to special abilities/magic. If you wat to contact somebody outside, you'll need either a specific special ability/magic or go to the planet itself.

OK, which spell do I need to Shadow Miracle out of my ass to solve that issue?
I'm pretty sure we had agreed to limit your discs to 5th level.

Sending's a 4th level evocation. 25 words per 10 minutes to one target at a time.

88
As a quick reminder, you're in the middle of a gravitational-space anomaly, you have no mail access.  And even if you weren't, inter-planetary communications are limited to special abilities/magic. If you wat to contact somebody outside, you'll need either a specific special ability/magic or go to the planet itself.

89
: "I know many pirates who would love some new ships once we explain them this place isn't haunted after all and how to safely get here. Although, well, they're pirates. And not the 'we just want freedom and finding lost treasures' kind. More of the 'raid, loot and kill' type of pirates."

"Crap. I remember at least one of those guys being bad news. Murasaki, can you pull the data we got back when Nei came aboard, if you'd be so kind?"

:"Certainly, master Lotushand."

(click to show/hide)
:"Remember you can easily check the Recovered Records which I've been keeping updated at any time from your terminals by pressing +."

90
What about Einst Queen and repairs?

Get healing spirits or eat damaged drones and make new ones.

Also, do I have any contacts I could use for additional crew?

For Damarius, that would already be the 100 crew/day minimum recovery.

The rest of the party has made several contacts, maybe they can help.

EDIT: There's of course the Android Administration, but then any crew from them would be loyal to them first.

91
Touhou Battle Grimoire / Re: Shrine Maiden
« on: July 21, 2019, 12:25:00 AM »
Hahaha, the IL+Wis mod is also supposed to get its own 1d20 roll, clarified.

92
Touhou Battle Grimoire / Re: Eternal Royal+Border of Life school
« on: July 21, 2019, 12:23:28 AM »
Border of Life review time.
Yay!

Feats look good.
Double yay!

I can't tell if Lost Soul's Village-Trackless Path is too powerful.
It offers a save?

Subtle Melody Repository-Ghost says +1 enhancement bonus twice in a row.
Fixed.

Subtle Melody Repository-Divine Soul is missing a word.  It says "and they can't you in any way".
Ah, was supposed to be "attack", fixed as well.

This one is weird.
We're just getting started with the weirdness.

93
Good points, reduced base damage to half climb check, and now just +1d6 damage and +1 DC per turn charging up.

As for the trip, because it's supposed to knock people down from sheer raw power.

94
"I hate to interrupt what is certain to be a joyous occasion for all involved, your ladyships, but I was hoping you could tell us if anything important has happened in this area of late." ...and why the apparently coherent 'leader' of their group has suddenly fallen silent, but he chooses not to voice that at this time.

:”Dªmarius ar#ived of c0urse!”

:”Wai+, ma$be th&y mea^t befoRe th@t?”

:”Our dªta reco<ders are nºt as gooD as the! us&d to be….”

:”Four other mecha showed up here  twenty five hours, twenty and one minutes, 5587232 miliseconds  ago, unidades terrestres. I’ll send you photon pics”

(click to show/hide)

:”Oh, ye@h thºse one$. Not capt@ins. Not enouGh for a cr&w.”

:”But th&y did ask sºmething, righ+?”


:”Did t#ey? Can’t reme~ber wHat.”


:”They were looking for some ‘Amaterasu’ mecha. Big body, big wings. Lots of leaking nuclear radiation, an unique energy signature. ”

(click to show/hide)

95
Lobinha turns to face the guard that spoke and slowly walks towards him.

: "Innocent? They were littering the street and houses. You're  guilty of that if nothing else. Not to mention wasting food. Even if rotten, there are plenty of more virtuous uses than what you're doing."

She pauses just outside the reach of the guard's sword, holding up her rod of remorse high, fire and lighting crackling over the painted wood that remains pristine.

: "Besides even whores have as much right as virgins. You are guilty of shaming honest workers providing a valuable service to society. But that's only the start of your sins, because Tanya here is being foced to take a career she didn't choose when she clearly has talent and will for something greater. Just look at that mace stance. Prime noble warrior material. Tanya has been wronged, and we're here to set her right. Tanya has been wronged, and we're here to find who and why. Let Tanya go, and we'll let you go. That is the good deed you can do right now."

