https://onigirystuff.deviantart.com/art/Navask-semi-open-species-669848524 I has had a request
NAVASK "The Navask speech patterns are an unusual dialect of Draconic. The fur covering leads us to believe they are not entirely related, however. The Navask are reptilian humanoids with varying degrees of fur. Most only have a ruff running from their skull down the back onto the tail. They have 4 digits on their hands and feet with long claws, including dew claws on the feet meant to provide killing blows. Hair, eye and scale color varies wildly, and depends on various factors such as genetics and environment. Their front teeth are hollow like those of a serpent, and inject a potent haemotoxin. Their rear teeth are those of an omnivore, allowing them to survive on whatever food might be available. In another resemblance to snakes they have advanced sense of taste and smell, and pit organs that allow them to sense prey via body heat.
NAVASK RACIAL TRAITS · +2 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
· Size Class: Medium
· Monstrous Humanoid, giving it Darkvision 60 ft.
· Base speed 60 ft.
· +3 Natural AC Bonus
· Blindsight (Ex): Identical to the ability listed in the MM, with a range of 10 ft. Navask Blindsight doesn't work against creatures with no body heat.
· Poison (Ex): Creatures damaged by the Navask's bite must make a Fortitude Save or be poisoned (Save DC is Con based). Initial and Secondary damage is 1d4 Con.
· Pounce (Ex): When a Navask makes a charge, it can follow with a full attack—including rake attacks.
· Rake (Ex): A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple. A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn. The Claws do 1d6 plus Str Modifier.
· Scent (Ex): Identical to the ability listed in the MM.
· Navask have a Primary Bite attack doing 1d4 plus Strength Bonus, and two Secondary Claw Attacks doing 1d3 plus 1/2 Strength Bonus.
· A Navask has 3 Racial Hit Dice, giving it the following: 3d8 Hit Points, +3 base Attack Bonus, +1 Fort Save, +3 Ref Save, +3 Will Save, and (2 + Int modifier) skill points per level (with times 4 skill points for the first level). Class skills are Climb, Hide, Jump, Listen, Move Silently, Spot and Survival. They also get 2 Feats, and are proficient with all Simple Weapons.
· Navask automatically speak Draconic. Bonus languages include any nearby race.
· Level Adjustment: +3
· Favored Class: Barbarian or Scout.
STARTING AGE Adulthood: 35
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS Middle Age: 50
Old:100
Venerable: 150
Maximum Age: +2d10 years
HEIGHT AND WEIGHT Base Height: 6'8"
Height Modifier: +2d6"
Base Weight: 450 lbs.
Weight Modifier: x2d6 lbs.
NAVASK CHARACTERS The Navask are built for combat, and you should take advantage of that. Their high movement speed makes them excellent Scouts or charger builds. Their venomous bite is quite devastating, but keep in mind how many beings are immune to poison.
Adventuring Race: The Navask generally adventure to protect their tribe, for glory, or to prove themselves.
Character Development: Given their disbelief in magic, most Navask eschew any Class using magic of any sort. Scouts or martial classes are common, especially given their racial abilities.
Character Names: The original article makes no mention of naming conventions, but Draconic or tribal names would be appropriate.
ROLEPLAYING A NAVASK You're always on the move doing something. Rest is for the lazy..
Personality: Navask are stubborn, and their core identity and sense of self worth is tied to their job.
Behaviors: Navask are always busy as they do not like downtime. Once assigned a job by the Vahsk, that job effectively becomes their purpose in life. They are also excellent hunters and craftsmen, and when not at work are usually doing one of those two.
Language: Navask speak Draconic, and usually learn another language if absolutely necessary.
NAVASK SOCIETY Unless living alongside more advanced races, the Navask civilization mostly lives in tribes headed by a chief called the Vahsk. The Vahsk assigns jobs and makes decisions for the tribe until he is too old, or is successfully challenged either in combat or a contest of skills.
Alignment : What alignment is common to members of this race and why.
Lands : The Navask will settle anywhere there is sufficient food and shelter. Anywhere at all, they're more adaptable than humans.
Settlements : See above.
Beliefs : The Vaesark typically worship nature or hunting deities.
Relations: The Vaesark can be stubborn, and sometimes aggressive, which can make them poor neighbors. Additionally they are hermaphroditic, and races with sexual dimorphism among genders is something they find odd and confusing. It's not out of malice, but they don't truly understand cultures where such a dichotomy exists. Their innate dislike and lack of belief in magic also make them distrustful of species who wield the arcane.
NAVASK ADVENTURES · The Vahsk is dead with no clear successor. The front runner is rumored to be getting support from outside the tribe, which would compromise him. You have been tapped to investigate.
· There is something new in the forest. Game is drying up. People are occasionally disappearing. The Vahsk has tasked you with finding out whats going on.
· Several tribes of other races have banded together to wipe youre out, and you find yourself Vahsk be default, being forced to lead your remaining people to a new home while they ache for revenge.