(click to show/hide)

96
Oslecamo's Improved Monster Classes / Re: Battlebriar
« on: July 17, 2019, 03:38:06 AM »
-Hooked battlebriar still mentions titan.
-Natural armor bonus equal to HD with just a dip is probably too much, maybe should be limited to actual racial levels.
-How does Dashing area attack works? Roll ranged attack against everybody inside? Auto-hit?
-Guardian says it gains +1 con at each level, but probably means even level like the others.
-Guardian appears to lack a manifesting stat.
-Graft lacks an activation action. Also what's the range to use in others? And when does the pool recharge? Does it recharge at all?
-If you're going to add abilities from splatbooks, please provide a link at least.
-Mulch probably shouldn't be recovering PP, otherwise it's trivial to just get a bunch of animal corpses from the market and keep PP topped up all the time between battles.
-Wind Wall isn't a force effect...
-How does Plant Shift even works? Do you name a specific plant or area and go to the plant closest to the area? What if they aren't where they're supposed to be, do you just waste an acion or you go to the next closest plant?
-Unless you're playing the Dashing battlebriar, you'll be extremely vulnerable to any flying enemy with ranged attacks until level 10 when psionic flight can be manifested.
-It has shifted perhaps too much from the original monster. No permanent growths when it's supposed to end huge size by default. Only up to two slams (or one or none) when it's supposed to end up with 4. The ranged attack is mutually exclusive with the slams and trample. No improved grab at all nor the ability to impale opponents upon its body. At its core the battlethron is meant to be a huge plant grappler that can also shoot thorn volleys, but none of the paths actually allow that. You could remove some of the many anti-magic abilities that aren't in the original monster to put back the bruiser abilities that are supposed to be default.

97
The son appears to follow the same structure as the daughter overall, and I don't really see anything particularly troublesome. The only critique I have is that they both still say WIP. :p

98
Oslecamo's Improved Monster Classes / Re: Inugami
« on: July 17, 2019, 02:22:19 AM »
Looking good, but going by pure RAW, addig increased actions for the victim to remove the mark of the damned on their own doesn't invalidate the previous options automatically. So basically going "A Mark Bearer may attempt to save against a single Mark by spending one Hour in uninterrupted meditation" doesn't do much when they can still do the standard option. There should be a clause clarifying that previous, faster options can no longer be used.

Even then, it just doesn't feel right to have the effect last months when the victim can try to remove it every hour or so. Would instead suggest the victim can only try to remove them on their own 1/day or something and if it fails they need to wait until next day or try some other method.

And since I'm at it, " Inugami +1 to all rolls against the targets" is pretty risky wording since not all rolls are equal. So would probably be safer to limit it to 1d20 and damage rolls.

99
One by one, the battleships pause their advance, weapons powering down.

:”…We w&re abºut to mAke a big mi$take.”

:”Dam@rius wouLd di& wi+h Bastiºn. A çaptain amo^g capta!ns.”

:”Bu# ou« oWn cªptains an* crew$ abandon&d us, lef+ us @lone.”

:”We wan+ t«ue creWs and capt@ins toO! We neEd t»ue c<ews and capt~ins!”

:”Bu+ they dºn’t ne&d to be ve*y biG crewS. If Bastiºn has a cRew of two thousªnd, sur^ly she can s>are so~e of tHem?

:”We’re preTty autºmated, we doN’t ne´d a lot of creW. A jun!or captai^ and a few aide$ for eaçh of us woUld alrea%y be puRe bli$s. SureLy you ha^e soMe niçe tal&nted ofFicers deserv^ng of a promºtion and who wouLd l!ke to hªve their own batTleship, ri#ht?”

100
:"Hmm, they're going down a bit too fast, not really getting me in the mood. No sense in making Lobinha wet now, not when we would need to give her a hot bath afterwards. Now how did mortals say? Ah, yes. Finish them!"

Anoitecer casually muses as she flies a bit forward to keep up above Lobinha, shadows spreading from her wings while pointing her left index finger at the guard that looks most weakened. There's a loud sound kinda like thunder, and the air ripples as something bright and loud shoots out.

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